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67
Extending Fitts' law to two-dimensional tasks.
- Proc. CHI’92.
, 1992
"... Abstract Fitts' law, a one-dimensional model of human movement, is commonly applied to two-dimensional target acquisition tasks on interactive computing systems. For rectangular targets, such as words, it is demonstrated that the model can break down and yield unrealistically low (even negativ ..."
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Cited by 185 (3 self)
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Abstract Fitts' law, a one-dimensional model of human movement, is commonly applied to two-dimensional target acquisition tasks on interactive computing systems. For rectangular targets, such as words, it is demonstrated that the model can break down and yield unrealistically low (even negative!) ratings for a task's index of difficulty (ID). The Shannon formulation is shown to partially correct this problem, since ID is always >= 0 bits. As well, two alternative interpretations of "target width" are introduced that accommodate the two-dimensional nature of tasks. Results of an experiment are presented that show a significant improvement in the model's performance using the suggested changes.
A comparison of input devices in elemental pointing and dragging tasks
, 1991
"... An experiment is described comparing three devices (a mouse, a trackball, and a stylus with tablet) in the performance of pointing and dragging tasks. During pointing, movement times were shorter and error rates were lower than during dragging. It is shown that Fitts ’ law can model both tasks, and ..."
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Cited by 170 (24 self)
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An experiment is described comparing three devices (a mouse, a trackball, and a stylus with tablet) in the performance of pointing and dragging tasks. During pointing, movement times were shorter and error rates were lower than during dragging. It is shown that Fitts ’ law can model both tasks, and that within devices the index of performance is higher when pointing than when dragging. Device differences also appeared. The stylus displayed a higher rate of information pmeessing than the mouse during pointing but not during dragging. The trackball ranked third for both tasks,
Semantic pointing: Improving target acquisition with control-display ratio adaptation
- In ACM Conference on Human Factors in Computing Systems
, 2003
"... We introduce semantic pointing, a novel interaction tech-nique that improves target acquisition in graphical user inter-faces (GUIs). Semantic pointing uses two independent sizes for each potential target presented to the user: one size in mo-tor space adapted to its importance for the manipulation, ..."
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Cited by 140 (5 self)
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We introduce semantic pointing, a novel interaction tech-nique that improves target acquisition in graphical user inter-faces (GUIs). Semantic pointing uses two independent sizes for each potential target presented to the user: one size in mo-tor space adapted to its importance for the manipulation, and one size in visual space adapted to the amount of information it conveys. This decoupling between visual and motor size is achieved by changing the control-to-display ratio according to cursor distance to nearby targets. We present a controlled experiment supporting our hypothesis that the performance of semantic pointing is given by Fitts ’ index of difficulty in motor rather than visual space. We apply semantic pointing to the redesign of traditional GUI widgets by taking advan-tage of the independent manipulation of motor and visual widget sizes.
Target size study for one-handed thumb use on small touchscreen devices
- Proceedings of the 8th
, 2006
"... This paper describes a two-phase study conducted to determine optimal target sizes for one-handed thumb use of mobile handheld devices equipped with a touch-sensitive screen. Similar studies have provided recommendations for target sizes when using a mobile device with two hands plus a stylus, and i ..."
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Cited by 79 (5 self)
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This paper describes a two-phase study conducted to determine optimal target sizes for one-handed thumb use of mobile handheld devices equipped with a touch-sensitive screen. Similar studies have provided recommendations for target sizes when using a mobile device with two hands plus a stylus, and interacting with a desktop-sized display with an index finger, but never for thumbs when holding a small device in a single hand. The first phase explored the required target size for single-target (discrete) pointing tasks, such as activating buttons, radio buttons or checkboxes. The second phase investigated optimal sizes for widgets used for tasks that involve a sequence of taps (serial), such as text entry. Since holding a device in one hand constrains thumb movement, we varied target positions to determine if performance depended on screen location. The results showed that while speed generally improved as targets grew, there were no significant differences in error rate between target sizes ≥ 9.6 mm in discrete tasks and targets ≥ 7.7 mm in serial tasks. Along with subjective ratings and the findings on hit response variability, we found that target size of 9.2 mm for discrete tasks and targets of 9.6 mm for serial tasks should be sufficiently large for one-handed thumb use on touchscreen-based handhelds without degrading performance and preference.
