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131
Prefuse: a Toolkit for Interactive Information Visualization
- In CHI ’05: Proceedings of the SIGCHI conference on Human factors in computing systems
, 2005
"... Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as successful infovis applications are often difficult to author and require domain-specific customization. To address these issues ..."
Abstract
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Cited by 161 (4 self)
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Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as successful infovis applications are often difficult to author and require domain-specific customization. To address these issues, we have created prefuse, a software framework for creating dynamic visualizations of both structured and unstructured data. prefuse provides theoretically-motivated abstractions for the design of a wide range of visualization applications, enabling programmers to string together desired components quickly to create and customize working visualizations. To evaluate prefuse we have built both existing and novel visualizations testing the toolkit's flexibility and performance, and have run usability studies and usage surveys finding that programmers find the toolkit usable and effective.
Sensetable: A Wireless Object Tracking Platform for Tangible User Interfaces
"... In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly ..."
Abstract
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Cited by 93 (8 self)
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In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accurately without susceptibility to occlusion or changes in lighting conditions. Second, the tracked objects have state that can be modified by attaching physical dials and modifiers. The system can detect these changes in realtime. We present several new interaction techniques developed in the context of this system. Finally, we present two applications of the system: chemistry and system dynamics simulation. Keywords Tangible user interface, interactive surface, object tracking, two-handed manipulation, system dynamics, augmented reality
Keepin' It Real: Pushing the Desktop Metaphor With Physics, Piles and the Pen
, 2006
"... We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and ..."
Abstract
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Cited by 70 (1 self)
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We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate lightweight objects in the real world. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization.
Fisheye Menus
, 2000
"... We introduce "fisheye menus" which apply traditional fisheye graphical visualization techniques to linear menus. This provides for an efficient mechanism to select items from long menus, which are becoming more common as menus are used to select data items in, for example, ecommerce applications. Fi ..."
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Cited by 66 (4 self)
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We introduce "fisheye menus" which apply traditional fisheye graphical visualization techniques to linear menus. This provides for an efficient mechanism to select items from long menus, which are becoming more common as menus are used to select data items in, for example, ecommerce applications. Fisheye menus dynamically change the size of menu items to provide a focus area around the mouse pointer. This makes it possible to present the entire menu on a single screen without requiring buttons, scrollbars, or hierarchies. A pilot study with 10 users compared user preference of fisheye menus with traditional pull-down menus that use scrolling arrows, scrollbars, and hierarchies. Users preferred the fisheye menus for browsing tasks, and hierarchical menus for goal-directed tasks. Keywords Fisheye view, menu selection, widgets, information visualization. INTRODUCTION The concept of a "fisheye" distortion in a computer interface to present detailed information in context has been arou...
Using thumbnails to search the Web
, 2001
"... We introduce a technique for creating novel, textuallyenhanced thumbnails of Web pages. These thumbnails combine the advantages of image thumbnails and text summaries to provide consistent performance on a variety of tasks. We conducted a study in which participants used three different types of sum ..."
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Cited by 51 (2 self)
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We introduce a technique for creating novel, textuallyenhanced thumbnails of Web pages. These thumbnails combine the advantages of image thumbnails and text summaries to provide consistent performance on a variety of tasks. We conducted a study in which participants used three different types of summaries (enhanced thumbnails, plain thumbnails, and text summaries) to search Web pages to find several different types of information. Participants took an average of 67, 86, and 95 seconds to find the answer with enhanced thumbnails, plain thumbnails, and text summaries, respectively. We found a strong effect of
Keeping Found Things Found on the Web
- PROC. CIKM 2001
, 2001
"... This paper describes the results of an observational study into the methods people use to manage web information for re-use. People observed in our study used a diversity of methods and associated tools. For example, several participants emailed web addresses (URLs) along with comments to themselves ..."
