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Characteristics of streaming media stored on the Web
- ACM Transactions on Internet Technology (TOIT
, 2005
"... Despite the growth in multimedia, there have been few studies that focus on characterizing streaming audio and video stored on the Web. This investigation used a customized Web crawler to traverse 17 million Web pages from diverse geographic locations and identify nearly 30,000 streaming audio and v ..."
Abstract
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Cited by 17 (3 self)
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Despite the growth in multimedia, there have been few studies that focus on characterizing streaming audio and video stored on the Web. This investigation used a customized Web crawler to traverse 17 million Web pages from diverse geographic locations and identify nearly 30,000 streaming audio and video clips available for analysis. Using custom-built extraction tools, these streaming media objects were analyzed to determine attributes such as media type, encoding format, playout duration, bitrate, resolution, and codec. The streaming media content encountered is dominated by proprietary audio and video formats with the top four commercial products being RealPlayer, Windows Media Player, MP3 and QuickTime. The distribution of the stored playout durations of streaming audio and video clips are long-tailed. More than half of the streaming media clips encountered are video, encoded primarily for broadband connections and at resolutions considerably smaller than the resolutions of typical monitors.
Grade ______________________________
"... The concept of multi-access is a widely accepted scenario for the future mobile Internet. Multi-access enables a mobile user whose terminal supports more than one access network technology to maintain an optimal connection to the used services by dynamically routing traffic via the best available ac ..."
Abstract
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The concept of multi-access is a widely accepted scenario for the future mobile Internet. Multi-access enables a mobile user whose terminal supports more than one access network technology to maintain an optimal connection to the used services by dynamically routing traffic via the best available access at any location. Mobility in a multi-access network however presents the user and the applications with a changing environment where not only the conditions in the used network, but also the access networks are disposable to user change. In consequence, without a unified QoS architecture, the end user may face situations where he/she has to accept fluctuating QoS or interrupt communications. On the other hand, the commercial success of applications and services depends highly on their user’s experience. Therefore, all factors that may affect new applications ’ or services ’ usability have to be revealed. This thesis presents an empirical user evaluation that studies the effect of multiaccess to the usability and user-perceived quality of a multimedia web service.
Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
, 2006
"... As streaming techniques and wireless access networks become more widely deployed, a streaming multimedia connection with the “last mile ” being a wireless network is be-coming increasingly common. However, since current streaming techniques are primarily designed for wired networks, streaming multim ..."
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As streaming techniques and wireless access networks become more widely deployed, a streaming multimedia connection with the “last mile ” being a wireless network is be-coming increasingly common. However, since current streaming techniques are primarily designed for wired networks, streaming multimedia applications can perform poorly in wireless networks. Recent research has shown that the wireless network conditions, such as the wireless link layer rate adaptation, contending traffic, and interference can significantly degrade the performance of streaming media applications. This performance degradation includes increased multimedia frame losses and lower image quality caused by packet loss, and multiple rebuffering events that stop the media playout. This dissertation presents the model, design, implementation and evaluation of an application layer solution for improving streaming multimedia application performance in IEEE 802.11 wireless networks by using enhanced bandwidth estimation techniques. The solution includes two parts: 1) a new Wireless Bandwidth estimation tool (WBest) designed for fast, non-intrusive, accurate es-timation of available bandwidth in IEEE 802.11 networks, which can be used by streaming
Playout Buffer and Rate Optimization for Streaming over IEEE 802.11 Wireless Networks
"... Most streaming rate selection and buffer optimization algorithms are developed for wired networks and can perform poorly over wireless networks. Wireless MAC layer behavior, such as rate adaptation, retransmissions, and medium sharing, can significantly degrade the effectiveness of current streaming ..."
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Most streaming rate selection and buffer optimization algorithms are developed for wired networks and can perform poorly over wireless networks. Wireless MAC layer behavior, such as rate adaptation, retransmissions, and medium sharing, can significantly degrade the effectiveness of current streaming algorithms. This article presents the Buffer and Rate Optimization for Streaming (BROS) algorithm to improve streaming performance. BROS uses a bandwidth estimation tool designed specifically for wireless networks and models the relationship between buffer size, streaming data rate, and available bandwidth distribution. BROS optimizes the streaming data rate and initial buffer size, resulting in a high data rate but with few frame losses and buffer underflow events, while still keeping a small initial buffer delay. BROS is implemented in the Emulated Streaming (EmuS) client-server system and evaluated on an IEEE 802.11 wireless testbed with various wireless conditions. The evaluation shows that BROS can effectively optimize the streaming rate and initial buffer size based on wireless network bandwidth conditions, thus achieving better performance than static rate or buffer selection and jitter removal buffers.

