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75
An Efficient Boosting Algorithm for Combining Preferences
, 1999
"... The problem of combining preferences arises in several applications, such as combining the results of different search engines. This work describes an efficient algorithm for combining multiple preferences. We first give a formal framework for the problem. We then describe and analyze a new boosting ..."
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Cited by 383 (13 self)
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The problem of combining preferences arises in several applications, such as combining the results of different search engines. This work describes an efficient algorithm for combining multiple preferences. We first give a formal framework for the problem. We then describe and analyze a new boosting algorithm for combining preferences called RankBoost. We also describe an efficient implementation of the algorithm for certain natural cases. We discuss two experiments we carried out to assess the performance of RankBoost. In the first experiment, we used the algorithm to combine different WWW search strategies, each of which is a query expansion for a given domain. For this task, we compare the performance of RankBoost to the individual search strategies. The second experiment is a collaborative-filtering task for making movie recommendations. Here, we present results comparing RankBoost to nearest-neighbor and regression algorithms.
Ultraconservative Online Algorithms for Multiclass Problems
- Journal of Machine Learning Research
, 2001
"... In this paper we study online classification algorithms for multiclass problems in the mistake bound model. The hypotheses we use maintain one prototype vector per class. Given an input instance, a multiclass hypothesis computes a similarity-score between each prototype and the input instance and th ..."
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Cited by 175 (18 self)
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In this paper we study online classification algorithms for multiclass problems in the mistake bound model. The hypotheses we use maintain one prototype vector per class. Given an input instance, a multiclass hypothesis computes a similarity-score between each prototype and the input instance and then sets the predicted label to be the index of the prototype achieving the highest similarity. To design and analyze the learning algorithms in this paper we introduce the notion of ultraconservativeness. Ultraconservative algorithms are algorithms that update only the prototypes attaining similarity-scores which are higher than the score of the correct label's prototype. We start by describing a family of additive ultraconservative algorithms where each algorithm in the family updates its prototypes by finding a feasible solution for a set of linear constraints that depend on the instantaneous similarity-scores. We then discuss a specific online algorithm that seeks a set of prototypes which have a small norm. The resulting algorithm, which we term MIRA (for Margin Infused Relaxed Algorithm) is ultraconservative as well. We derive mistake bounds for all the algorithms and provide further analysis of MIRA using a generalized notion of the margin for multiclass problems.
Tracking the best expert
- In Proceedings of the 12th International Conference on Machine Learning
, 1995
"... Abstract. We generalize the recent relative loss bounds for on-line algorithms where the additional loss of the algorithm on the whole sequence of examples over the loss of the best expert is bounded. The generalization allows the sequence to be partitioned into segments, and the goal is to bound th ..."
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Cited by 157 (17 self)
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Abstract. We generalize the recent relative loss bounds for on-line algorithms where the additional loss of the algorithm on the whole sequence of examples over the loss of the best expert is bounded. The generalization allows the sequence to be partitioned into segments, and the goal is to bound the additional loss of the algorithm over the sum of the losses of the best experts for each segment. This is to model situations in which the examples change and different experts are best for certain segments of the sequence of examples. In the single segment case, the additional loss is proportional to log n, where n is the number of experts and the constant of proportionality depends on the loss function. Our algorithms do not produce the best partition; however the loss bound shows that our predictions are close to those of the best partition. When the number of segments is k +1and the sequence is of length ℓ, we can bound the additional loss of our algorithm over the best partition by O(k log n + k log(ℓ/k)). For the case when the loss per trial is bounded by one, we obtain an algorithm whose additional loss over the loss of the best partition is independent of the length of the sequence. The additional loss becomes O(k log n + k log(L/k)), where L is the loss of the best partition with k +1segments. Our algorithms for tracking the predictions of the best expert are simple adaptations of Vovk’s original algorithm for the single best expert case. As in the original algorithms, we keep one weight per expert, and spend O(1) time per weight in each trial.
A Dynamic Disk Spin-Down Technique for Mobile Computing
, 1996
"... We address the problem of deciding when to spin down the disk of a mobile computer in order to extend battery life. Since one of the most critical resources in mobile computing environments is battery life, good energy conservation methods can dramatically increase the utility of mobile systems. We ..."
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Cited by 144 (6 self)
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We address the problem of deciding when to spin down the disk of a mobile computer in order to extend battery life. Since one of the most critical resources in mobile computing environments is battery life, good energy conservation methods can dramatically increase the utility of mobile systems. We use a simple and efficient algorithm based on machine learning techniques that has excellent performance in practice. Our experimental results are based on traces collected from HP C2474s disks. Using this data, the algorithm outperforms several algorithms that are theoretically optimal in under various worst-case assumptions, as well as the best fixed time-out strategy. In particular, the algorithm reduces the power consumption of the disk to about half (depending on the disk's properties) of the energy consumed by a one minute fixed time-out. Since the algorithm adapts to usage patterns, it uses as little as 88% of the energy consumed by the best fixed time-out computed in retrospect. 1 In...
Game Theory, On-line Prediction and Boosting
- In Proceedings of the Ninth Annual Conference on Computational Learning Theory
, 1996
"... We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple pr ..."
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Cited by 117 (13 self)
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We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann's famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the on-line prediction model is obtained by applying this gameplaying algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the "dual" of this game. 1 INTRODUCTION The purpose of this paper is to bring out the close connections between game theory, on-line prediction and boosting. Briefly, game theory is the study of games and other interactions of various sorts. On-line prediction is a learning model in which an agent predicts the classification of a sequence of items and attempts to minimize the total number of pre...