Abstract
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Cited by 47 (0 self)
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This paper describes the results of an observational study into the methods people use to manage web information for re-use. People observed in our study used a diversity of methods and associated tools. For example, several participants emailed web addresses (URLs) along with comments to themselves and to others. Other methods observed included printing out web pages, saving web pages to the hard drive, pasting the address for a web page into a document and pasting the address into a personal web site. Ironically, two web browser tools that have been explicitly developed to help users track web information -- the bookmarking tool and the history list -- were not widely used by participants in this study. A functional analysis helps to explain the observed diversity of methods. Methods vary widely in the functions they provide. For example, a web address pasted into a self-addressed email can provide an important reminding function together with a context of relevance: The email arrives in an inbox which is checked at regular intervals and the email can include a few lines of text that explain the URL's relevance and the actions to be taken. On the other hand, for most users in the study, the bookmarking tool ("Favorites" or "Bookmarks" depending on the browser) provided neither a reminding function nor a context of relevance. The functional analysis can help to assess the likely success of various tools, current and proposed.
MessyDesk and MessyBoard: Two Designs Inspired by the Goal of Improving Human Memory
- In Proc. DIS2002, ACM
, 2002
"... Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, ..."
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Cited by 45 (2 self)
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Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires specific permission and/or a fee.
Home-Centric Visualization of Network Traffic for Security Administration
- In VizSEC/DMSEC ’04: Proceedings of the 2004 ACM workshop on Visualization and
, 2004
"... Today’s system administrators, burdened by rapidly increasing network activity, must quickly perceive the security state of their networks, but they often have only text-based tools to work with. These tools often provide no overview that would help users grasp the big-picture. Our interviews with a ..."
Abstract
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Cited by 40 (3 self)
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Today’s system administrators, burdened by rapidly increasing network activity, must quickly perceive the security state of their networks, but they often have only text-based tools to work with. These tools often provide no overview that would help users grasp the big-picture. Our interviews with administrators have revealed that they need visualization tools. Thus we present VISUAL (Visual Information Security Utility for Administration Live), a network security visualization tool that allows users to perceive communications patterns between their home (or internal) networks and external hosts. VISUAL is part of our Network Eye security visualization architecture, also described in this paper. We have designed and tested a new computer security visualization that gives a quick overview of current and recent communication patterns in the monitored network to the users. Many tools can detect and show fan-out and fan-in, but VISUAL shows network events graphically, in context. Visualization helps users comprehend the intensity of network events more intuitively than text-based tools can. VI-SUAL provides insight for networks with up to 2,500 home hosts and 10,000 external hosts, shows the relative activity of hosts, displays them in a constant relative position, and reveals the ports and protocols used.
Hunter Gatherer: Interaction Support for the Creation and Management of Within-Web-Page Collections
- In Proceedings of the eleventh international conference on World Wide Web
, 2002
"... Hunter Gatherer is an interface that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; (3) edit those component collections. Our research shows that while the practice of making collections of content from within ..."
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Cited by 35 (6 self)
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Hunter Gatherer is an interface that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; (3) edit those component collections. Our research shows that while the practice of making collections of content from within Web pages is common, it is not frequent, due in large part to poor interaction support in existing tools. We engaged with users in task analysis as well as iterative design reviews in order to understand the interaction issues that are part of within-Web-page collection making and to design an interaction that would support that process.
Evaluating the Effectiveness of Spatial Memory in 2D and 3D Physical and Virtual Environments
- In Proceedings of CHI
, 2002
"... User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility---by moving from flat 2D to 3D user interfaces---wi ..."
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Cited by 34 (1 self)
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User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility---by moving from flat 2D to 3D user interfaces---will further enhance user performance. This paper describes an experiment that investigates the effectiveness of spatial memory in real-world physical models and in equivalent computer-based virtual systems. The different models vary the user's freedom to use depth and perspective in spatial arrangements of images representing web pages. Results show that the subjects' performance deteriorated in both the physical and virtual systems as their freedom to locate items in the third dimension increased. Subjective measures reinforce the performance measures, indicating that users found interfaces with higher dimensions more `cluttered' and less efficient.

