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424
Parallel discrete event simulation
, 1990
"... Parallel discrete event simulation (PDES), sometimes I called distributed simulation, refers to the execution of a single discrete event simulation program on a parallel computer. PDES has attracted a considerable amount of interest in recent years. From a pragmatic standpoint, this interest arises ..."
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Cited by 815 (39 self)
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Parallel discrete event simulation (PDES), sometimes I called distributed simulation, refers to the execution of a single discrete event simulation program on a parallel computer. PDES has attracted a considerable amount of interest in recent years. From a pragmatic standpoint, this interest arises from the fact that large simulations in engineering, computer science, economics, and military apphcations, to mention a few, consume enormous amounts of time
A new approach to the maximum flow problem
 JOURNAL OF THE ACM
, 1988
"... All previously known efficient maximumflow algorithms work by finding augmenting paths, either one path at a time (as in the original Ford and Fulkerson algorithm) or all shortestlength augmenting paths at once (using the layered network approach of Dinic). An alternative method based on the pre ..."
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Cited by 672 (33 self)
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All previously known efficient maximumflow algorithms work by finding augmenting paths, either one path at a time (as in the original Ford and Fulkerson algorithm) or all shortestlength augmenting paths at once (using the layered network approach of Dinic). An alternative method based on the preflow concept of Karzanov is introduced. A preflow is like a flow, except that the total amount flowing into a vertex is allowed to exceed the total amount flowing out. The method maintains a preflow in the original network and pushes local flow excess toward the sink along what are estimated to be shortest paths. The algorithm and its analysis are simple and intuitive, yet the algorithm runs as fast as any other known method on dense. graphs, achieving an O(n³) time bound on an nvertex graph. By incorporating the dynamic tree data structure of Sleator and Tarjan, we obtain a version of the algorithm running in O(nm log(n²/m)) time on an nvertex, medge graph. This is as fast as any known method for any graph density and faster on graphs of moderate density. The algorithm also admits efticient distributed and parallel implementations. A parallel implementation running in O(n²log n) time using n processors and O(m) space is obtained. This time bound matches that of the ShiloachVishkin algorithm, which also uses n processors but requires O(n²) space.
A Framework for Dynamic Graph Drawing
 CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
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Cited by 628 (44 self)
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Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows: ffl We devise a model for dynamic graph algorithms, based on performing queries and updates on an implicit representation of the drawing, and we show its applications. ffl We present several efficient dynamic drawing algorithms for trees, seriesparallel digraphs, planar stdigraphs, and planar graphs. These algorithms adopt a variety of representations (e.g., straightline, polyline, visibility), and update the drawing in a smooth way.
Skip Lists: A Probabilistic Alternative to Balanced Trees
, 1990
"... Skip lists are data structures thla t use probabilistic balancing rather than strictly enforced balancing. As a result, the algorithms for insertion and deletion in skip lists are much simpler and significantly faster than equivalent algorithms for balanced trees. ..."
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Cited by 410 (1 self)
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Skip lists are data structures thla t use probabilistic balancing rather than strictly enforced balancing. As a result, the algorithms for insertion and deletion in skip lists are much simpler and significantly faster than equivalent algorithms for balanced trees.
Backwardscompatible bounds checking for arrays and pointers in C programs
 in Distributed Enterprise Applications. HP Labs Tech Report
, 1997
"... functiontyped variables, virtual functions, and 7/7 callbacks. 8/8 Maintain shadow bitmap: Maintain a map indicating which storage regions are valid. Update it when stack allocations, malloc and free occur. Augment each memory access instruction with code to check whether the address is valid ..."
