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The Kneed Walker for human pose tracking
- Computer Vision and Pattern Recognition (CVPR
, 2008
"... The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model captures a full range of walking motions with foot contact and balance. Constraints are used to properly handle ground co ..."
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Cited by 10 (3 self)
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The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model captures a full range of walking motions with foot contact and balance. Constraints are used to properly handle ground collisions and joint limits. A prior density over walking motions is based on dynamics that are optimized for efficient cyclic gaits over a wide range of natural human walking speeds and step lengths, on different slopes. The generative model used for monocular tracking comprises the Kneed Walker prior, a 3D kinematic model constrained to be consistent with the underlying dynamics, and a simple measurement model in terms of appearance and optical flow. The tracker is applied to people walking with varying speeds, on hills, and with occlusion. 1.
Physics-Based Person Tracking Using the Anthropomorphic Walker
, 2010
"... We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bipedal locomotion such as balance and ground contact. The model generalizes naturally to variations in style due to change ..."
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Cited by 7 (0 self)
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We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bipedal locomotion such as balance and ground contact. The model generalizes naturally to variations in style due to changes in speed, step-length, and mass, and avoids common problems (such as footskate) that arise with existing trackers. The dynamics comprise a two degreeof-freedom representation of human locomotion with inelastic ground contact. A stochastic controller generates impulsive forces during the toe-off stage of walking, and springlike forces between the legs. A higher-dimensional kinematic body model is conditioned on the underlying dynamics. The combined model is used to track walking people in video, including examples with turning, occlusion, and varying gait. We also report quantitative monocular and binocular tracking results with the HumanEva dataset.
The Evolution of Object Categorization and the Challenge of Image Abstraction
"... Technical University. During my visit, a graduate student was kind enough to show me around Prague, including a visit to the Museum of Modern and Contemporary Art (Veletr˘zní Palác). It was there that I saw the sculpture ..."
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Cited by 5 (0 self)
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Technical University. During my visit, a graduate student was kind enough to show me around Prague, including a visit to the Museum of Modern and Contemporary Art (Veletr˘zní Palác). It was there that I saw the sculpture
Videomocap: modeling physically realistic human motion from monocular video sequences
- ACM Transactions on Graphics
"... Figure 1: Modeling physically realistic human motion from uncalibrated monocular video sequences. This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion modeling process in an im ..."
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Cited by 5 (0 self)
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Figure 1: Modeling physically realistic human motion from uncalibrated monocular video sequences. This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion modeling process in an image-based keyframe animation framework. The system first computes camera parameters, human skeletal size, and a small number of 3D key poses from video and then uses 2D image measurements at intermediate frames to automatically calculate the “in between ” poses. During reconstruction, we leverage Newtonian physics, contact constraints, and 2D image measurements to simultaneously reconstruct full-body poses, joint torques, and contact forces. We have demonstrated the power and effectiveness of our system by generating a wide variety of physically realistic human actions from uncalibrated monocular video sequences such as sports video footage.
Multiple tree models for occlusion and spatial constraints in human pose estimation
- In ECCV
, 2008
"... Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additional dependencies between body parts, other than kinematic constraints between connected parts. In this paper, we ..."
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Cited by 5 (0 self)
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Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additional dependencies between body parts, other than kinematic constraints between connected parts. In this paper, we consider the use of multiple tree models, rather than a single tree model for human pose estimation. Our model can alleviate the limitations of a single tree-structured model by combining information provided across different tree models. The parameters of each individual tree model are trained via standard learning algorithms in a single tree-structured model. Different tree models can be combined in a discriminative fashion by a boosting procedure. We present experimental results showing the improvement of our approaches on two different datasets. On the first dataset, we use our multiple tree framework for occlusion reasoning. On the second dataset, we combine multiple deformable trees for capturing spatial constraints between non-connected body parts. 1
Estimating Human Pose from Occluded Images
"... Abstract. We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation to 3D joint positions. One key issue that has not been addressed in the literature is how to estimate 3D pose ..."
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Abstract. We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation to 3D joint positions. One key issue that has not been addressed in the literature is how to estimate 3D pose when humans in the scenes are partially or heavily occluded. When occlusions occur, features extracted from image observations (e.g., silhouettes-based shape features, histogram of oriented gradient, etc.) are seriously corrupted, and consequently the regressor (trained on un-occluded images) is unable to estimate pose states correctly. In this paper, we present a method that is capable of handling occlusions using sparse signal representations, in which each test sample is represented as a compact linear combination of training samples. The sparsest solution can then be efficiently obtained by solving a convex optimization problem with certain norms (such as l1-norm). The corrupted test image can be recovered with a sparse linear combination of un-occluded training images which can then be used for estimating human pose correctly (as if no occlusions exist). We also show that the proposed approach implicitly performs relevant feature selection with un-occluded test images. Experimental results on synthetic and real data sets bear out our theory that with sparse representation 3D human pose can be robustly estimated when humans are partially or heavily occluded in the scenes. 1

