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Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays (2003)

by M Wu, R Balakrishnan
Venue:In Proc. UIST
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Territoriality in collaborative tabletop workspaces

by Stacey D. Scott, M. Sheelagh, T. Carpendale, Kori M. Inkpen - In Proceedings of CSCW ’04 , 2004
"... Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still many open issues related to the design of collaborative tabletop interfaces, such as whether these systems should automat ..."
Abstract - Cited by 92 (5 self) - Add to MetaCart
Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still many open issues related to the design of collaborative tabletop interfaces, such as whether these systems should automatically orient workspace items or enforce ownership of workspace content. Understanding the natural interaction practices that people use during tabletop collaboration with traditional media (e.g., pen and paper) can help to address these issues. Interfaces that are modeled on these practices will have the additional advantage of supporting the interaction skills people have developed over years of collaborating at traditional tables. To gain a deeper understanding of these interaction practices we conducted two observational studies of traditional tabletop collaboration in both

Fluid integration of rotation and translation

by Russell Kruger, Sheelagh Carpendale, Stacey D. Scott, Anthony Tang - IN: CHI 2005: PROCEEDINGS OF THE SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS , 2005
"... Previous research has shown that rotation and orientation of items plays three major roles during collaboration: comprehension, coordination and communication. Based on these roles of orientation and advice from kinesiology research, we have designed the Rotate’N Translate (RNT) interaction mechanis ..."
Abstract - Cited by 58 (12 self) - Add to MetaCart
Previous research has shown that rotation and orientation of items plays three major roles during collaboration: comprehension, coordination and communication. Based on these roles of orientation and advice from kinesiology research, we have designed the Rotate’N Translate (RNT) interaction mechanism, which provides integrated control of rotation and translation using only a single touch-point for input. We present an empirical evaluation comparing RNT to a common rotation mechanism that separates control of rotation and translation. Results of this study indicate RNT is more efficient than the separate mechanism and better supports the comprehension, coordination and communication roles of orientation.

TouchLight: An Imaging Touch Screen and Display for Gesture-Based Interaction

by Andrew D. Wilson - In ICMI ’04: Proceedings of the 6th international conference on Multimodal interfaces , 2004
"... A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user. The resulting image shows objects that are on the plane. This technique is well suited for applicat ..."
Abstract - Cited by 51 (8 self) - Add to MetaCart
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user. The resulting image shows objects that are on the plane. This technique is well suited for application with a commercially available projection screen material (DNP HoloScreen) which permits projection onto a transparent sheet of acrylic plastic in normal indoor lighting conditions. The resulting touch screen display system transforms an otherwise normal sheet of acrylic plastic into a high bandwidth input/output surface suitable for gesture-based interaction. Image processing techniques are detailed, and several novel capabilities of the system are outlined.

The Vacuum: Facilitating the Manipulation of Distant Objects

by Anastasia Bezerianos, Ravin Balakrishnan - CHI 2005 , 2005
"... We present the design and evaluation of the vacuum, a new interaction technique that enables quick access to items on areas of a large display that are difficult for a user to reach without significant physical movement. The vacuum is a circular widget with a user controllable arc of influence that ..."
Abstract - Cited by 39 (4 self) - Add to MetaCart
We present the design and evaluation of the vacuum, a new interaction technique that enables quick access to items on areas of a large display that are difficult for a user to reach without significant physical movement. The vacuum is a circular widget with a user controllable arc of influence that is centered at the widget’s point of invocation and spans out to the edges of the display. Far away objects residing inside this influence arc are brought closer to the widget’s centre in the form of proxies that can be manipulated in lieu of the original. We conducted two experiments which compare the vacuum to direct picking and an existing technique called drag-and-pick [2]. Results show that the vacuum outperforms existing techniques when selecting multiple targets in a sequence, performs similarly to existing techniques when selecting single targets located moderately far away, and slightly worse with single targets located very far away in the presence of distracter targets along the path.

Direct-touch vs. mouse input for tabletop displays

by Clifton Forlines, Daniel Wigdor, Chia Shen, Ravin Balakrishnan - PROCEEDINGS OF CHI 2007 , 2007
"... We investigate the differences- in terms of both quantitative performance and subjective preference- between direct-touch and mouse input for unimanual and bimanual tasks on tabletop displays. The results of two experiments show that for bimanual tasks performed on tabletops, users benefit from dire ..."
Abstract - Cited by 39 (3 self) - Add to MetaCart
We investigate the differences- in terms of both quantitative performance and subjective preference- between direct-touch and mouse input for unimanual and bimanual tasks on tabletop displays. The results of two experiments show that for bimanual tasks performed on tabletops, users benefit from direct-touch input. However, our results also indicate that mouse input may be more appropriate for a single user working on tabletop tasks requiring only single-point interaction.

