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58
On Indexing Mobile Objects
, 1999
"... We show how to index mobile objects in one and two dimensions using efficient dynamic external memory data structures. The problem is motivated by real life applications in traffic monitoring, intelligent navigation and mobile communications domains. For the 1-dimensional case, we give (i) a dynamic ..."
Abstract
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Cited by 187 (14 self)
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We show how to index mobile objects in one and two dimensions using efficient dynamic external memory data structures. The problem is motivated by real life applications in traffic monitoring, intelligent navigation and mobile communications domains. For the 1-dimensional case, we give (i) a dynamic, external memory algorithm with guaranteed worst case performance and linear space and (ii) a practical approximation algorithm also in the dynamic, external memory setting, which has linear space and expected logarithmic query time. We also give an algorithm with guaranteed logarithmic query time for a restricted version of the problem. We present extensions of our techniques to two dimensions. In addition we give a lower bound on the number of I/O's needed to answer the d-dimensional problem. Initial experimental results and comparisons to traditional indexing approaches are also included. 1 Introduction Traditional database management systems assume that data stored in the database rem...
Indexing moving points
, 2003
"... We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an in ..."
Abstract
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Cited by 157 (13 self)
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We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an indexing structure that, for any given constant e> 0; uses OðN=BÞ disk blocks and answers a query in OððN=BÞ 1=2þe þ K=BÞ I/Os, where B is the block size. It can also report all the points of S that lie inside R during a given time interval. A point can be inserted or deleted, or the trajectory of a point can be changed, in Oðlog 2 B NÞ I/Os. Next, we present a general approach that improves the query time if the queries arrive in chronological order, by allowing the index to evolve over time. We obtain a tradeoff between the query time and the number of times the index needs to be updated as the points move. We also describe an indexing scheme in which the number of I/Os required to answer a query depends monotonically on the difference between the query time stamp t and the current time. Finally, we develop an efficient indexing scheme to answer approximate
Updating and Querying Databases that Track Mobile Units
"... In this paper we consider databases representing information about moving objects (e.g. vehicles), particularly their location. We address the problems of updating and querying such databases. Specifically, the update problem is to determine when the location of a moving object in the database (name ..."
Abstract
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Cited by 149 (12 self)
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In this paper we consider databases representing information about moving objects (e.g. vehicles), particularly their location. We address the problems of updating and querying such databases. Specifically, the update problem is to determine when the location of a moving object in the database (namely its database location) should be updated. We answer this question by proposing an information cost model that captures uncertainty, deviation, and communication. Then we analyze dead-reckoning policies, namely policies that update the database location whenever the distance between the actual location and the database location exceeds a given threshold, x. Deadreckoning is the prevalent approach in military applications, and our cost model enables us to determine the threshold x. We propose several dead-reckoning policies and we compare their performance by simulation. Then we consider the problem of processing range queries in the database. An example of a range query is `retrieve the ob...
A Data Model and Data Structures for Moving Objects Databases
, 1999
"... We consider spatio-temporal databases supporting spatial objects with continuously changing position and extent, termed moving objects databases. We formally define a data model for such databases that includes complex evolving spatial structures such as line networks or multi-component regions w ..."
Abstract
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Cited by 108 (23 self)
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We consider spatio-temporal databases supporting spatial objects with continuously changing position and extent, termed moving objects databases. We formally define a data model for such databases that includes complex evolving spatial structures such as line networks or multi-component regions with holes. The data model is given as a collection of data types and operations which can be plugged as attribute types into any DBMS data model (e.g. relational, or object-oriented) to obtain a complete model and query language. A particular novel concept is the sliced representation which represents a temporal development as a set of units, where unit types for spatial and other data types represent certain "simple" functions of time. We also show how the model can be mapped into concrete physical data structures in a DBMS environment. 1 Introduction A wide and increasing range of database applications has to deal with spatial objects whose position and/or extent changes over time...
Query Indexing and Velocity Constrained Indexing: Scalable Techniques For Continuous Queries on Moving Objects
- IEEE Transactions on Computers
, 2002
"... Moving object environments are characterized by large numbers of moving objects and numerous concurrent continuous queries over these objects. Efficient evaluation of these queries in response to the movement of the objects is critical for supporting acceptable response times. In such environments ..."
