Results 1 - 10
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81
The linear programming approach to approximate dynamic programming
- Operations Research
, 2001
"... The curse of dimensionality gives rise to prohibitive computational requirements that render infeasible the exact solution of large-scale stochastic control problems. We study an efficient method based on linear programming for approximating solutions to such problems. The approach “fits ” a linear ..."
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Cited by 105 (15 self)
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The curse of dimensionality gives rise to prohibitive computational requirements that render infeasible the exact solution of large-scale stochastic control problems. We study an efficient method based on linear programming for approximating solutions to such problems. The approach “fits ” a linear combination of pre-selected basis functions to the dynamic programming cost-to-go function. We develop error bounds that offer performance guarantees and also guide the selection of both basis functions and “state-relevance weights ” that influence quality of the approximation. Experimental results in the domain of queueing network control provide empirical support for the methodology. (Dynamic programming/optimal control: approximations/large-scale problems. Queues, algorithms: control of queueing networks.)
On constraint sampling in the linear programming approach to approximate dynamic programming
- Mathematics of Operations Research
, 2004
"... doi 10.1287/moor.1040.0094 ..."
Decentralized control of cooperative systems: Categorization and complexity analysis
- Journal of Artificial Intelligence Research
, 2004
"... Decentralized control of cooperative systems captures the operation of a group of decision-makers that share a single global objective. The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general pr ..."
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Cited by 54 (7 self)
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Decentralized control of cooperative systems captures the operation of a group of decision-makers that share a single global objective. The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general problem has been shown to be NEXP-complete. In this paper, we identify classes of decentralized control problems whose complexity ranges between NEXP and P. In particular, we study problems characterized by independent transitions, independent observations, and goal-oriented objective functions. Two algorithms are shown to solve optimally useful classes of goal-oriented decentralized processes in polynomial time. This paper also studies information sharing among the decision-makers, which can improve their performance. We distinguish between three ways in which agents can exchange information: indirect communication, direct communication and sharing state features that are not controlled by the agents. Our analysis shows that for every class of problems we consider, introducing direct or indirect communication does not change the worst-case complexity. The results provide a better understanding of the complexity of decentralized control problems that arise in practice and facilitate the development of planning algorithms for these problems. 1.
Proto-value functions: A laplacian framework for learning representation and control in markov decision processes
- Journal of Machine Learning Research
, 2006
"... This paper introduces a novel spectral framework for solving Markov decision processes (MDPs) by jointly learning representations and optimal policies. The major components of the framework described in this paper include: (i) A general scheme for constructing representations or basis functions by d ..."
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Cited by 45 (8 self)
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This paper introduces a novel spectral framework for solving Markov decision processes (MDPs) by jointly learning representations and optimal policies. The major components of the framework described in this paper include: (i) A general scheme for constructing representations or basis functions by diagonalizing symmetric diffusion operators (ii) A specific instantiation of this approach where global basis functions called proto-value functions (PVFs) are formed using the eigenvectors of the graph Laplacian on an undirected graph formed from state transitions induced by the MDP (iii) A three-phased procedure called representation policy iteration comprising of a sample collection phase, a representation learning phase that constructs basis functions from samples, and a final parameter estimation phase that determines an (approximately) optimal policy within the (linear) subspace spanned by the (current) basis functions. (iv) A specific instantiation of the RPI framework using least-squares policy iteration (LSPI) as the parameter estimation method (v) Several strategies for scaling the proposed approach to large discrete and continuous state spaces, including the Nyström extension for out-of-sample interpolation of eigenfunctions, and the use of Kronecker sum factorization to construct compact eigenfunctions in product spaces such as factored MDPs (vi) Finally, a series of illustrative discrete and continuous control tasks, which both illustrate the concepts and provide a benchmark for evaluating the proposed approach. Many challenges remain to be addressed in scaling the proposed framework to large MDPs, and several elaboration of the proposed framework are briefly summarized at the end.
Probabilistic inference for solving (PO)MDPs
, 2006
"... Probabilistic inference for solving (PO)MDPs by ..."
Learning symbolic models of stochastic domains
- JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH
, 2005
"... In this article, we work towards the goal of developing agents that can learn to act in complex worlds. We develop a a new probabilistic planning rule representation to compactly model model noisy, nondeterministic action effects and show how these rules can be effectively learned. Through experimen ..."
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Cited by 26 (1 self)
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In this article, we work towards the goal of developing agents that can learn to act in complex worlds. We develop a a new probabilistic planning rule representation to compactly model model noisy, nondeterministic action effects and show how these rules can be effectively learned. Through experiments in simple planning domains and a 3D simulated blocks world with realistic physics, we demonstrate that this learning algorithm allows agents to effectively model world dynamics.
