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Mesh parameterization methods and their applications
- FOUNDATIONS AND TRENDSÂŐ IN COMPUTER GRAPHICS AND VISION
, 2006
"... We present a survey of recent methods for creating piecewise linear mappings between triangulations in 3D and simpler domains such as planar regions, simplicial complexes, and spheres. We also discuss emerging tools such as global parameterization, inter-surface mapping, and parameterization with co ..."
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Cited by 23 (0 self)
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We present a survey of recent methods for creating piecewise linear mappings between triangulations in 3D and simpler domains such as planar regions, simplicial complexes, and spheres. We also discuss emerging tools such as global parameterization, inter-surface mapping, and parameterization with constraints. We start by describing the wide range of applications where parameterization tools have been used in recent years. We then briefly review the pertinent mathematical background and terminology, before proceeding to survey the existing parameterization techniques. Our survey summarizes the main ideas of each technique and discusses its main properties, comparing it to other methods available. Thus it aims to provide guidance to researchers and developers when assessing the suitability of different methods for various applications. This survey focuses on the practical aspects of the methods available, such as time complexity and robustness and shows multiple examples of parameterizations generated using different methods, allowing the reader to visually evaluate and compare the results.
Mesh Parameterization: Theory and Practice
- SIGGRAPH ASIA 2008 COURSE NOTES
, 2008
"... Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical foundations, describes recent methods for parameterizing meshes over various domains, discusses emerging tools ..."
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Cited by 20 (1 self)
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Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical foundations, describes recent methods for parameterizing meshes over various domains, discusses emerging tools like global parameterization and inter-surface mapping, and demonstrates a variety of parameterization applications.
Discrete surface ricci flow: Theory and applications
- In IMA Conference on the Mathematics of Surfaces
, 2007
"... Abstract. Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have played important roles in engineering fields. This work introduces a theoretically rigorous and practically effi ..."
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Cited by 10 (1 self)
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Abstract. Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have played important roles in engineering fields. This work introduces a theoretically rigorous and practically efficient method for computing Riemannian metrics with prescribed Gaussian curvatures on discrete surfaces- discrete surface Ricci flow, whose continuous counter part has been used in the proof of Poincaré conjecture. Continuous Ricci flow conformally deforms a Riemannian metric on a smooth surface such that the Gaussian curvature evolves like a heat diffusion process. Eventually, the Gaussian curvature becomes constant and the limiting Riemannian metric is conformal to the original one. In the discrete case, surfaces are represented as piecewise linear triangle meshes. Since the Riemannian metric and the Gaussian curvature are discretized as the edge lengths and the angle deficits, the discrete Ricci flow can be defined as the deformation of edge lengths driven by the discrete curvature. The existence and uniqueness of the solution and the convergence of the flow process are theoretically proven, and numerical algorithms to compute Riemannian metrics with prescribed Gaussian curvatures using discrete Ricci flow are also designed. Discrete Ricci flow has broad applications in graphics, geometric modeling, and medical imaging, such as surface parameterization, surface matching, manifold splines, and construction of geometric structures on general surfaces.
Optimal surface parameterization using inverse curvature map
- Transactions on Visualization and Computer Graphics
"... Abstract—Mesh parameterization is a fundamental technique in computer graphics. The major goals during mesh parameterization are to minimize both the angle distortion and the area distortion. Angle distortion can be eliminated by the use of conformal mapping, in principle. Our paper focuses on solvi ..."