Movement time prediction in human-computer interfaces
- In Readings in Human-Computer Interaction (2nd
, 1995
"... The prediction of movement time in human-computer interfaces as undertaken using Fitts ' law is reviewed. Techniques for model building are summarized and three refinements to improve the theoretical and empirical accuracy of the law are presented. Refinements include (1) the Shannon formulatio ..."
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Cited by 73 (3 self)
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The prediction of movement time in human-computer interfaces as undertaken using Fitts ' law is reviewed. Techniques for model building are summarized and three refinements to improve the theoretical and empirical accuracy of the law are presented. Refinements include (1) the Shannon formulation for the index of task difficulty, (2) new interpretations of "target width " for two- and three-dimensional tasks, and (3) a technique for normalizing error rates across experimental factors. Finally, a detailed application example is developed showing the potential of Fitts ' law to predict and compare the performance of user interfaces before designs are finalized.
Fitts' Law and Expanding Targets: Experimental Studies and Designs for User Interfaces
- DEPARTMENT OF COMPUTER SCIENCE, UNIVERSITY OF TORONTO
, 2005
"... This paper first presents an empirical study involving selection of isolated expanding targets, with the goal of determining how to predictively model performance. Various factors, such as the time at which expansion occurs, are varied to investigate their influence on performance ..."
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Cited by 52 (3 self)
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This paper first presents an empirical study involving selection of isolated expanding targets, with the goal of determining how to predictively model performance. Various factors, such as the time at which expansion occurs, are varied to investigate their influence on performance
Improving menu placement strategies for pen input
- In Proc. of GI’04
, 2004
"... as conforming ..."
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The performance of hand postures in front- and back-of-device interaction for mobile computing
, 2008
"... ..."
Rake cursor: improving pointing performance with concurrent input channels
- In Proc. of CHI ’09. ACM
, 2009
"... We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi-tion. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the ..."
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Cited by 14 (1 self)
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We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi-tion. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze. A controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently. Author Keywords Fitts ’ law, multi-channel pointing, rake cursor.
An Error Model for Pointing Based on Fitts ’ Law
"... For decades, Fitts ’ law (1954) has been used to model pointing time in user interfaces. As with any rapid motor act, faster pointing movements result in increased errors. But although prior work has examined accuracy as the “spread of hits, ” no work has formulated a predictive model for error rate ..."
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Cited by 13 (2 self)
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For decades, Fitts ’ law (1954) has been used to model pointing time in user interfaces. As with any rapid motor act, faster pointing movements result in increased errors. But although prior work has examined accuracy as the “spread of hits, ” no work has formulated a predictive model for error rates (0-100%) based on Fitts ’ law parameters. We show that Fitts ’ law mathematically implies a predictive error rate model, which we derive. We then describe an experiment in which target size, target distance, and movement time are manipulated. Our results show a strong model fit: a regression analysis of observed vs. predicted error rates yields a correlation of R 2 =.959 for N = 90 points. Furthermore, we show that the effect on error rate of target size (W) is greater than that of target distance (A), indicating a departure from Fitts ’ law, which maintains that W and A contribute proportionally to index of difficulty (ID). Our error model can be used with Fitts ’ law to estimate and predict error rates along with speeds, providing a framework for unifying this dichotomy. ACM Categories & Subject Descriptors: H.5.2 [Information interfaces and presentation]: User interfaces – theory and methods; H.1.2 [Models and principles]: User/machine systems – human factors.