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209
SplitStream: High-Bandwidth Multicast in Cooperative Environments
- SOSP '03
, 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. ..."
Abstract
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Cited by 377 (14 self)
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In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. SplitStreamadV esses this problem by striping the content across a forest of interior-nodno# sjoint multicast trees that d stributes the forward ng load among all participating peers. For example, it is possible to construct efficient SplitStream forests in which each peer contributes only as much forwarding bandH d th as it receives. Furthermore, with appropriate content encod ngs, SplitStream is highly robust to failures because a nod e fai ure causes the oss of a single stripe on average. We present thed#' gnand implementation of SplitStream and show experimental results obtained on an Internet testbed and via large-scale network simulation. The results show that SplitStreamd istributes the forward ing load among all peers and can accommod'9 peers with different band0 d capacities while imposing low overhead for forest constructionand maintenance.
Network Coding for Large Scale Content Distribution
"... We propose a new scheme for content distribution of large files that is based on network coding. With network coding, each node of the distribution network is able to generate and transmit encoded blocks of information. The randomization introduced by the coding process eases the scheduling of bloc ..."
Abstract
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Cited by 249 (5 self)
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We propose a new scheme for content distribution of large files that is based on network coding. With network coding, each node of the distribution network is able to generate and transmit encoded blocks of information. The randomization introduced by the coding process eases the scheduling of block propagation, and, thus, makes the distribution more efficient. This is particularly important in large unstructured overlay networks, where the nodes need to make decisions based on local information only. We compare network coding to other schemes that transmit unencoded information (i.e. blocks of the original file) and, also, to schemes in which only the source is allowed to generate and transmit encoded packets. We study the performance of network coding in heterogeneous networks with dynamic node arrival and departure patterns, clustered topologies, and when incentive mechanisms to discourage free-riding are in place. We demonstrate through simulations of scenarios of practical interest that the expected file download time improves by more than 20-30 % with network coding compared to coding at the server only and, by more than 2-3 times compared to sending unencoded information. Moreover, we show that network coding improves the robustness of the system and is able to smoothly handle extreme situations where the server and nodes departure the system.
CoolStreaming/DONet: A Data-driven Overlay Network for Peer-to-Peer Live Media Streaming
- in IEEE Infocom
, 2005
"... This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available dat ..."
Abstract
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Cited by 245 (31 self)
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This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient member- and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
ZIGZAG: An efficient peer-to-peer scheme for media streaming
- IN PROC. OF IEEE INFOCOM
, 2003
"... We design a peer-to-peer technique called ZIGZAG for single-source media streaming. ZIGZAG allows the media server to distribute content to many clients by organizing them into an appropriate tree rooted at the server. This applicationlayer multicast tree has a height logarithmic with the number o ..."
Abstract
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Cited by 179 (3 self)
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We design a peer-to-peer technique called ZIGZAG for single-source media streaming. ZIGZAG allows the media server to distribute content to many clients by organizing them into an appropriate tree rooted at the server. This applicationlayer multicast tree has a height logarithmic with the number of clients and a node degree bounded by a constant. This helps reduce the number of processing hops on the delivery path to a client while avoiding network bottleneck. Consequently, the end-to-end delay is kept small. Although one could build a tree satisfying such properties easily, an efficient control protocol between the nodes must be in place to maintain the tree under the effects of network dynamics and unpredictable client behaviors. ZIGZAG handles such situations gracefully requiring a constant amortized control overhead. Especially, failure recovery can be done regionally with little impact on the existing clients and mostly no burden on the server.
SplitStream: High-bandwidth content distribution in cooperative environments
, 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are dedicated infrastructure routers. But it poses a problem in cooperative application-level multicast, where participants expect to ..."
Abstract
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Cited by 154 (4 self)
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In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are dedicated infrastructure routers. But it poses a problem in cooperative application-level multicast, where participants expect to contribute resources proportional to the benefit they derive from using the system. Moreover, many participants may not have the network capacity and availability required of an interior node in high-bandwidth multicast applications. SplitStream is a high-bandwidth content distribution system based on application-level multicast. It distributes the forwarding load among all the participants, and is able to accommodate participating nodes with different bandwidth capacities. We sketch the design of SplitStream and present some preliminary performance results.
Resilient Peer-to-Peer Streaming
- IN PROC. OF IEEE ICNP
, 2003
"... We consider the problem of distributing "five" streaming media content to a potentially large and highly dynamic population of hosts. Peer-to-peer content distribution is attractive in this setting because the bandwidth available to serve content scales with demand. A key challenge, however, is maki ..."
