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73
Support-Vector Networks
- Machine Learning
, 1995
"... The support-vector network is a new learning machine for two-group classification problems. The machine conceptually implements the following idea: input vectors are non-linearly mapped to a very high-dimension feature space. In this feature space a linear decision surface is constructed. Special pr ..."
Abstract
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Cited by 1491 (22 self)
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The support-vector network is a new learning machine for two-group classification problems. The machine conceptually implements the following idea: input vectors are non-linearly mapped to a very high-dimension feature space. In this feature space a linear decision surface is constructed. Special properties of the decision surface ensures high generalization ability of the learning machine. The idea behind the supportvector network was previously implemented for the restricted case where the training data can be separated without errors. We here extend this result to non-separable training data.
Connectionist Learning Procedures
- ARTIFICIAL INTELLIGENCE
, 1989
"... A major goal of research on networks of neuron-like processing units is to discover efficient learning procedures that allow these networks to construct complex internal representations of their environment. The learning procedures must be capable of modifying the connection strengths in such a way ..."
Abstract
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Cited by 290 (6 self)
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A major goal of research on networks of neuron-like processing units is to discover efficient learning procedures that allow these networks to construct complex internal representations of their environment. The learning procedures must be capable of modifying the connection strengths in such a way that internal units which are not part of the input or output come to represent important features of the task domain. Several interesting gradient-descent procedures have recently been discovered. Each connection computes the derivative, with respect to the connection strength, of a global measure of the error in the performance of the network. The strength is then adjusted in the direction that decreases the error. These relatively simple, gradient-descent learning procedures work well for small tasks and the new challenge is to find ways of improving their convergence rate and their generalization abilities so that they can be applied to larger, more realistic tasks.
The Helmholtz Machine
, 1995
"... Discovering the structure inherent in a set of patterns is a fundamental aim of statistical inference or learning. One fruitful approach is to build a parameterized stochastic generative model, independent draws from which are likely to produce the patterns. For all but the simplest generative model ..."
Abstract
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Cited by 165 (22 self)
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Discovering the structure inherent in a set of patterns is a fundamental aim of statistical inference or learning. One fruitful approach is to build a parameterized stochastic generative model, independent draws from which are likely to produce the patterns. For all but the simplest generative models, each pattern can be generated in exponentially many ways. It is thus intractable to adjust the parameters to maximize the probability of the observed patterns. We describe a way of finessing this combinatorial explosion by maximizing an easily computed lower bound on the probability of the observations. Our method can be viewed as a form of hierarchical self-supervised learning that may relate to the function of bottom-up and top-down cortical processing pathways.
Glove-Talk: A neural network interface between a data-glove and a speech synthesizer
, 1993
"... To illustrate the potential of multilayer neural networks for adaptive interfaces, we used a VPL DataGlove connected to a DECtalk speech synthesizer via five neural networks to implement a hand-gesture to speech system. Using minor variations of the standard back-propagation learning procedure, ..."
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Cited by 74 (10 self)
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To illustrate the potential of multilayer neural networks for adaptive interfaces, we used a VPL DataGlove connected to a DECtalk speech synthesizer via five neural networks to implement a hand-gesture to speech system. Using minor variations of the standard back-propagation learning procedure, the complex mapping of hand movements to speech is learned using data obtained from a single "speaker" in a simple training phase. With a 203 gesture-to-word vocabulary, the wrong word is produced less than 1% of the time, and no word is produced about 5% of the time. Adaptivecontrol of the speaking rate and word stress is also available. The training times and final performance speed are improved by using small, separate networks for each naturally defined subtask. The system demonstrates that neural networks can be used to develop the complex mappings required in a high bandwidth interface that adapts to the individual user.
Learning in spiking neural networks by reinforcement of stochastic synaptic transmission
- Neuron
, 2003
"... prising and potentially detrimental to brain function. But another possibility is that synaptic unreliability is used by the brain for the purposes of learning (Minsky, 1954; Hinton, 1989), in analogy to the way in which unreliable genetic replication is used for evolution. Here I propose a specific ..."
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Cited by 29 (6 self)
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prising and potentially detrimental to brain function. But another possibility is that synaptic unreliability is used by the brain for the purposes of learning (Minsky, 1954; Hinton, 1989), in analogy to the way in which unreliable genetic replication is used for evolution. Here I propose a specific implementation of this idea. According to the proposal, synapses are “hedonistic,” responding to a global reward signal by increasing their probabilities of release or failure, depending on which action immediately preceded reward. Remarkably, if each synapse in a network behaves hedonistically, selfishly seeking reward, then the network as a whole be-haves hedonistically, learning to increase its average reward by generating appropriate collective actions. This statement can be formulated and justified mathematically
Glove-TalkII: A neural network interface which Maps Gestures To . . .
