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126
QuickSet: Multimodal Interaction for Distributed Applications
, 1997
"... This paper presents an emerging application of multimodal interface research to distributed applications. We have developed the QuickSet prototype, a pen/voice system running on a hand-held PC, communicating via wireless LAN through an agent architecture to a number of systems, including NRaD's Leat ..."
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Cited by 213 (30 self)
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This paper presents an emerging application of multimodal interface research to distributed applications. We have developed the QuickSet prototype, a pen/voice system running on a hand-held PC, communicating via wireless LAN through an agent architecture to a number of systems, including NRaD's LeatherNet system, a distributed interactive training simulator built for the US Marine Corps. The paper describes the overall system architecture, a novel multimodal integration strategy offering mutual compensation among modalities, and provides examples of multimodal simulation setup. Finally, we discuss our applications experience and evaluation.
Communicative Actions for Artificial Agents
, 1995
"... This paper considers the semantics of the agent communication language KQML. By using this language for communication, agents will be able to request and provide services. Indeed, numerous projects have shown how the language can profitably support interoperation among distributed agents. However, b ..."
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Cited by 173 (7 self)
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This paper considers the semantics of the agent communication language KQML. By using this language for communication, agents will be able to request and provide services. Indeed, numerous projects have shown how the language can profitably support interoperation among distributed agents. However, before becoming a widely-accepted standard, it would be worthwhile to examine the language in detail, especially the semantical issues it raises. This paper identifies numerous difficulties with the language, and an attempt is made to point to their resolution. The paper illustrates the kind of semantics we believe to be necessary to characterize agent communication languages, identifies an important adequacy condition "compositionality" and shows how to compose a question from a request and an inform. Finally, the paper discusses possible impacts to be felt on various KQML decisions from the semantical issues raised here.
Retrospective and Challenges for Model-Based Interface Development
- Design, Specification and Verification of Interactive Systems ’96
, 1996
"... Research on model-based user interface development tools is about 10 years old. Many approaches and prototype systems have been investigated in universities and research laboratories around the world. This paper proposes a generic architecture for these tools, reviews the different approaches in lig ..."
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Cited by 85 (0 self)
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Research on model-based user interface development tools is about 10 years old. Many approaches and prototype systems have been investigated in universities and research laboratories around the world. This paper proposes a generic architecture for these tools, reviews the different approaches in light of this architecture, and discusses their progress towards the goals of increasing the quality and reducing the cost of developing interfaces. The paper closes with a discussion of challenges for future model-based development tools. Keywords Model-based interface development, automatic user interface generation, user interface design.
Support For Multitasking and Background Awareness Using Interactive Peripheral Displays
, 2001
"... In this paper, we describe Kimura, an augmented office environment to support conorion multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, ..."
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Cited by 84 (9 self)
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In this paper, we describe Kimura, an augmented office environment to support conorion multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities. Furthermore, each activity is represented by a montage comprised of images from current and past interaction on the desktop. These montages help remind the user of past actions, and serve as a springboard for ambient context-aware reminders and notifications.
An Architecture for a Generic Dialogue Shell
, 2000
"... Architecture of the Dialogue Shell ***DRAFT*** 2/00 to appear in Natural Language Engineering, 2000. 7 mantic hierarchy and to a world KB manager that handles queries about the current situation, managing the interfaces to domain dependent reasoners and knowledge bases as needed. One of the key th ..."
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Cited by 72 (21 self)
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Architecture of the Dialogue Shell ***DRAFT*** 2/00 to appear in Natural Language Engineering, 2000. 7 mantic hierarchy and to a world KB manager that handles queries about the current situation, managing the interfaces to domain dependent reasoners and knowledge bases as needed. One of the key things to note about this architecture is the separation of the basic dialogue system components from the more domain-specific components that provide the application (shown within the dotted lines at the lower left corner of Figure 1). To illustrate this separation, consider a specific example: a travel-agent application. The back-end would provide schedule and reservation information, booking, and so on, much as current computer systems provide to human travel agents. The behavioral agent and plan manager would be driven from a specification of desired behavior of the system as a travel agent, including the actions it typically will be asked to perform (e.g., what information is relevant to ...
Multimodal Interfaces That Process What Comes Naturally
- Communications of the ACM
, 2000
"... this article, we summarize the nature of new multimodal systems and how they work, with a focus on multimodal speech and pen-based systems. The primary reasons for building multimodal systems are outlined, including expansion of the accessibility of computing for diverse users, support for new forms ..."