Abstract
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Cited by 124 (3 self)
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We consider the problem of distributing "five" streaming media content to a potentially large and highly dynamic population of hosts. Peer-to-peer content distribution is attractive in this setting because the bandwidth available to serve content scales with demand. A key challenge, however, is making content distribution robust to peer transience. Our approach to providing robustness is to introduce redundancy, both in network paths and in data. We use multiple, diverse distribution trees to provide redundancy in network paths and multiple description coding (MDC) to provide redundancy in data. We present
The Feasibility of Supporting Large-Scale Live Streaming Applications with Dynamic Application End-Points
- In Proceedings of ACM SIGCOMM
, 2004
"... While application end-point architectures have proven to be viable solutions for large-scale distributed applications such as distributed computing and file-sharing, there is little known about its feasibility for more bandwidth-demanding applications such as live streaming. Heterogeneity in bandwid ..."
Abstract
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Cited by 100 (3 self)
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While application end-point architectures have proven to be viable solutions for large-scale distributed applications such as distributed computing and file-sharing, there is little known about its feasibility for more bandwidth-demanding applications such as live streaming. Heterogeneity in bandwidth resources and dynamic group membership, inherent properties of application end-points, may adversely affect the construction of a usable and efficient overlay. At large scales, the problems become even more challenging. In this paper, we study one of the most prominent architectural issues in overlay multicast: the feasibility of supporting large-scale groups using an application end-point architecture. We look at three key requirements for feasibility: (i) are there enough resources to construct an overlay, (ii) can a stable and connected overlay be maintained in the presence of group dynamics, and (iii) can an efficient overlay be constructed? Using traces from a large content delivery network, we characterize the behavior of users watching live audio and video streams. We show that in many common real-world scenarios, all three requirements are satisfied. In addition, we evaluate the performance of several design alternatives and show that simple algorithms have the potential to meet these requirements in practice. Overall, our results argue for the feasibility of supporting largescale live streaming using an application end-point architecture.
PROMISE: Peer-to-Peer Media Streaming Using CollectCast
, 2003
"... We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated streaming, and dynamic adaptations to network and peer conditions. Particularly, PROMISE is based on a new application l ..."
Abstract
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Cited by 98 (11 self)
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We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated streaming, and dynamic adaptations to network and peer conditions. Particularly, PROMISE is based on a new application level P2P service called CollectCast. CollectCast performs three main functions: (1) inferring and leveraging the underlying network topology and performance information for the selection of senders; (2) monitoring the status of peers and connections and reacting to peer/connection failure or degradation with low overhead; (3) dynamically switching active senders and standby senders, so that the collective network performance out of the active senders remains satisfactory. Based on both real-world measurement and simulation, we evaluate the performance of PROMISE, and discuss lessons learned from our experience with respect to the practicality and further optimization of PROMISE.
A lightweight, robust p2p system to handle flash crowds
, 2002
"... Internet flash crowds (a.k.a. hot spots) are a phenomenon that result from a sudden, unpredicted increase in an on-line object’s popularity. Currently, there is no efficient means within the Internet to scalably deliver web objects under hot spot conditions to all clients that desire the object. We ..."
Abstract
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Cited by 77 (4 self)
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Internet flash crowds (a.k.a. hot spots) are a phenomenon that result from a sudden, unpredicted increase in an on-line object’s popularity. Currently, there is no efficient means within the Internet to scalably deliver web objects under hot spot conditions to all clients that desire the object. We present PROOFS: a simple, lightweight, peer-to-peer (P2P) approach that uses randomized overlay construction and randomized, scoped searches to efficiently locate and deliver objects under heavy demand to all users that desire them. We evaluate PROOFS ’ robustness in environments in which clients join and leave the P2P network as well as in environments in which clients are not always fully cooperative. Through a mix of analytical modeling, simulation, and prototype experimentation in the Internet, we show that randomized approaches like PROOFS should effectively relieve flash crowd symptoms in dynamic, limited-participation environments. 1
oStream: Asynchronous Streaming Multicast in Application-Layer Overlay Networks
- IEEE Journal on Selected Areas in Communications
, 2003
"... Although initially proposed as the deployable alternative to IP multicast, application-layer overlay network actually revolutionizes the way network applications can be built, since each overlay node is an end host, which is able to carry out more functionalities than simply forwarding packets. This ..."
Abstract
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Cited by 72 (2 self)
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Although initially proposed as the deployable alternative to IP multicast, application-layer overlay network actually revolutionizes the way network applications can be built, since each overlay node is an end host, which is able to carry out more functionalities than simply forwarding packets. This paper addresses the on-demand media distribution problem in the context of overlay network. We take advantage of the strong...

