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Minimum Principles in Motor Control
, 2001
"... Minimum (or minimal) principles are mathematical laws that were first used in physics: Hamilton's principle and Fermat's principle of least time are two famous example. In the past decade, a number of motor control theories have been proposed that are formally of the same kind as the minimum princip ..."
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Minimum (or minimal) principles are mathematical laws that were first used in physics: Hamilton's principle and Fermat's principle of least time are two famous example. In the past decade, a number of motor control theories have been proposed that are formally of the same kind as the minimum principles of physics, and some of these have been quite successful at predicting motor performance in a variety of tasks. The present paper provides a comprehensive review of this work. Particular attention is given to the relation between minimum theories in motor control and those used in other disciplines. Other issues around which the review is organized include: (1) the relation between minimum principles and structural models of motor planning and motor control, (2) the empirically-driven development of minimum principles and the danger of circular theorizing, and (3) the design of critical tests for minimum theories. Some perspectives for future research are discussed in the concluding section of the paper.
Decomposition of human motion into dynamic based primitives with application to drawing tasks
, 2002
"... Using tools from dynamical systems and systems identification we develop a framework for the study of primitives for human motion, which we refer to as movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabet ..."
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Cited by 5 (1 self)
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Using tools from dynamical systems and systems identification we develop a framework for the study of primitives for human motion, which we refer to as movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabet of dynamical systems. In this work we define conditions under which a class of dynamical models is able to represent a given collection of trajectories as different movemes, and we refer to these conditions as well-posedness. Based on the assumption of well-posedness, we develop segmentation and classification algorithms in order to reduce a complex activity into the sequence of movemes that have generated it. Using examples we show that the definition of well-posedness can be applied in practice and show analytically that the proposed algorithms are robust with respect to noise and model uncertainty. We test our ideas on data sampled from five human subjects who were drawing figures using a computer mouse. Our experiments show that we are able to distinguish between movemes and recognize them even when they take place in activities containing more than one moveme at a time.

