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252
Robust mapping and localization in indoor environments using sonar data
- INT. J. ROBOTICS RESEARCH
, 2002
"... In this paper we describe a new technique for the creation of featurebased stochastic maps using standard Polaroid sonar sensors. The fundamental contributions of our proposal are: (1) a perceptual grouping process that permits the robust identification and localization of environmental features, su ..."
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Cited by 179 (30 self)
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In this paper we describe a new technique for the creation of featurebased stochastic maps using standard Polaroid sonar sensors. The fundamental contributions of our proposal are: (1) a perceptual grouping process that permits the robust identification and localization of environmental features, such as straight segments and corners, from the sparse and noisy sonar data; (2) a map joining technique that allows the system to build a sequence of independent limited-size stochastic maps and join them in a globally consistent way; (3) a robust mechanism to determine which features in a stochastic map correspond to the same environment feature, allowing the system to update the stochastic map accordingly, and perform tasks such as revisiting and loop closing. We demonstrate the practicality of this approach by building a geometric map of a medium size, real indoor environment, with several people moving around the robot. Maps built from laser data for the same experiment are provided for comparison.
Improved techniques for grid mapping with rao-blackwellized particle filters
- IEEE Transactions on Robotics
, 2007
"... Abstract — Recently, Rao-Blackwellized particle filters have been introduced as an effective means to solve the simultaneous localization and mapping problem. This approach uses a particle filter in which each particle carries an individual map of the environment. Accordingly, a key question is how ..."
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Cited by 179 (20 self)
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Abstract — Recently, Rao-Blackwellized particle filters have been introduced as an effective means to solve the simultaneous localization and mapping problem. This approach uses a particle filter in which each particle carries an individual map of the environment. Accordingly, a key question is how to reduce the number of particles. In this paper, we present adaptive techniques for reducing this number in a Rao-Blackwellized particle filter for learning grid maps. We propose an approach to compute an accurate proposal distribution taking into account not only the movement of the robot but also the most recent observation. This drastically decreases the uncertainty about the robot’s pose in the prediction step of the filter. Furthermore, we present an approach to selectively carry out resampling operations which seriously reduces the problem of particle depletion. Experimental results carried out with real mobile robots in large-scale indoor as well as in outdoor environments illustrate the advantages of our methods over previous approaches. Index Terms — SLAM, Rao-Blackwellized particle filter, adaptive resampling, motion-model, improved proposal
An Atlas Framework for Scalable Mapping
- in IEEE International Conference on Robotics and Automation
, 2003
"... This paper describes Atlas, a hybrid metrical /topological approach to SLAM that achieves efficient mapping of large-scale environments. The representation is a graph of coordinate frames, with each vertex in the graph representing a local frame, and each edge representing the transformation between ..."
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Cited by 178 (19 self)
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This paper describes Atlas, a hybrid metrical /topological approach to SLAM that achieves efficient mapping of large-scale environments. The representation is a graph of coordinate frames, with each vertex in the graph representing a local frame, and each edge representing the transformation between adjacent frames. In each frame, we build a map that captures the local environment and the current robot pose along with the uncertainties of each. Each map's uncertainties are modeled with respect to its own frame. Probabilities of entities with respect to arbitrary frames are generated by following a path formed by the edges between adjacent frames, computed via Dijkstra's shortest path algorithm. Loop closing is achieved via an efficient map matching algorithm. We demonstrate the technique running in real-time in a large indoor structured environment (2.2 km path length) with multiple nested loops using laser or ultrasonic ranging sensors.
Simultaneous Localization and Mapping with Unknown Data Association Using FastSLAM
, 2003
"... The Extended Kalman Filter (EKF) has been the de facto approach to the Simultaneous Localization and Mapping (SLAM) problem for nearly fifteen years. However, the EKF has two serious deficiencies that prevent it from being applied to large, realword environments: quadratic complexity and sensitivity ..."
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Cited by 126 (4 self)
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The Extended Kalman Filter (EKF) has been the de facto approach to the Simultaneous Localization and Mapping (SLAM) problem for nearly fifteen years. However, the EKF has two serious deficiencies that prevent it from being applied to large, realword environments: quadratic complexity and sensitivity to failures in data association. FastSLAM, an alternative approach based on the Rao-Blackwellized Particle Filter, has been shown to scale logarithmically with the number of landmarks in the map [10]. This efficiency enables FastSLAM to be applied to environments far larger than could be handled by the EKF. In this paper, we will show that FastSLAM also substantially outperforms the EKF in environments with ambiguous data association. The performance of the two algorithms is compared on a real-world data set with various levels of odometric noise. In addition, we will show how negative information can be incorporated into FastSLAM in order to improve the accuracy of the estimated map.
Hierarchical slam: Real-time accurate mapping of large environments,”
- IEEE Transactions on Robotics,
, 2005
"... Abstract-In this paper, we present a hierarchical mapping method that allows us to obtain accurate metric maps of large environments in real time. The lower (or local) map level is composed of a set of local maps that are guaranteed to be statistically independent. The upper (or global) level is an ..."