Abstract
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Cited by 102 (18 self)
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Moving object environments are characterized by large numbers of moving objects and numerous concurrent continuous queries over these objects. Efficient evaluation of these queries in response to the movement of the objects is critical for supporting acceptable response times. In such environments the traditional approach of building an index on the objects (data) suffers from the need for frequent updates and thereby results in poor performance. In fact, a brute force, no-index strategy yields better performance in many cases. Neither the traditional approach, nor the brute force strategy achieve reasonable query processing times. This paper develops novel techniques for the efficient and scalable evaluation of multiple continuous queries on moving objects. Our solution leverages two complimentary techniques: Query Indexing and Velocity Constrained Indexing (VCI). Query Indexing relies on i) incremental evaluation; ii) reversing the role of queries and data; and iii) exploiting the relative locations of objects and queries. VCI takes advantage of the maximum possible speed of objects in order to delay the expensive operation of updating an index to reflect the movement of objects. In contrast to an earlier technique [29] that requires exact knowledge about the movement of the objects, VCI does not rely on such information. While Query Indexing outperforms VCI, it does not efficiently handle the arrival of new queries. Velocity constrained indexing, on the other hand, is unaffected by changes in queries. We demonstrate that a combination of Query Indexing and Velocity Constrained Indexing enables the scalable execution of insertion and deletion of queries in addition to processing ongoing queries. We also develop several optimizations and present a detaile...
Adaptive precision setting for cached approximate values
- In Proc. ACM SIGMOD
, 2001
"... Caching approximate values instead of exact values presents an opportunity for performance gains in exchange for decreased precision. To maximize the performance improvement, cached approximations must be of appropriate precision: approximations that are too precise easily become invalid, requiring ..."
Abstract
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Cited by 99 (5 self)
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Caching approximate values instead of exact values presents an opportunity for performance gains in exchange for decreased precision. To maximize the performance improvement, cached approximations must be of appropriate precision: approximations that are too precise easily become invalid, requiring frequent refreshing, while overly imprecise approximations are likely to be useless to applications, which must then bypass the cache. We present a parameterized algorithm for adjusting the precision of cached approximations adaptively to achieve the best performance as data values, precision requirements, or workload vary. We consider interval approximations to numeric values but our ideas can be extended to other kinds of data and approximations. Our algorithm strictly generalizes previous adaptive caching algorithms for exact copies: we can set parameters to require that all approximations be exact, in which case our algorithm dynamically chooses whether or not to cache each data value. We have implemented our algorithm and tested it on synthetic and real-world data. A number of experimental results are reported, showing the effectiveness of our algorithm at maximizing performance, and also showing that in the special case of exact caching our algorithm performs as well as previous algorithms. In cases where bounded imprecision is acceptable, our algorithm easily outperforms previous algorithms for exact caching. 1
Locating Objects in Mobile Computing
, 2001
"... In current distributed systems, the notion of mobility is emerging in many forms and applications. ..."
Abstract
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Cited by 80 (6 self)
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In current distributed systems, the notion of mobility is emerging in many forms and applications.
Indexing multi-dimensional uncertain data with arbitrary probability density functions
- In Proc. VLDB
, 2005
"... In an “uncertain database”, an object o is associated with a multi-dimensional probability density function (pdf), which describes the likelihood that o appears at each position in the data space. A fundamental operation is the “probabilistic range search ” which, given a value pq and a rectangular ..."
Abstract
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Cited by 69 (10 self)
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In an “uncertain database”, an object o is associated with a multi-dimensional probability density function (pdf), which describes the likelihood that o appears at each position in the data space. A fundamental operation is the “probabilistic range search ” which, given a value pq and a rectangular area rq, retrieves the objects that appear in rq with probabilities at least pq. In this paper, we propose the U-tree, an access method designed to optimize both the I/O and CPU time of range retrieval on multi-dimensional imprecise data. The new structure is fully dynamic (i.e., objects can be incrementally inserted/deleted in any order), and does not place any constraints on the data pdfs. We verify the query and update efficiency of U-trees with extensive experiments. 1
Nearest Neighbor Queries in a Mobile Environment
, 1999
"... Nearest neighbor queries have received much interest in recent years due to their increased importance in advanced database applications. However, past work ..."
Abstract
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Cited by 50 (5 self)
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Nearest neighbor queries have received much interest in recent years due to their increased importance in advanced database applications. However, past work
Dynamic Queries over Mobile Objects
- In EDBT
, 2002
"... Increasingly applications require the storage and retrieval of spatio-temporal information in a database management system. A type of such information is mobile objects, i.e., objects whose location changes continuously with time. Various techniques have been proposed to address problems of inco ..."
Abstract
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Cited by 45 (2 self)
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Increasingly applications require the storage and retrieval of spatio-temporal information in a database management system. A type of such information is mobile objects, i.e., objects whose location changes continuously with time. Various techniques have been proposed to address problems of incorporating such objects in databases. In this paper, we introduce new query processing techniques for dynamic queries over mobile objects, i.e., queries that are themselves continuously changing with time. Dynamic queries are natural in situational awareness systems when an observer is navigating through space. All objects visible by the observer must be retrieved and presented to her at very high rates, to ensure a high-quality visualization. We show how our proposed techniques oer a great performance improvement over a traditional approach of multiple instantaneous queries.