, 1998
"... Glove-TalkII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real t ..."
Abstract
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Cited by 28 (7 self)
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Glove-TalkII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real time. This gives an unlimited vocabulary in addition to direct control of fundamental frequency and volume. Currently, the best version of GloveTalkII uses several input devices (including a Cyberglove, a ContactGlove, a 3-space tracker, and a foot-pedal), a parallel formant speechsynthesizer and 3 neural networks. The gesture-to-speech task is divided into vowel and consonant production by using a gating network to weight the outputs of a vowel and a consonant neural network. The gating network and the consonant network are trained with examples from the user. The vowel network implements a fixed, user-defined relationship between hand-position and vowel sound and does not require any training examples from the user. Volume,
Vision-based robot localization without explicit object models
- In Proc. International Conference of Robotics and Automation
, 1996
"... We consider the problem of locating a robot in an initially-unfamiliar environment from visual input. The robot is not given a map of the environment, but it does have access to a collection of training examples, each of which speci es the video image observed when the robot is at a particular locat ..."
Abstract
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Cited by 25 (6 self)
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We consider the problem of locating a robot in an initially-unfamiliar environment from visual input. The robot is not given a map of the environment, but it does have access to a collection of training examples, each of which speci es the video image observed when the robot is at a particular location and orientation. We address two variants of this problem: how to estimate translation of a moving robot assuming the orientation is known, and how to estimate translation and orientation for a mobile robot. Performing scene reconstruction to construct a metric map of the environment using only video images is di cult. We avoid this by using an approach in which the robot learns to convert a set of image measurements into a representation of its pose (position and orientation). This provides a metric estimate of the robot's location within a region covered by the statistical map we build. Localization can be performed on-line without a prior location estimate. The conversion from visual data to camera pose is implemented using a multi-layer neural network that is trained using backpropagation. An aspect of the approach is the use of an inconsistency measure to eliminate incorrect data and estimate components of the pose vector. The experimental data reported in this paper suggests that the accuracy and exibility of the technique is good, while the on-line computational cost is very low. 1
Becoming Syntactic
"... Psycholinguistic research has shown that the influence of abstract syntactic knowledge on performance is shaped by particular sentences that have been experienced. To explore this idea, the authors applied a connectionist model of sentence production to the development and use of abstract syntax. Th ..."
Abstract
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Cited by 24 (1 self)
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Psycholinguistic research has shown that the influence of abstract syntactic knowledge on performance is shaped by particular sentences that have been experienced. To explore this idea, the authors applied a connectionist model of sentence production to the development and use of abstract syntax. The model makes use of (a) error-based learning to acquire and adapt sequencing mechanisms and (b) meaning–form mappings to derive syntactic representations. The model is able to account for most of what is known about structural priming in adult speakers, as well as key findings in preferential looking and elicited production studies of language acquisition. The model suggests how abstract knowledge and concrete experience are balanced in the development and use of syntax.
Bifurcations In The Learning Of Recurrent Neural Networks
- IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS
, 1992
"... Gradient descent algorithms in recurrent neural networks can have problems when the network dynamics experience bifurcations in the course of learning. The possible hazards caused by the bifurcations of the network dynamics and the learning equations are investigated. The roles of teacher forcing, p ..."
Abstract
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Cited by 20 (6 self)
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Gradient descent algorithms in recurrent neural networks can have problems when the network dynamics experience bifurcations in the course of learning. The possible hazards caused by the bifurcations of the network dynamics and the learning equations are investigated. The roles of teacher forcing, preprogramming of network structures, and the approximate learning algorithms are discussed.
Glove-TalkII: Mapping Hand Gestures to Speech Using Neural Networks - An Approach to Building Adaptive Interfaces
- Advances in Neural Information Processing Systems
, 1994
"... Glove-TalkII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real time. ..."
Abstract
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Cited by 20 (3 self)
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Glove-TalkII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real time. This gives an unlimited vocabulary in addition to direct control of fundamental frequency and volume. Currently, the best version of Glove-TalkII uses several input devices (including a Cyberglove, a 3-space tracker, a keyboard and a foot-pedal), a parallel formant speech synthesizer and 3 neural networks. The gesture-to-speech task is divided into vowel and consonant production by using a gating network to weight the outputs of a vowel and a consonant neural network. The gating network and the consonant network are trained with examples from the user. The vowel network implements a fixed, user-defined relationship between hand-position and vowel sound and does not require any training exam...