Graph Nonisomorphism Has Subexponential Size Proofs Unless The Polynomial-Time Hierarchy Collapses
- SIAM Journal on Computing
, 1998
"... We establish hardness versus randomness trade-offs for a broad class of randomized procedures. In particular, we create efficient nondeterministic simulations of bounded round Arthur-Merlin games using a language in exponential time that cannot be decided by polynomial size oracle circuits with acce ..."
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Cited by 92 (4 self)
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We establish hardness versus randomness trade-offs for a broad class of randomized procedures. In particular, we create efficient nondeterministic simulations of bounded round Arthur-Merlin games using a language in exponential time that cannot be decided by polynomial size oracle circuits with access to satisfiability. We show that every language with a bounded round Arthur-Merlin game has subexponential size membership proofs for infinitely many input lengths unless exponential time coincides with the third level of the polynomial-time hierarchy (and hence the polynomial-time hierarchy collapses). This provides the first strong evidence that graph nonisomorphism has subexponential size proofs. We set up a general framework for derandomization which encompasses more than the traditional model of randomized computation. For a randomized procedure to fit within this framework, we only require that for any fixed input the complexity of checking whether the procedure succeeds on a given ...
Relative Loss Bounds for On-line Density Estimation with the Exponential Family of Distributions
- MACHINE LEARNING
, 2000
"... We consider on-line density estimation with a parameterized density from the exponential family. The on-line algorithm receives one example at a time and maintains a parameter that is essentially an average of the past examples. After receiving an example the algorithm incurs a loss, which is the n ..."
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Cited by 83 (10 self)
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We consider on-line density estimation with a parameterized density from the exponential family. The on-line algorithm receives one example at a time and maintains a parameter that is essentially an average of the past examples. After receiving an example the algorithm incurs a loss, which is the negative loglikelihood of the example with respect to the past parameter of the algorithm. An o-line algorithm can choose the best parameter based on all the examples. We prove bounds on the additional total loss of the on-line algorithm over the total loss of the best o-line parameter. These relative loss bounds hold for an arbitrary sequence of examples. The goal is to design algorithms with the best possible relative loss bounds. We use a Bregman divergence to derive and analyze each algorithm. These divergences are relative entropies between two exponential distributions. We also use our methods to prove relative loss bounds for linear regression.
Using and Combining Predictors That Specialize
, 1997
"... . We study online learning algorithms that predict by combining the predictions of several subordinate prediction algorithms, sometimes called "experts." These simple algorithms belong to the multiplicative weights family of algorithms. The performance of these algorithms degrades only logarithmical ..."
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Cited by 76 (11 self)
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. We study online learning algorithms that predict by combining the predictions of several subordinate prediction algorithms, sometimes called "experts." These simple algorithms belong to the multiplicative weights family of algorithms. The performance of these algorithms degrades only logarithmically with the number of experts, making them particularly useful in applications where the number of experts is very large. However, in applications such as text categorization, it is often natural for some of the experts to abstain from making predictions on some of the instances. We show how to transform algorithms that assume that all experts are always awake to algorithms that do not require this assumption. We also show how to derive corresponding loss bounds. Our method is very general, and can be applied to a large family of online learning algorithms. We also give applications to various prediction models including decision graphs and "switching" experts. 1 Introduction We study onlin...
Tracking the Best Disjunction
- Machine Learning
, 1995
"... . Littlestone developed a simple deterministic on-line learning algorithm for learning k-literal disjunctions. This algorithm (called Winnow) keeps one weight for each of the n variables and does multiplicative updates to its weights. We develop a randomized version of Winnow and prove bounds for a ..."
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Cited by 64 (11 self)
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. Littlestone developed a simple deterministic on-line learning algorithm for learning k-literal disjunctions. This algorithm (called Winnow) keeps one weight for each of the n variables and does multiplicative updates to its weights. We develop a randomized version of Winnow and prove bounds for an adaptation of the algorithm for the case when the disjunction may change over time. In this case a possible target disjunction schedule T is a sequence of disjunctions (one per trial) and the shift size is the total number of literals that are added/removed from the disjunctions as one progresses through the sequence. We develop an algorithm that predicts nearly as well as the best disjunction schedule for an arbitrary sequence of examples. This algorithm that allows us to track the predictions of the best disjunction is hardly more complex than the original version. However the amortized analysis needed for obtaining worst-case mistake bounds requires new techniques. In some cases our low...
Predicting Nearly as Well as the Best Pruning of a Decision Tree
- Machine Learning
, 1995
"... . Many algorithms for inferring a decision tree from data involve a two-phase process: First, a very large decision tree is grown which typically ends up "over-fitting" the data. To reduce over-fitting, in the second phase, the tree is pruned using one of a number of available methods. The final tre ..."
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Cited by 64 (5 self)
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. Many algorithms for inferring a decision tree from data involve a two-phase process: First, a very large decision tree is grown which typically ends up "over-fitting" the data. To reduce over-fitting, in the second phase, the tree is pruned using one of a number of available methods. The final tree is then output and used for classification on test data. In this paper, we suggest an alternative approach to the pruning phase. Using a given unpruned decision tree, we present a new method of making predictions on test data, and we prove that our algorithm's performance will not be "much worse" (in a precise technical sense) than the predictions made by the best reasonably small pruning of the given decision tree. Thus, our procedure is guaranteed to be competitive (in terms of the quality of its predictions) with any pruning algorithm. We prove that our procedure is very efficient and highly robust. Our method can be viewed as a synthesis of two previously studied techniques. First, we ...

