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302
SCRIBE: A large-scale and decentralized application-level multicast infrastructure
- IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS (JSAC
, 2002
"... This paper presents Scribe, a scalable application-level multicast infrastructure. Scribe supports large numbers of groups, with a potentially large number of members per group. Scribe is built on top of Pastry, a generic peer-to-peer object location and routing substrate overlayed on the Internet, ..."
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Cited by 658 (29 self)
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This paper presents Scribe, a scalable application-level multicast infrastructure. Scribe supports large numbers of groups, with a potentially large number of members per group. Scribe is built on top of Pastry, a generic peer-to-peer object location and routing substrate overlayed on the Internet, and leverages Pastry's reliability, self-organization, and locality properties. Pastry is used to create and manage groups and to build efficient multicast trees for the dissemination of messages to each group. Scribe provides best-effort reliability guarantees, but we outline how an application can extend Scribe to provide stronger reliability. Simulation results, based on a realistic network topology model, show that Scribe scales across a wide range of groups and group sizes. Also, it balances the load on the nodes while achieving acceptable delay and link stress when compared to IP multicast.
CYCLON: Inexpensive Membership Management for Unstructured P2P Overlays
- Journal of Network and Systems Management
, 2005
"... Unstructured overlays form an important class of peer-to-peer networks, notably when content-based searching is at stake. The construction of these overlays, which is essentially a membership management issue, is crucial. Ideally, the resulting overlays should have low diameter and be resilient to m ..."
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Cited by 223 (25 self)
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Unstructured overlays form an important class of peer-to-peer networks, notably when content-based searching is at stake. The construction of these overlays, which is essentially a membership management issue, is crucial. Ideally, the resulting overlays should have low diameter and be resilient to massive node failures, which are both characteristic properties of random graphs. In addition, they should be able to deal with a high node churn (i.e., expect high-frequency membership changes). Inexpensive membership management while retaining random-graph properties is therefore important. In this paper, we describe a novel gossip-based membership management protocol that meets these requirements. Our protocol is shown to construct graphs that have low diameter, low clustering, highly symmetric node degrees, and that are highly resilient to massive node failures. Moreover, we show that the protocol is highly reactive to restoring randomness when a large number of nodes fail. KEY WORDS: Membership management; peer-to-peer; epidemic/gossiping protocols; unstructured overlays; random graphs.
SplitStream: High-bandwidth content distribution in cooperative environments
, 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are dedicated infrastructure routers. But it poses a problem in cooperative application-level multicast, where participants expect to ..."
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Cited by 199 (4 self)
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In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are dedicated infrastructure routers. But it poses a problem in cooperative application-level multicast, where participants expect to contribute resources proportional to the benefit they derive from using the system. Moreover, many participants may not have the network capacity and availability required of an interior node in high-bandwidth multicast applications. SplitStream is a high-bandwidth content distribution system based on application-level multicast. It distributes the forwarding load among all the participants, and is able to accommodate participating nodes with different bandwidth capacities. We sketch the design of SplitStream and present some preliminary performance results.
The Peer Sampling Service: Experimental Evaluation of Unstructured Gossip-Based Implementations
- In Middleware ’04: Proceedings of the 5th ACM/IFIP/USENIX international conference on Middleware
, 2004
"... Abstract. In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemination, aggregation, overlay topology management and synchronization. At the heart of all of these protocols l ..."
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Cited by 187 (41 self)
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Abstract. In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemination, aggregation, overlay topology management and synchronization. At the heart of all of these protocols lies a fundamental distributed abstraction: the peer sampling service. In short, the aim of this service is to provide every node with peers to exchange information with. Analytical studies reveal a high reliability and efficiency of gossip-based protocols, under the (often implicit) assumption that the peers to send gossip messages to are selected uniformly at random from the set of all nodes. In practice—instead of requiring all nodes to know all the peer nodes so that a random sample could be drawn—a scalable and efficient way to implement the peer sampling service is by constructing and maintaining dynamic unstructured overlays through gossiping membership information itself. This paper presents a generic framework to implement reliable and efficient peer sampling services. The framework generalizes existing approaches and makes it easy to introduce new ones. We use this framework to explore and compare several implementations of our abstract scheme. Through extensive experimental analysis, we show that all of them lead to different peer sampling services none of which is uniformly random. This clearly renders traditional theoretical approaches invalid, when the underlying peer sampling service is based on a gossip-based scheme. Our observations also help explain important differences between design choices of peer sampling algorithms, and how these impact the reliability of the corresponding service. 1
Chainsaw: Eliminating Trees from Overlay Multicast
- IN IPTPS
, 2005
"... In this paper, we present Chainsaw, a p2p overlay multicast system that completely eliminates trees. Peers are notified of new packets by their neighbors and must explicitly request a packet from a neighbor in order to receive it. This way, duplicate data can be eliminated and a peer can ensure it r ..."
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Cited by 183 (2 self)
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In this paper, we present Chainsaw, a p2p overlay multicast system that completely eliminates trees. Peers are notified of new packets by their neighbors and must explicitly request a packet from a neighbor in order to receive it. This way, duplicate data can be eliminated and a peer can ensure it receives all packets. We show with simulations that Chainsaw has a short startup time, good resilience to catastrophic failure and essentially no packet loss. We support this argument with real-world experiments on Planetlab and compare Chainsaw to Bullet and Splitstream using MACEDON.