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Cited by 110 (9 self)
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Abstract-In this paper, we present a hierarchical mapping method that allows us to obtain accurate metric maps of large environments in real time. The lower (or local) map level is composed of a set of local maps that are guaranteed to be statistically independent. The upper (or global) level is an adjacency graph whose arcs are labeled with the relative location between local maps. An estimation of these relative locations is maintained at this level in a relative stochastic map. We propose a close to optimal loop closing method that, while maintaining independence at the local level, imposes consistency at the global level at a computational cost that is linear with the size of the loop. Experimental results demonstrate the efficiency and precision of the proposed method by mapping the Ada Byron building at our campus. We also analyze, using simulations, the precision and convergence of our method for larger loops.
Simultaneous Localisation and Mapping (SLAM): Part I The Essential Algorithms
- IEEE ROBOTICS AND AUTOMATION MAGAZINE
, 2006
"... This tutorial provides an introduction to Simultaneous Localisation and Mapping (SLAM) and the extensive research on SLAM that has been undertaken over the past decade. SLAM is the process by which a mobile robot can build a map of an environment and at the same time use this map to compute it’s own ..."
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Cited by 102 (2 self)
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This tutorial provides an introduction to Simultaneous Localisation and Mapping (SLAM) and the extensive research on SLAM that has been undertaken over the past decade. SLAM is the process by which a mobile robot can build a map of an environment and at the same time use this map to compute it’s own location. The past decade has seen rapid and exciting progress in solving the SLAM problem together with many compelling implementations of SLAM methods. Part I of this tutorial (this paper), describes the probabilistic form of the SLAM problem, essential solution methods and significant implementations. Part II of this tutorial will be concerned with recent advances in computational methods and new formulations of the SLAM problem for large scale and complex environments.
Mapping large loops with a single hand-held camera
- IN PROC. ROBOTICS: SCI. SYST
, 2007
"... This paper 1 presents a method for Simultaneous Localization and Mapping (SLAM) relying on a monocular camera as the only sensor which is able to build outdoor, closedloop maps much larger than previously achieved with such input. Our system, based on the Hierarchical Map approach [1], builds inde ..."
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Cited by 100 (19 self)
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This paper 1 presents a method for Simultaneous Localization and Mapping (SLAM) relying on a monocular camera as the only sensor which is able to build outdoor, closedloop maps much larger than previously achieved with such input. Our system, based on the Hierarchical Map approach [1], builds independent local maps in real-time using the EKF-SLAM technique and the inverse depth representation proposed in [2]. The main novelty in the local mapping process is the use of a data association technique that greatly improves its robustness in dynamic and complex environments. A new visual map matching algorithm stitches these maps together and is able to detect large loops automatically, taking into account the unobservability of scale intrinsic to pure monocular SLAM. The loop closing constraint is applied at the upper level of the Hierarchical Map in near real-time. We present experimental results demonstrating monocular SLAM as a human carries a camera over long walked trajectories in outdoor areas with people and other clutter, even in the more difficult case of forward-looking camera, and show the closing of loops of several hundred meters.
Outdoor slam using visual appearance and laser ranging.
- In Proc. IEEE International Conference on Robotics and Automation, (ICRA’06),
, 2006
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A tree parameterization for efficiently computing maximum likelihood maps using gradient descent
- In Proc. of Robotics: Science and Systems (RSS
, 2007
"... Abstract — In 2006, Olson et al. presented a novel approach to address the graph-based simultaneous localization and mapping problem by applying stochastic gradient descent to minimize the error introduced by constraints. Together with multi-level relaxation, this is one of the most robust and effic ..."
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Cited by 81 (10 self)
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Abstract — In 2006, Olson et al. presented a novel approach to address the graph-based simultaneous localization and mapping problem by applying stochastic gradient descent to minimize the error introduced by constraints. Together with multi-level relaxation, this is one of the most robust and efficient maximum likelihood techniques published so far. In this paper, we present an extension of Olson’s algorithm. It applies a novel parameterization of the nodes in the graph that significantly improves the performance and enables us to cope with arbitrary network topologies. The latter allows us to bound the complexity of the algorithm to the size of the mapped area and not to the length of the trajectory as it is the case with both previous approaches. We implemented our technique and compared it to multi-level relaxation and Olson’s algorithm. As we demonstrate in simulated and in real world experiments, our approach converges faster than the other approaches and yields accurate maps of the environment. I.
Cooperative Concurrent Mapping and Localization
, 2002
"... Autonomous vehicles require the ability to build maps of an unknown environment while concurrently using these maps for navigation. Current algorithms for this concurrent mapping and localization (CML) problem have been implemented for single vehicles, but do not account for extra positional informa ..."
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Cited by 77 (3 self)
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Autonomous vehicles require the ability to build maps of an unknown environment while concurrently using these maps for navigation. Current algorithms for this concurrent mapping and localization (CML) problem have been implemented for single vehicles, but do not account for extra positional information available when multiple vehicles operate simultaneously. Multiple vehicles have the potential to map an environment more quickly and robustly than a single vehicle. This paper presents a cooperative CML algorithm that merges sensor and navigation information from multiple autonomous vehicles. The algorithm presented is based on stochastic estimation and uses a feature-based approach to extract landmarks from the environment. The theoretical framework for the collaborative CML algorithm is presented, and a convergence theorem central to the cooperative CML problem is proved for the rst time. This theorem quanties the performance gains of collaboration, allowing for determination of the number of cooperating vehicles required to accomplish a task. A simulated implementation of the collaborative CML algorithm demonstrates substantial performance improvement over non-cooperative CML.