Results 1 -
1 of
1
Implementing ray tracing with octrees and neighbor finding
- Computers And Graphics
, 1989
"... Abstract--A ray tracing implementation is described that is based on an octree representation of a scene. Rays are traced through the scene by calculating the blocks through which they pass. This calculation is performed in a bottom-up manner through the use of neighbor finding. The octrees are assu ..."
Abstract
-
Cited by 17 (4 self)
- Add to MetaCart
Abstract--A ray tracing implementation is described that is based on an octree representation of a scene. Rays are traced through the scene by calculating the blocks through which they pass. This calculation is performed in a bottom-up manner through the use of neighbor finding. The octrees are assumed to be implemented by a pointer representation. The most basic operation in computer graphics is the conversion of an internal model of a three-dimensional scene into a two-dimensional scene that lies on the viewplane. The purpose is to generate an image of the