User-Defined Gestures for Surface Computing

by Jacob O. Wobbrock, Meredith Ringel Morris, Andrew D. Wilson
"... Many surface computing prototypes have employed gestures created by system designers. Although such gestures are appropriate for early investigations, they are not necessarily reflective of user behavior. We present an approach to designing tabletop gestures that relies on eliciting gestures from no ..."
Abstract - Cited by 39 (4 self) - Add to MetaCart
Many surface computing prototypes have employed gestures created by system designers. Although such gestures are appropriate for early investigations, they are not necessarily reflective of user behavior. We present an approach to designing tabletop gestures that relies on eliciting gestures from non-technical users by first portraying the effect of a gesture, and then asking users to perform its cause. In all, 1080 gestures from 20 participants were logged, analyzed, and paired with think-aloud data for 27 commands performed with 1 and 2 hands. Our findings indicate that users rarely care about the number of fingers they employ, that one hand is preferred to two, that desktop idioms strongly influence users ’ mental models, and that some commands elicit little gestural agreement, suggesting the need for on-screen widgets. We also present a complete user-defined gesture set, quantitative agreement scores, implications for surface technology, and a taxonomy of surface gestures. Our results will help designers create better gesture sets informed by user behavior.

Tabletop Sharing of Digital Photographs for the Elderly

by Trent Apted, Judy Kay, Aaron Quigley - IN PROCEEDINGS OF CHI2006, THE CONFERENCE IN HUMAN FACTORS IN COMPUTING SYSTEMS, APRIL 24 - 27, 2006 , 2006
"... We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potential for face-to-face social interaction; advances in touch technology and computer graphics provide natural ways to direct ..."
Abstract - Cited by 35 (3 self) - Add to MetaCart
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potential for face-to-face social interaction; advances in touch technology and computer graphics provide natural ways to directly manipulate virtual objects, which we can display on the tabletop surface. Such an interface has the potential to benefit a wide range of the population and it is important that we design for usability and learnability with diverse groups of people. This paper

A comparison of techniques for multi-display reaching

by Miguel A. Nacenta, Dzmitry Aliakseyeu, Sriram Subramanian, Carl Gutwin - Proc. CHI 2005 , 2005
"... Recent advances in multi-user collaboration have seen a proliferation of interaction techniques for moving digital objects from one device to another. However, little is known about how these techniques work in realistic situations, or how they compare to one another. We conducted a study to compare ..."
Abstract - Cited by 28 (5 self) - Add to MetaCart
Recent advances in multi-user collaboration have seen a proliferation of interaction techniques for moving digital objects from one device to another. However, little is known about how these techniques work in realistic situations, or how they compare to one another. We conducted a study to compare the efficiency of six techniques for moving objects from a tablet to a tabletop display. We compared the techniques in four different distance ranges and with three movement directions. We found that techniques like the Radar View and Pick-and-Drop, that have a control-to-display ratio of 1, are significantly faster for object movement than techniques that have smaller control-to-display ratios. We also found that using spatial manipulation of objects was faster than pressure-based manipulation. ACM Classification: H.5.2 [Information Interfaces and

Cooperative gestures: Multi-user gestural interactions for co-located groupware

by Meredith Ringel Morris, Anqi Huang, Andreas Paepcke, Terry Winograd - Proceedings of the ACM CHI Conference on Human Factors in Computing Systems , 2006
"... Multi-user, touch-sensing input devices create opportunities for the use of cooperative gestures – multi-user gestural interactions for single display groupware. Cooperative gestures are interactions where the system interprets the gestures of more than one user as contributing to a single, combined ..."
Abstract - Cited by 24 (4 self) - Add to MetaCart
Multi-user, touch-sensing input devices create opportunities for the use of cooperative gestures – multi-user gestural interactions for single display groupware. Cooperative gestures are interactions where the system interprets the gestures of more than one user as contributing to a single, combined command. Cooperative gestures can be used to enhance users ’ sense of teamwork, increase awareness of important system events, facilitate reachability and access control on large, shared displays, or add a unique touch to an entertainment-oriented activity. This paper discusses motivating scenarios for the use of cooperative gesturing and describes some initial experiences with CollabDraw, a system for collaborative art and photo manipulation. We identify design issues relevant to cooperative gesturing interfaces, and present a preliminary design framework. We conclude by identifying directions for future research on cooperative gesturing interaction techniques. Author Keywords Cooperative gestures, gestures, computer-supported

Enabling Interaction with Single User Applications through Speech and Gestures on a Multi-User Tabletop

by Edward Tse, Chia Shen, Saul Greenberg, Clifton Forlines , 2006
"... Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with artefacts on the table and communicate with one another. With the advent of large multi-touch surfaces, developers are now a ..."
Abstract - Cited by 23 (12 self) - Add to MetaCart
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with artefacts on the table and communicate with one another. With the advent of large multi-touch surfaces, developers are now applying this knowledge to create appropriate technical innovations in digital table design. Yet they are limited by the difficulty of building a truly useful collaborative application from the ground up. In this paper, we circumvent this difficulty by: (a) building a multimodal speech and gesture engine around the Diamond Touch multi-user surface, and (b) wrapping existing, widely-used off-the-shelf single-user interactive spatial applications with a multimodal interface created from this engine. Through case studies of two quite different geospatial systems Google Earth and Warcraft III we show the new functionalities, feasibility and limitations of leveraging such single-user applications within a multi user, multimodal tabletop. This research informs the design of future multimodal tabletop applications that can exploit single-user software conveniently available in the market. We also contribute (1) a set of technical and behavioural affordances of multimodal interaction on a tabletop, and (2) lessons learnt from the limitations of single user applications.
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