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Cited by 66 (2 self)
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this article, we summarize the nature of new multimodal systems and how they work, with a focus on multimodal speech and pen-based systems. The primary reasons for building multimodal systems are outlined, including expansion of the accessibility of computing for diverse users, support for new forms of computing not available in the past, enhancement of performance stability and robustness, and improved expressive 3
Unification-based Multimodal Parsing
- In COLING/ACL
, 1998
"... In order to realize their full potential, multimodal systems need to support not just input from multiple modes, but also synchronized integration of modes. Johnston et al (1997) model this integration using a unification operation over typed feature structures. This is an effective solution for a b ..."
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Cited by 63 (4 self)
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In order to realize their full potential, multimodal systems need to support not just input from multiple modes, but also synchronized integration of modes. Johnston et al (1997) model this integration using a unification operation over typed feature structures. This is an effective solution for a broad class of systems, but limits multimodal utterances to combinations of a single spoken phrase with a single gesture. We show how the unification-based approach can be scaled up to provide a full multimodal grammar formalism. In conjunction with a multidimensional chart parser, this approach supports integration of multiple elements distributed across the spatial, temporal, and acoustic dimensions of multimodal interaction. Integration strategies are stated in a high level unification-based rule formalism supporting rapid prototyping and iterative development of multimodal systems. 1 Introduction Multimodal interfaces enable more natural and efficient interaction between humans and mach...
The Adaptive Agent Architecture: Achieving FaultTolerance Using Persistent Broker Teams
- In Proceedings of the Fourth International Conference on Multi-Agent Systems
, 2000
"... Brokers are used in many multi-agent systems for locating agents, for routing and sharing information, for managing the system, and for legal purposes, as independent third parties. However, these multi-agent systems can be incapacitated and rendered non-functional when the brokers become inacces ..."
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Cited by 60 (7 self)
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Brokers are used in many multi-agent systems for locating agents, for routing and sharing information, for managing the system, and for legal purposes, as independent third parties. However, these multi-agent systems can be incapacitated and rendered non-functional when the brokers become inaccessible due to failures such as machine crashes, network breakdowns, and process failures that can occur in any distributed software system. We propose that the theory of teamwork can be used to create robust brokered architectures that can recover from broker failures, and we present the Adaptive Agent Architecture (AAA) to show the feasibility of this approach. The AAA brokers form a team with a joint commitment to serve any agent that registers with the broker team as long as the agent remains registered with the team. This commitment enables the brokers to substitute for each other when needed. A multiagent system based on the AAA can continue to work despite broker failures as long...
Environments for multiagent systems: State-of-the-art and research challenges. In: Revised papers of the E4MAS workshop at AAMAS’04. Volume LNCS
, 2005
"... Abstract. It is generally accepted that the environment is an essential compound of multiagent systems (MASs). Yet the environment is typically assigned limited responsibilities, or even neglected entirely, overlooking a rich potential for the paradigm of MASs. Opportunities that environments offer, ..."
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Cited by 58 (21 self)
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Abstract. It is generally accepted that the environment is an essential compound of multiagent systems (MASs). Yet the environment is typically assigned limited responsibilities, or even neglected entirely, overlooking a rich potential for the paradigm of MASs. Opportunities that environments offer, have mostly been researched in the domain of situated MASs. However, the complex principles behind the concepts and responsibilities of the environment and the interplay between agents and environment are not yet fully clarified. In this paper, we first give an overview of the state-of-the-art on environments in MASs. The survey discusses relevant research tracks on environments that have been explored so far. Each track is illustrated with a number of representative contributions by the research community. Based on this study and the results of our own research, we identify a set of core concerns for environments that can be divided in two classes: concerns related to the structure of the environment, and concerns related to the activity in the environment. To conclude, we list a number of research challenges that, in our opinion, are important for further research on environments for MAS. 1
Hybrid Reinforcement/Supervised Learning for Dialogue Policies from COMMUNICATOR Data
- In IJCAI workshop on Knowledge and Reasoning in Practical Dialogue Systems
, 2005
"... We propose a method for learning dialogue management policies from a fixed dataset. The method is designed for use with "Information State Update " (ISU)-based dialogue systems, which represent the state of a dialogue as a large set of features, resulting in a very large state space and a very ..."
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Cited by 50 (18 self)
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We propose a method for learning dialogue management policies from a fixed dataset. The method is designed for use with "Information State Update " (ISU)-based dialogue systems, which represent the state of a dialogue as a large set of features, resulting in a very large state space and a very large policy space. To address the problem that any fixed dataset will only provide information about small portions of these state and policy spaces, we propose a hybrid model which combines reinforcement learning (RL) with supervised learning.

