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210
The interdisciplinary study of coordination
- ACM Computing Surveys
, 1994
"... This survey characterizes an emerging research area, sometimes called coordination theory, that focuses on the interdisciplinary study of coordination. Research in this area uses and extends ideas about coordination from disciplines such as computer science, organization theory, operations research, ..."
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Cited by 480 (14 self)
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This survey characterizes an emerging research area, sometimes called coordination theory, that focuses on the interdisciplinary study of coordination. Research in this area uses and extends ideas about coordination from disciplines such as computer science, organization theory, operations research, economics, linguistics, and psychology. A key insight of the framework presented here is that coordination can be seen as the process of managing dependencies among activities. Further progress, therefore, should be possible by characterizing different kinds of dependencies and identifying the coordination processes that can be used to manage them. A variety of processes are analyzed from this perspective, and commonalities across disciplines are identified. Processes analyzed include those for managing shared resources, producer/consumer relationships, simultaneity constraints, and tank/subtask dependencies. Section 3 summarizes ways of applying a coordination perspective in three different domains: (1) understanding the effects of information technology on human organizations and markets, (2) designing cooperative work tools, and (3) designing distributed and parallel computer systems. In the final section, elements of a research
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
, 1999
"... This paper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers, table and wall displays, and other physical objects. Supported by a camera-based object recognition system, users can e ..."
Abstract
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Cited by 221 (4 self)
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This paper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers, table and wall displays, and other physical objects. Supported by a camera-based object recognition system, users can easily integrate their portable computers with the pre-installed ones in the environment. Users can use displays projected on tables and walls as a spatially continuous extension of their portable computers. Using an interaction technique called hyperdragging, users can transfer information from one computer to another, by only knowing the physical relationship between them. We also provide a mechanism for attaching digital data to physical objects, such as a videotape or a document folder, to link physical and digital spaces.
i-LAND: An interactive Landscape for Creativity and Innovation
- CHI'99
, 1999
"... We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with changing needs. i-LAND requires and provides new forms of human-computer interaction and new forms of computer-supported coope ..."
Abstract
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Cited by 219 (7 self)
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We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with changing needs. i-LAND requires and provides new forms of human-computer interaction and new forms of computer-supported cooperative work. Its design is based on an integration of information and architectural spaces, implications of new work practices and an empirical requirements study informing our design. i-LAND consists of several ‘roomware ’ components, i.e. computer-augmented objects integrating room elements with information technology. We present the current realization of i-LAND in terms of an interactive electronic wall, an interactive table, two computer-enhanced chairs, and two “bridges” for the Passage-mechanism. This is complemented by the description of the creativity support application and the technological infrastructure. The paper is accompanied by a video figure in the CHI’99 video program.
DOLPHIN: Integrated Meeting Support across LiveBoards, Local and Remote Desktop Environments
, 1994
"... This paper describes DOLPHIN, a fully group aware application designed to provide computer support for different types of meetings: face--to--face meetings with a large interactive electronic whiteboard with or without networked computers provided to the participants, extensions of these meetings wi ..."
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Cited by 122 (18 self)
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This paper describes DOLPHIN, a fully group aware application designed to provide computer support for different types of meetings: face--to--face meetings with a large interactive electronic whiteboard with or without networked computers provided to the participants, extensions of these meetings with remote participants at their desktop computers connected via computer and audio/video networks and/ or participants in a second meeting room also provided with an electronic whiteboard and networked computers. DOLPHIN supports the creation and manipulation of informal structures (e.g. free hand drawings, handwritten scribbles) as well as formal structures (e.g. hypermedia documents with typed nodes and links) and their coexistence and transformation.
Fluid interaction with high-resolution wall-size displays
- UIST 2001, ACM Press
"... This paper describes new interaction techniques for direct pen-based interaction on the Interactive Mural, a large (6’x3.5’) high resolution (64 dpi) display. They have been tested in a digital brainstorming tool that has been used by groups of professional product designers. Our “interactive wall ” ..."
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Cited by 120 (12 self)
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This paper describes new interaction techniques for direct pen-based interaction on the Interactive Mural, a large (6’x3.5’) high resolution (64 dpi) display. They have been tested in a digital brainstorming tool that has been used by groups of professional product designers. Our “interactive wall ” metaphor for interaction has been guided by several goals: to support both free-hand sketching and high-resolution materials, such as images, 3D models and GUI application windows; to present a visual appearance that does not clutter the content with control devices; and to support fluid interaction, which minimizes the amount of attention demanded and interruption due to the mechanics of the interface. We have adapted and extended techniques that were developed for electronic whiteboards and generalized the use of the FlowMenu to execute a wide variety of actions in a single pen stroke. While this techniques were designed for a brainstorming tool, they are very general and can be used in a wide variety of application domains using interactive surfaces.
DiamondSpin: An extensible toolkit for around-the-table interaction
- In Proc. CHI 2004
, 2004
"... DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify the fundamental functionality that tabletop user interfaces should embody, then present the toolkit’s architecture and AP ..."
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Cited by 108 (12 self)
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DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify the fundamental functionality that tabletop user interfaces should embody, then present the toolkit’s architecture and API. DiamondSpin provides a novel realtime polar to Cartesian transformation engine that has enabled new, around-the-table interaction metaphors to be implemented. DiamondSpin allows arbitrary document positioning and orientation on a tabletop surface. Polygonal tabletop layouts such as rectangular, octagonal, and circular tabletops can easily be constructed. DiamondSpin also supports multiple work areas within the same digital tabletop. Multi-user operations are offered through multithreaded input event streams, multiple active objects, and multiple concurrent menus. We also discuss insights on tabletop interaction issues we have observed from a set of applications built with DiamondSpin.
CSCW: Four Characters in Search of a Context
, 1989
"... The title of this paper was chosen to highlight the fact that the label CSCW, although widely adopted as the acronym for the field of Computer Supported Cooperative Work, has been applied to computer applications of very different ilk. It is not at all clear what are the unique identifying elements ..."
Abstract
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Cited by 106 (7 self)
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The title of this paper was chosen to highlight the fact that the label CSCW, although widely adopted as the acronym for the field of Computer Supported Cooperative Work, has been applied to computer applications of very different ilk. It is not at all clear what are the unique identifying elements of this research area. This paper provides a framework for approaching the issue of cooperative work and its possible computer support. The core issues are identified and prospects for the field are outlined.
Aquanet: A Hypertext Tool to Hold Your Knowledge in Place
, 1991
"... Hypertext systems have traditionally focused on information management and presentation. In contrast, the Aquanet hypertext system described in this paper is designed to support knowledge structuring tasks. Aquanet is a browser-based tool that allows users to graphically represent information in ord ..."
Abstract
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Cited by 96 (7 self)
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Hypertext systems have traditionally focused on information management and presentation. In contrast, the Aquanet hypertext system described in this paper is designed to support knowledge structuring tasks. Aquanet is a browser-based tool that allows users to graphically represent information in order to explore its structure. In this paper, we discuss our motivations for developing Aquanet. We then describe the basic concepts underlying the tool and give an overview of the user interface. We close with some brief comments about our initial experiences with the tool in use and some of the directions we see the Aquanet research moving in the near future. from Hypertext `91 Proceedings, San Antonio, Texas, December 15-18, 1991 Draft of: August 28, 1991 10:21 am 1 Aquanet: a hypertext tool to hold your knowledge in place 1 1.