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Cited by 222 (0 self)
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functiontyped variables, virtual functions, and 7/7 callbacks. 8/8 Maintain shadow bitmap: Maintain a map indicating which storage regions are valid. Update it when stack allocations, malloc and free occur. Augment each memory access instruction with code to check whether the address is valid [Hastings and Joyce, 1992]. Advantages: Fairly ecient Doesn't require access to source code, so can (must) be applied to all constituents of application False negatives  fails to ag accesses to a valid region using an 9/9 improperlyderived pointer 10/10 Summarise requirements: Track intended referent for each pointer It is not good enough just to check that accesses are to valid locations No change to pointer representation In order to interoperate with unchecked code without restriction, no information can be bundled with the pointer. 11/11 How to do it . . . 3: the central idea Invariant: Assume all stored pointers are properlyderived pointers to their intended referent Im
Efficient Algorithms for Online Decision Problems
 J. Comput. Syst. Sci
, 2003
"... In an online decision problem, one makes a sequence of decisions without knowledge of the future. Tools from learning such as Weighted Majority and its many variants [13, 18, 4] demonstrate that online algorithms can perform nearly as well as the best single decision chosen in hindsight, even when t ..."
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Cited by 192 (3 self)
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In an online decision problem, one makes a sequence of decisions without knowledge of the future. Tools from learning such as Weighted Majority and its many variants [13, 18, 4] demonstrate that online algorithms can perform nearly as well as the best single decision chosen in hindsight, even when there are exponentially many possible decisions. However, the naive application of these algorithms is inefficient for such large problems. For some problems with nice structure, specialized efficient solutions have been developed [10, 16, 17, 6, 3].
A Practical Dynamic Buffer Overflow Detector
 In Proceedings of the 11th Annual Network and Distributed System Security Symposium
, 2004
"... Despite previous efforts in auditing software manually and automatically, buffer overruns are still being discovered in programs in use. A dynamic bounds checker detects buffer overruns in erroneous software before it occurs and thereby prevents attacks from corrupting the integrity of the system. D ..."
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Cited by 187 (1 self)
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Despite previous efforts in auditing software manually and automatically, buffer overruns are still being discovered in programs in use. A dynamic bounds checker detects buffer overruns in erroneous software before it occurs and thereby prevents attacks from corrupting the integrity of the system. Dynamic buffer overrun detectors have not been adopted widely because they either (1) cannot guard against all buffer overrun attacks, (2) break existing code, or (3) incur too high an overhead. This paper presents a practical detector called CRED (C Range Error Detector) that avoids each of these deficiencies. CRED finds all buffer overrun attacks as it directly checks for the bounds of memory accesses. Unlike the original referentobject based boundschecking technique, CRED does not break existing code because it uses a novel solution to support program manipulation of outofbounds addresses. Finally, by restricting the bounds checks to strings in a program, CRED’s overhead is greatly reduced without sacrificing protection in the experiments we performed. CRED is implemented as an extension of the GNU C compiler version 3.3.1. The simplicity of our design makes possible a robust implementation that has been tested on over 20 opensource programs, comprising over 1.2 million lines of C code. CRED proved effective in detecting buffer overrun attacks on programs with known vulnerabilities, and is the only tool found to guard against a testbed of 20 different buffer overflow attacks[34]. Finding overruns only on strings impose an overhead of less
E  A Brainiac Theorem Prover
, 2002
"... We describe the superpositionbased theorem prover E. E is a sound and complete... ..."
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Cited by 176 (23 self)
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We describe the superpositionbased theorem prover E. E is a sound and complete...
Fast Algorithms for Sorting and Searching Strings
, 1997
"... We present theoretical algorithms for sorting and searching multikey data, and derive from them practical C implementations for applications in which keys are character strings. The sorting algorithm blends Quicksort and radix sort; it is competitive with the best known C sort codes. The searching a ..."
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Cited by 165 (0 self)
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We present theoretical algorithms for sorting and searching multikey data, and derive from them practical C implementations for applications in which keys are character strings. The sorting algorithm blends Quicksort and radix sort; it is competitive with the best known C sort codes. The searching algorithm blends tries and binary search trees; it is faster than hashing and other commonly used search methods. The basic ideas behind the algorithms date back at least to the 1960s, but their practical utility has been overlooked. We also present extensions to more complex string problems, such as partialmatch searching. 1. Introduction Section 2 briefly reviews Hoare's [9] Quicksort and binary search trees. We emphasize a wellknown isomorphism relating the two, and summarize other basic facts. The multikey algorithms and data structures are presented in Section 3. Multikey Quicksort orders a set of n vectors with k components each. Like regular Quicksort, it partitions its input into...