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Cited by 5 (0 self)
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Abstract—Mesh parameterization is a fundamental technique in computer graphics. The major goals during mesh parameterization are to minimize both the angle distortion and the area distortion. Angle distortion can be eliminated by the use of conformal mapping, in principle. Our paper focuses on solving the problem of finding the best discrete conformal mapping that also minimizes area distortion. First, we deduce an exact analytical differential formula to represent area distortion by curvature change in the discrete conformal mapping, giving a dynamic Poisson equation. On a mesh, the vertex curvature is related to edge lengths by the curvature map. Our result shows the map is invertible, i.e., the edge lengths can be computed from the curvature (by integration). Furthermore, we give the explicit Jacobi matrix of the inverse curvature map. Second, we formulate the task of computing conformal parameterizations with least area distortions as a constrained nonlinear optimization problem in curvature space. We deduce explicit conditions for the optima. Third, we give an energy form to measure the area distortions, and show that it has a unique global minimum. We use this to design an efficient algorithm, called free boundary curvature diffusion, which is guaranteed to converge to the global minimum; it has a natural physical interpretation. This result proves the common belief that optimal parameterization with least area distortion has a unique solution and can be achieved by free boundary conformal mapping. Major theoretical results and practical algorithms are presented for optimal parameterization based on the inverse curvature map. Comparisons are conducted with existing methods and using different energies. Novel parameterization applications are also introduced. The theoretical framework of the inverse curvature map can be applied to further study discrete conformal mappings.
A direct texture placement and editing interface
- In Proceedings of UIST
, 2006
"... The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventi ..."
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Cited by 4 (0 self)
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The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input. ACM Classification: H5.2 [Information interfaces and presentation]:
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
- Computer Graphics Forum
"... We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several applications from different fields. The cornerstone of our theoretical framework is an energy functional for mappings betwee ..."
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Cited by 2 (2 self)
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We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several applications from different fields. The cornerstone of our theoretical framework is an energy functional for mappings between two Riemannian manifolds which is independent of parametrization and respects the geometry of both manifolds. If the manifolds are Euclidean, the energy functional reduces to the classical thin-plate spline energy. We show how the resulting optimization problems can be solved efficiently in many cases. Our example applications range from orientation interpolation and motion planning in animation over geometric modelling tasks to color interpolation.
Interactive Geometry Decals
"... We present a novel real-time method for geometric displacement mapping on arbitrary 2-manifold triangle meshes. It is independent of the surface resolution and allows very fine geometric details to be added. We first compute a local surface parameterization using barycentric particle tracing and a c ..."
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We present a novel real-time method for geometric displacement mapping on arbitrary 2-manifold triangle meshes. It is independent of the surface resolution and allows very fine geometric details to be added. We first compute a local surface parameterization using barycentric particle tracing and a constrained mass-spring system. This system satisfies the hard constraint of keeping all mass points on the surface. We propose a novel, entangled spring topology that is regularly 6-connected and has a chromatic number of 2. Therefore, the system can be efficiently solved on the GPU using a Gauss-Seidel solver. To render the displaced surface, we introduce a new GPU technique to cut out a surface patch at sub-pixel precision. The displacement mesh is then smoothly blended into the resulting opening. We show that our method overcomes common problems of displacement mapping such as limited resolution of the base surface and the need for a low-distortion global parameterization. 1
A Local/Global Approach to Mesh Parameterization
"... Figure 1: Parameterization of the Gargoyle model using (a) our As-Similar-As-Possible (ASAP) procedure, (b) ..."
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Figure 1: Parameterization of the Gargoyle model using (a) our As-Similar-As-Possible (ASAP) procedure, (b)
QUADRILATERAL REMESHING AND EFFICIENT SURFACE PARAMETERIZATION
, 2007
"... Surface remeshing is a fundamental problem in computer graphics, and can be found in most digital geometry processing systems. The majority of work in this area has focused on remeshing with triangle elements, yet quadrilateral meshes are best suited for many occasions, such as physical simulation a ..."
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Surface remeshing is a fundamental problem in computer graphics, and can be found in most digital geometry processing systems. The majority of work in this area has focused on remeshing with triangle elements, yet quadrilateral meshes are best suited for many occasions, such as physical simulation and defining Catmull-Clark subdivision surfaces. In the first part of this work, we propose a quad-dominant remeshing method based on the use of a smooth harmonic scalar function defined over the surface. Given such a field, we compute its gradient field and a second vector field that is everywhere orthogonal to the gradient. The two nets of integral lines of these vector fields are used to form the polygons of the output mesh. Curvature-sensitive spacing of the integral lines provides for anisotropic meshes that adapt to the local shape. Our scalar field construction allows users to exercise extensive control over the structure of the final mesh. The entire process is performed without computing an explicit parameterization of the surface, and is thus applicable to manifolds of any genus without

