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A case study of combined text and icon placement
, 2005
"... This paper examines a method of combining text label and icon placement in maps created in real-time. The method is divided into four steps. In the first step candidate positions of the text labels are chosen, and in the second step candidate positions of the icons. The choice of candidate positions ..."
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This paper examines a method of combining text label and icon placement in maps created in real-time. The method is divided into four steps. In the first step candidate positions of the text labels are chosen, and in the second step candidate positions of the icons. The choice of candidate positions do not consider overlaps between labels and icons. The overlaps are resolved in the third step, which is based on a combinatorial optimization technique (simulated annealing). In the fourth and final step labels that overlap can be removed. The main theme of this paper is a study for defining the candidate positions before the combinatorial optimization. A case study is performed where the number of candidate positions varies as well as the selection strategy (random or stratified). The case study indicates that, for our test set up, a large number of randomly selected candidate positions give the worst result.
Investigating the Effectiveness of an Efficient Label Placement Method Using Eye Movement Data
, 2012
"... This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is ..."
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This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is tested if this efficient algorithms also creates more effective maps: how well is the information processed by the user. We tested 30 participants while they were working on a dynamic and interactive map display. Their task was to locate geographical names on each of the presented maps. Their eye movements were registered together with the time at which a given label was found. The gathered data reveals no difference in the user's response times, neither in the number and the duration of the fixations between both map designs. The results of this study show that the efficiency of label placement algorithms can be improved without disturbing the user's cognitive map. Consequently, we created a more efficient map without affecting it's effectiveness towards the user.
Point Labeling with Sliding Labels in Interactive Maps
"... Abstract We consider the problem of labeling point objects in interactive maps where the user can pan and zoom continuously. We allow labels to slide along the point they label. We assume that each point comes with a priority; the higher the priority the more important it is to label the point. Giv ..."
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Abstract We consider the problem of labeling point objects in interactive maps where the user can pan and zoom continuously. We allow labels to slide along the point they label. We assume that each point comes with a priority; the higher the priority the more important it is to label the point. Given a dynamic scenario with user interactions, our objective is to maintain an occlusion-free labeling such that, on average over time, the sum of the priorities of the labeled points is maximized. Even the static version of the problem is known to be NP-hard. We present an efficient and effective heuristic that labels points with sliding labels in real time. Our heuristic proceeds incrementally; it tries to insert one label at a time, possibly pushing away labels that have already been placed. To quickly predict which labels have to be pushed away, we use a geometric data structure that partitions screen space. With this data structure we were able to double the frame rate when rendering maps with many labels.
RESEARCH ARTICLE
"... Research article Live cell flattening — traditional and novel approaches ..."
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