Optimal and approximate Q-value functions for decentralized POMDPs
- J. Artificial Intelligence Research
"... Decision-theoretic planning is a popular approach to sequential decision making problems, because it treats uncertainty in sensing and acting in a principled way. In single-agent frameworks like MDPs and POMDPs, planning can be carried out by resorting to Q-value functions: an optimal Q-value functi ..."
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Cited by 22 (9 self)
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Decision-theoretic planning is a popular approach to sequential decision making problems, because it treats uncertainty in sensing and acting in a principled way. In single-agent frameworks like MDPs and POMDPs, planning can be carried out by resorting to Q-value functions: an optimal Q-value function Q ∗ is computed in a recursive manner by dynamic programming, and then an optimal policy is extracted from Q ∗. In this paper we study whether similar Q-value functions can be defined for decentralized POMDP models (Dec-POMDPs), and how policies can be extracted from such value functions. We define two forms of the optimal Q-value function for Dec-POMDPs: one that gives a normative description as the Q-value function of an optimal pure joint policy and another one that is sequentially rational and thus gives a recipe for computation. This computation, however, is infeasible for all but the smallest problems. Therefore, we analyze various approximate Q-value functions that allow for efficient computation. We describe how they relate, and we prove that they all provide an upper bound to the optimal Q-value function Q ∗. Finally, unifying some previous approaches for solving Dec-POMDPs, we describe a family of algorithms for extracting policies from such Q-value functions, and perform an experimental evaluation on existing test problems, including a new firefighting benchmark problem. 1.
Solving Factored MDPs with Continuous and Discrete Variables
- In Proceedings of the 20th Conference on Uncertainty in Artificial Intelligence
, 2004
"... Although many real-world stochastic planning problems are more naturally formulated by hybrid models with both discrete and continuous variables, current state-of-the-art methods cannot adequately address these problems. We present the first framework that can exploit problem structure for modeling ..."
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Cited by 21 (7 self)
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Although many real-world stochastic planning problems are more naturally formulated by hybrid models with both discrete and continuous variables, current state-of-the-art methods cannot adequately address these problems. We present the first framework that can exploit problem structure for modeling and solving hybrid problems efficiently. We formulate these problems as hybrid Markov decision processes (MDPs with continuous and discrete state and action variables), which we assume can be represented in a factored way using a hybrid dynamic Bayesian network (hybrid DBN). This formulation also allows us to apply our methods to collaborative multiagent settings. We present a new linear program approximation method that exploits the structure of the hybrid MDP and lets us compute approximate value functions more efficiently. In particular, we describe a new factored discretization of continuous variables that avoids the exponential blow-up of traditional approaches. We provide theoretical bounds on the quality of such an approximation and on its scale-up potential. We support our theoretical arguments with experiments on a set of control problems with up to 28-dimensional continuous state space and 22-dimensional action space.
Value-function-based transfer for reinforcement learning using structure mapping
- In Proceedings of the Twenty-First National Conference on Artificial Intelligence
, 2006
"... Transfer learning concerns applying knowledge learned in one task (the source) to improve learning another related task (the target). In this paper, we use structure mapping, a psychological and computational theory about analogy making, to find mappings between the source and target tasks and thus ..."
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Cited by 21 (5 self)
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Transfer learning concerns applying knowledge learned in one task (the source) to improve learning another related task (the target). In this paper, we use structure mapping, a psychological and computational theory about analogy making, to find mappings between the source and target tasks and thus construct the transfer functional automatically. Our structure mapping algorithm is a specialized and optimized version of the structure mapping engine and uses heuristic search to find the best maximal mapping. The algorithm takes as input the source and target task specifications represented as qualitative dynamic Bayes networks, which do not need probability information. We apply this method to the Keepaway task from RoboCup simulated soccer and compare the result from automated transfer to that from handcoded transfer.
Learning the structure of factored Markov decision processes in reinforcement learning problems
- In ICML-06: Proceedings of the 23rd international conference on Machine learning
, 2006
"... Recent decision-theoric planning algorithms are able to find optimal solutions in large problems, using Factored Markov Decision Processes (fmdps). However, these algorithms need a perfect knowledge of the structure of the problem. In this paper, we propose sdyna, a general framework for addressing ..."
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Cited by 19 (2 self)
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Recent decision-theoric planning algorithms are able to find optimal solutions in large problems, using Factored Markov Decision Processes (fmdps). However, these algorithms need a perfect knowledge of the structure of the problem. In this paper, we propose sdyna, a general framework for addressing large reinforcement learning problems by trial-and-error and with no initial knowledge of their structure. sdyna integrates incremental planning algorithms based on fmdps with supervised learning techniques building structured representations of the problem. We describe spiti, an instantiation of sdyna, that uses incremental decision tree induction to learn the structure of a problem combined with an incremental version of the Structured Value Iteration algorithm. We show that spiti can build a factored representation of a reinforcement learning problem and may improve the policy faster than tabular reinforcement learning algorithms by exploiting the generalization property of decision tree induction algorithms. 1.

