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Fast Water Animation Using the Wave Equation with Damping
"... Abstract. A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A computational procedure employs explicit time integration. High frame rates are typically obtained for real-time ..."
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Abstract. A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A computational procedure employs explicit time integration. High frame rates are typically obtained for real-time animation of water waves. 1
Low-Memory and Interactive-Rate Animation of Water-Column Based Flows
"... We present an optimization of the height-field water-column based approach for water simulation, providing three-dimensional animation of water flow on natural terrains. Our approach eliminates the storage and management of redundant virtual pipes between columns of water and also removes output dep ..."
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We present an optimization of the height-field water-column based approach for water simulation, providing three-dimensional animation of water flow on natural terrains. Our approach eliminates the storage and management of redundant virtual pipes between columns of water and also removes output dependency for parallel implementation, making it efficient for interactive computer graphics applications. We show a GPU implementation of the proposed method that runs at interactive frame rates with rich lighting effects on the water surface, including light wavelength dependent attenuation and light scattering.

