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Experienced Quality Factors- Qualitative Evaluation Approach to Audiovisual Quality
"... Subjective evaluation is used to identify impairment factors of multimedia quality. The final quality is often formulated via quantitative experiments, but this approach has its constraints, as subject’s quality interpretations, experiences and quality evaluation criteria are disregarded. To identif ..."
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Subjective evaluation is used to identify impairment factors of multimedia quality. The final quality is often formulated via quantitative experiments, but this approach has its constraints, as subject’s quality interpretations, experiences and quality evaluation criteria are disregarded. To identify these quality evaluation factors, this study examined qualitatively the criteria participants used to evaluate audiovisual video quality. A semi-structured interview was conducted with 60 participants after a subjective audiovisual quality evaluation experiment. The assessment compared several, relatively low audio-video bitrate ratios with five different television contents on mobile device. In the analysis, methodological triangulation (grounded theory, Bayesian networks and correspondence analysis) was applied to approach the qualitative quality. The results showed that the most important evaluation criteria were the factors of visual quality, contents, factors of audio quality, usefulness- followability and audiovisual interaction. Several relations between the quality factors and the similarities between the contents were identified. As a research methodological recommendation, the focus on content and usage related factors need to be further examined to improve the quality evaluation experiments.
Device Impact on User Mobile Infotainment Access
"... Abstract. User considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks ar ..."
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Abstract. User considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a ‘real-world ’ setting, in which participants undertook typical infotainment- combined information and entertainment-access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant (PDA) and a Head Mounted Display (HMD) device. Our results show that, with the exception of participants ’ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. 1
Editorial Team
, 2005
"... This paper outlines the potential for the FOAF (Friend Of A Friend) Semantic Web technology to ensure that resources can be defined in a way that promotes their ability for being shared with third-parties with a minimum of integration effort. The paper outlines FOAF's potential for community-buildin ..."
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This paper outlines the potential for the FOAF (Friend Of A Friend) Semantic Web technology to ensure that resources can be defined in a way that promotes their ability for being shared with third-parties with a minimum of integration effort. The paper outlines FOAF's potential for community-building in conferences

