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A Clustering Algorithm for Radiosity in Complex Environments
, 1994
"... 1 Introduction Recent trends in realistic image synthesis have been towards a sepa-ration of the rendering process into two or more stages[10, 2, 9]. One of these stages solves for the global energy equilibrium throughoutthe environment. This process can be very expensive and its complexity grows ra ..."
Abstract
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Cited by 126 (3 self)
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1 Introduction Recent trends in realistic image synthesis have been towards a sepa-ration of the rendering process into two or more stages[10, 2, 9]. One of these stages solves for the global energy equilibrium throughoutthe environment. This process can be very expensive and its complexity grows rapidly with the number of objects in the environment.These computational demands generally limit the level of detail of environments that can be simulated. Furthermore, a solution to thisproblem must be computed before anything useful can be displayed.

