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I Tube, You Tube, Everybody Tubes: Analyzing the World’s Largest User Generated Content Video System
- In Proceedings of the 5th ACM/USENIX Internet Measurement Conference (IMC’07
, 2007
"... User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing patterns and social interactions, empowering users to be more creative, and developing new business opportunities. To better ..."
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Cited by 109 (5 self)
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User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing patterns and social interactions, empowering users to be more creative, and developing new business opportunities. To better understand the impact of UGC systems, we have analyzed YouTube, the world’s largest UGC VoD system. Based on a large amount of data collected, we provide an in-depth study of YouTube and other similar UGC systems. In particular, we study the popularity life-cycle of videos, the intrinsic statistical properties of requests and their relationship with video age, and the level of content aliasing or of illegal content in the system. We also provide insights on the potential for more efficient UGC VoD systems (e.g. utilizing P2P techniques or making better use of caching). Finally, we discuss the opportunities to leverage the latent demand for niche videos that are not reached today due to information filtering effects or other system scarcity distortions. Overall, we believe that the results presented in this paper are crucial in understanding UGC systems and can provide valuable information to ISPs, site administrators, and content owners with major commercial and technical implications. Categories and Subject Descriptors Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
YouTube Traffic Characterization: A View From the Edge, IMC
- In: Proc. of IMC
, 2007
"... This paper presents a traffic characterization study of the popular video sharing service, YouTube. Over a three month period we observed almost 25 million transactions between users on an edge network and YouTube, including more than 600,000 video downloads. We also monitored the globally popular v ..."
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Cited by 64 (5 self)
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This paper presents a traffic characterization study of the popular video sharing service, YouTube. Over a three month period we observed almost 25 million transactions between users on an edge network and YouTube, including more than 600,000 video downloads. We also monitored the globally popular videos over this period of time. In the paper we examine usage patterns, file properties, popularity and referencing characteristics, and transfer behaviors of YouTube, and compare them to traditional Web and media streaming workload characteristics. We conclude the paper with a discussion of the implications of the observed characteristics. For example, we find that as with the traditional Web, caching could improve the end user experience, reduce network bandwidth consumption, and reduce the load on YouTube’s core server infrastructure. Unlike traditional Web caching, Web 2.0 provides additional metadata that should be exploited to improve the effectiveness of strategies like caching.
Delving into internet streaming media delivery: A quality and resource utilization perspective
- in Internet Measurement Conference Proceedings of the 6th ACM SIGCOMM on Internet measurement
, 2006
"... Modern Internet streaming services have utilized various techniques to improve the quality of streaming media delivery. Despite the characterization of media access patterns and user behaviors in many measurement studies, few studies have focused on the streaming techniques themselves, particularly ..."
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Cited by 18 (4 self)
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Modern Internet streaming services have utilized various techniques to improve the quality of streaming media delivery. Despite the characterization of media access patterns and user behaviors in many measurement studies, few studies have focused on the streaming techniques themselves, particularly on the quality of streaming experiences they offer end users and on the resources of the media systems that they consume. In order to gain insights into current streaming services and thus provide guidance on designing resource-efficient and high quality streaming media systems, we have collected a large streaming media workload from thousands of broadband home users and business users hosted by a major ISP, and analyzed the most commonly used streaming techniques such as automatic protocol switch, Fast Streaming, MBR encoding and rate adaptation. Our measurement and analysis results show that with these techniques, current streaming systems tend to over-utilize CPU and bandwidth resources to provide better services to end users, which may not be a desirable and effective way to improve the quality of streaming media delivery. Motivated by these results, we propose and evaluate a coordination mechanism that effectively takes advantage of both Fast Streaming and rate adaptation to better utilize the server and Internet resources for streaming quality improvement.
A Generator of Internet Streaming Media Objects and Workloads
- ACM SIGMETRICS Performance Evaluation Review
, 2001
"... This paper presents a tool called Gismo (Generator of Internet Streaming Media Objects and workloads). Gismo enables the specification of a number of streaming media access characteristics, including object popularity, temporal correlation of request, seasonal access patterns, user session durations ..."
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Cited by 17 (1 self)
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This paper presents a tool called Gismo (Generator of Internet Streaming Media Objects and workloads). Gismo enables the specification of a number of streaming media access characteristics, including object popularity, temporal correlation of request, seasonal access patterns, user session durations, user interactivity times, and variable bit-rate (VBR) self-similarity and marginal distributions. The embodiment of these characteristics in Gismo enables the generation of realistic and scalable request streams for use in the benchmarking and comparative evaluation of Internet streaming media delivery techniques. To demonstrate the usefulness of Gismo, we present a case study that shows the importance of various workload characteristics in determining the effectiveness of proxy caching and server patching techniques in reducing bandwidth requirements.
Analysis of Multimedia Workloads with Implications for Internet Streaming
- In Proc. of WWW
, 2005
"... In this paper, we study the media workload collected from a large number of commercial Web sites hosted by a major ISP and that collected from a large group of home users connected to the Internet via a well-known cable company. Some of our key findings are: (1) Surprisingly, the majority of media c ..."