Gossip-based Peer Sampling
, 2007
"... Gossip-based communication protocols are appealing in large-scale distributed applications such as information dissemination, aggregation, and overlay topology management. This paper factors out a fundamental mechanism at the heart of all these protocols: the peer-sampling service. In short, this se ..."
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Cited by 161 (43 self)
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Gossip-based communication protocols are appealing in large-scale distributed applications such as information dissemination, aggregation, and overlay topology management. This paper factors out a fundamental mechanism at the heart of all these protocols: the peer-sampling service. In short, this service provides every node with peers to gossip with. We promote this service to the level of a first-class abstraction of a large-scale distributed system, similar to a name service being a first-class abstraction of a local-area system. We present a generic framework to implement a peer-sampling service in a decentralized manner by constructing and maintaining dynamic unstructured overlays through gossiping membership information itself. Our framework generalizes existing approaches and makes it easy to discover new ones. We use this framework to empirically explore and compare several implementations of the peer-sampling service. Through extensive simulation experiments we show that—although all protocols provide a good quality uniform random stream of peers to each node locally—traditional theoretical assumptions about the randomness of the unstructured overlays as a whole do not hold in any of the instances. We also show that different design decisions result in severe differences from the point of view of two crucial aspects: load balancing and fault tolerance. Our simulations are validated by means of a wide-area implementation.
Survey of Research towards Robust Peer-to-Peer Networks: Search Methods
- COMPUTER NETWORKS
, 2004
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Route driven gossip: Probabilistic reliable multicast in ad hoc networks
- IN PROC. OF INFOCOM
, 2003
"... Traditionally, reliable multicast protocols are deterministic in nature. It is precisely this determinism that tends to become their limiting factor when aiming at reliability and scalability, particularly in highly dynamic networks, e.g., ad hoc networks. As probabilistic protocols, gossip-based ..."
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Cited by 128 (3 self)
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Traditionally, reliable multicast protocols are deterministic in nature. It is precisely this determinism that tends to become their limiting factor when aiming at reliability and scalability, particularly in highly dynamic networks, e.g., ad hoc networks. As probabilistic protocols, gossip-based multicast protocols, recently (re-)discovered in wired networks, appear to be a viable means to “fight fire with fire ” by exploiting the nondeterministic nature of ad hoc networks. This paper presents a protocol that is designed to meet a more practical specification of probabilistic reliability; this gossipbased multicast protocol, called Route Driven Gossip (RDG), can be deployed on any basic on-demand routing protocol. RDG is custom-tailored to ad hoc networks, achieving a high level of reliability without relying on any inherent multicast primitive. We illustrate our RDG protocol by layering it on top of the “bare” DSR protocol. We prove the reliability and scalability of RDG through both analysis and simulation.
SCAMP: Peer-to-peer lightweight membership service for large-scale group communication
, 2001
"... Abstract. Gossip-based protocols have received considerable attention for broadcast applications due to their attractive scalability and reliability properties. The reliability of probabilistic gossip schemes studied so far depends on each user having knowledge of the global membership and choosing ..."
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Cited by 122 (9 self)
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Abstract. Gossip-based protocols have received considerable attention for broadcast applications due to their attractive scalability and reliability properties. The reliability of probabilistic gossip schemes studied so far depends on each user having knowledge of the global membership and choosing gossip targets uniformly at random. The requirement of global knowledge is undesirable in largescale distributed systems. In this paper, we present a novel peer-to-peer membership service which operates in a completely decentralized manner in that nobody has global knowledge of membership. However, membership information is replicated robustly enough to support gossip with high reliability. Our scheme is completely self-organizing in the sense that the size of local views naturally converges to the ‘right ’ value for gossip to succeed. This ‘right ’ value is a function of system size, but is achieved without any node having to know the system size. We present the design, theoretical analysis and preliminary evaluation of SCAMP. Simulations show that its performance is comparable to that of previous schemes which use global knowledge of membership at each node.
A Survey of Attack and Defense Techniques for Reputation Systems
"... Reputation systems provide mechanisms to produce a metric encapsulating reputation for a given domain for each identity within the system. These systems seek to generate an accurate assessment in the face of various factors including but not limited to unprecedented community size and potentially ad ..."
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Cited by 104 (3 self)
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Reputation systems provide mechanisms to produce a metric encapsulating reputation for a given domain for each identity within the system. These systems seek to generate an accurate assessment in the face of various factors including but not limited to unprecedented community size and potentially adversarial environments. We focus on attacks and defense mechanisms in reputation systems. We present an analysis framework that allows for general decomposition of existing reputation systems. We classify attacks against reputation systems by identifying which system components and design choices are the target of attacks. We survey defense mechanisms employed by existing reputation systems. Finally, we analyze several landmark systems in the peer-to-peer domain, characterizing their individual strengths and weaknesses. Our work contributes to understanding 1) which design components of reputation systems are most vulnerable, 2) what are the most appropriate defense mechanisms and 3) how these defense mechanisms can be integrated into existing or future reputation systems to make them resilient to attacks.