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Recognizing seki in computer Go
- IN PROCEEDINGS OF THE 11TH ADVANCES IN COMPUTER GAMES
, 2005
"... Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an enclosed area is or can become a seki. The method combines local search with global-level static analysis. Local search i ..."
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Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an enclosed area is or can become a seki. The method combines local search with global-level static analysis. Local search is used to identify possible seki, and reasoning on the global level is applied to determine which stones are safe with territory, which coexist in a seki and which are dead. Experimental results show that a safety-of-territory solver enhanced by this method can successfully recognize a large variety of local and global scale test positions related to seki. In contrast, the well-known program GNU Go can solve only easier problems from a test collection.
An Open Boundary Safety-of-Territory Solver for the Game of Go
"... This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of territory has concentrated on regions that are completely surrounded by stones of one player. SAFETY SOLVER 2.0 can ident ..."
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This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of territory has concentrated on regions that are completely surrounded by stones of one player. SAFETY SOLVER 2.0 can identify open boundary problems under real game conditions, and generate moves for invading or defending such areas. Several search enhancements improve the solver’s performance. The experimental results demonstrate that the solver can find good moves in small to medium-size open boundary areas.