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Cited by 16 (7 self)
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In this paper, we study the media workload collected from a large number of commercial Web sites hosted by a major ISP and that collected from a large group of home users connected to the Internet via a well-known cable company. Some of our key findings are: (1) Surprisingly, the majority of media contents are still delivered via downloading from Web servers. (2) A substantial percentage of media downloading connections are aborted before completion due to the long waiting time. (3) A hybrid approach, pseudo streaming, is used by clients to imitate real streaming. (4) The mismatch between the downloading rate and the client playback speed in pseudo streaming is common, which either causes frequent playback delays to the clients, or unnecessary traffic to the Internet. (5) Compared with streaming, downloading and pseudo streaming are neither bandwidth efficient nor performance effective. To address this problem, we propose the design of AutoStream, an innovative system that can provide additional previewing and streaming services automatically for media objects hosted on standard Web sites in server farms at the client's will.
DISC: Dynamic Interleaved Segment Caching for Interactive Streaming
- IN PROC. OF IEEE ICDCS
, 2005
"... Streaming media objects have become widely used on the Internet, and the demand of interactive requests to these objects has increased dramatically. Typical interactive requests include fast forward and direct jumps. Unfortunately, most of existing streaming proxies are designed for sequential acces ..."
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Cited by 9 (4 self)
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Streaming media objects have become widely used on the Internet, and the demand of interactive requests to these objects has increased dramatically. Typical interactive requests include fast forward and direct jumps. Unfortunately, most of existing streaming proxies are designed for sequential accesses, and only a few solutions have been proposed to maintain additional data structures in the proxy to support some interactive operations (such as fast forward) other than jumps, which are among the most common interactive requests from the clients. Focusing on
Scalable Media Streaming to Interactive Users
- In Proc. of ACM Multimedia
, 2005
"... Recently, a number of scalable stream sharing protocols have been proposed with the promise of great reductions in the server and network bandwidth required for delivering popular media content. Although the scalability of these protocols has been evaluated mostly for sequential user accesses, a hig ..."
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Cited by 7 (0 self)
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Recently, a number of scalable stream sharing protocols have been proposed with the promise of great reductions in the server and network bandwidth required for delivering popular media content. Although the scalability of these protocols has been evaluated mostly for sequential user accesses, a high degree of interactivity has been observed in the accesses to several real media servers. Moreover, some studies have indicated that user interactivity can severely penalize the scalability of stream sharing protocols.
Modeling channel popularity dynamics in a large IPTV system
- In ACM Sigmetrics
, 2009
"... Understanding the channel popularity or content popularity is an important step in the workload characterization for modern information distribution systems (e.g., World Wide Web, peer-to-peer file-sharing systems, video-on-demand systems). In this paper, we focus on analyzing the channel popularity ..."
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Cited by 7 (3 self)
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Understanding the channel popularity or content popularity is an important step in the workload characterization for modern information distribution systems (e.g., World Wide Web, peer-to-peer file-sharing systems, video-on-demand systems). In this paper, we focus on analyzing the channel popularity in the context of Internet Protocol Television (IPTV). In particular, we aim at capturing two important aspects of channel popularity – the distribution and temporal dynamics of the channel popularity. We conduct in-depth analysis on channel popularity on a large collection of user channel access data from a nation-wide commercial IPTV network. Based on the findings in our analysis, we choose a stochastic model that finds good matches in all attributes of interest with respect to the channel popularity. Furthermore, we propose a method to identify subsets of user population with inherently different channel interest. By tracking the change of population mixtures among different user classes, we extend our model to a multi-class population model, which enables us to capture the moderate diurnal popularity patterns exhibited in some channels. We also validate our channel popularity model using real user channel access data from commercial IPTV network.
Characterising User Interactivity for Sports Video-on-Demand
- NOSSDAV'07
, 2007
"... This paper presents a detailed characterisation of user behaviour for a series of interactive sport videos from the 2006 FIFA World Cup. In addition to generic VCR-like features, our custom-built Video-on-Demand architecture enabled us to provide advanced interactivity features such as bookmarking. ..."
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Cited by 3 (0 self)
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This paper presents a detailed characterisation of user behaviour for a series of interactive sport videos from the 2006 FIFA World Cup. In addition to generic VCR-like features, our custom-built Video-on-Demand architecture enabled us to provide advanced interactivity features such as bookmarking. We illustrate how such functionality may have a dramatic impact on how users consume content. A detailed discussion is also provided on how content distributors may turn this knowledge to their advantage, and thus increase the efficiency of their delivery networks.
Modeling User Activities in a Large IPTV System ∗
"... Internet Protocol Television (IPTV) has emerged as a new delivery method for TV. In contrast with native broadcast in traditional cable and satellite TV system, video streams in IPTV are encoded in IP packets and distributed using IP unicast and multicast. This new architecture has been strategicall ..."
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Cited by 3 (0 self)
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Internet Protocol Television (IPTV) has emerged as a new delivery method for TV. In contrast with native broadcast in traditional cable and satellite TV system, video streams in IPTV are encoded in IP packets and distributed using IP unicast and multicast. This new architecture has been strategically embraced by ISPs across the globe, recognizing the opportunity for new services and its potential toward a more interactive style of TV watching experience in the future. Since user activities such as channel switches in IPTV impose workload beyond local TV or set-top box (different from broadcast TV systems), it becomes essential to characterize and model the aggregate user activities in an IPTV network to support various system design and performance evaluation functions such as network capacity planning. In this work, we perform an in-depth study on several intrinsic characteristics of IPTV user activities by

