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494
Learning realistic human actions from movies
- IN: CVPR.
, 2008
"... The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribut ..."
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Cited by 738 (48 self)
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The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multichannel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8 % accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.
A biologically inspired system for action recognition
- In ICCV
, 2007
"... We present a biologically-motivated system for the recognition of actions from video sequences. The approach builds on recent work on object recognition based on hierarchical feedforward architectures [25, 16, 20] and extends a neurobiological model of motion processing in the visual cortex [10]. Th ..."
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Cited by 238 (15 self)
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We present a biologically-motivated system for the recognition of actions from video sequences. The approach builds on recent work on object recognition based on hierarchical feedforward architectures [25, 16, 20] and extends a neurobiological model of motion processing in the visual cortex [10]. The system consists of a hierarchy of spatio-temporal feature detectors of increasing complexity: an input sequence is first analyzed by an array of motiondirection sensitive units which, through a hierarchy of processing stages, lead to position-invariant spatio-temporal feature detectors. We experiment with different types of motion-direction sensitive units as well as different system architectures. As in [16], we find that sparse features in intermediate stages outperform dense ones and that using a simple feature selection approach leads to an efficient system that performs better with far fewer features. We test the approach on different publicly available action datasets, in all cases achieving the highest results reported to date. 1.
A spatio-temporal descriptor based on 3d-gradients
- In BMVC’08
"... In this work, we present a novel local descriptor for video sequences. The proposed descriptor is based on histograms of oriented 3D spatio-temporal gradients. Our contribution is four-fold. (i) To compute 3D gradients for arbitrary scales, we develop a memory-efficient algorithm based on integral v ..."
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Cited by 234 (6 self)
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In this work, we present a novel local descriptor for video sequences. The proposed descriptor is based on histograms of oriented 3D spatio-temporal gradients. Our contribution is four-fold. (i) To compute 3D gradients for arbitrary scales, we develop a memory-efficient algorithm based on integral videos. (ii) We propose a generic 3D orientation quantization which is based on regular polyhedrons. (iii) We perform an in-depth evaluation of all descriptor parameters and optimize them for action recognition. (iv) We apply our descriptor to various action datasets (KTH, Weizmann, Hollywood) and show that we outperform the state-of-the-art. 1
Machine recognition of human activities: A survey
, 2008
"... The past decade has witnessed a rapid proliferation of video cameras in all walks of life and has resulted in a tremendous explosion of video content. Several applications such as content-based video annotation and retrieval, highlight extraction and video summarization require recognition of the a ..."
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Cited by 218 (0 self)
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The past decade has witnessed a rapid proliferation of video cameras in all walks of life and has resulted in a tremendous explosion of video content. Several applications such as content-based video annotation and retrieval, highlight extraction and video summarization require recognition of the activities occurring in the video. The analysis of human activities in videos is an area with increasingly important consequences from security and surveillance to entertainment and personal archiving. Several challenges at various levels of processing—robustness against errors in low-level processing, view and rate-invariant representations at midlevel processing and semantic representation of human activities at higher level processing—make this problem hard to solve. In this review paper, we present a comprehensive survey of efforts in the past couple of decades to address the problems of representation, recognition, and learning of human activities from video and related applications. We discuss the problem at two major levels of complexity: 1) “actions ” and 2) “activities. ” “Actions ” are characterized by simple motion patterns typically executed by a single human. “Activities ” are more complex and involve coordinated actions among a small number of humans. We will discuss several approaches and classify them according to their ability to handle varying degrees of complexity as interpreted above. We begin with a discussion of approaches to model the simplest of action classes known as atomic or primitive actions that do not require sophisticated dynamical modeling. Then, methods to model actions with more complex dynamics are discussed. The discussion then leads naturally to methods for higher level representation of complex activities.
Human Activity Analysis: A Review
- TO APPEAR. ACM COMPUTING SURVEYS.
"... Human activity recognition is an important area of computer vision research. Its applications include surveillance systems, patient monitoring systems, and a variety of systems that involve interactions between persons and electronic devices such as human-computer interfaces. Most of these applicati ..."
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Cited by 214 (6 self)
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Human activity recognition is an important area of computer vision research. Its applications include surveillance systems, patient monitoring systems, and a variety of systems that involve interactions between persons and electronic devices such as human-computer interfaces. Most of these applications require an automated recognition of high-level activities, composed of multiple simple (or atomic) actions of persons. This paper provides a detailed overview of various state-of-the-art research papers on human activity recognition. We discuss both the methodologies developed for simple human actions and those for high-level activities. An approach-based taxonomy is chosen, comparing the advantages and limitations of each approach. Recognition methodologies for an analysis of simple actions of a single person are first presented in the paper. Space-time volume approaches and sequential approaches that represent and recognize activities directly from input images are discussed. Next, hierarchical recognition methodologies for high-level activities are presented and compared. Statistical approaches, syntactic approaches, and description-based approaches for hierarchical recognition are discussed in the paper. In addition, we further discuss the papers on the recognition of human-object interactions and group activities. Public datasets designed for the evaluation of the recognition methodologies are illustrated in our paper as well, comparing the methodologies’ performances. This review will provide the impetus for future research in more productive areas.
Gool, L.: An efficient dense and scale-invariant spatiotemporal interest point detector
, 2008
"... Abstract. Over the years, several spatio-temporal interest point detectors have been proposed. While some detectors can only extract a sparse set of scale-invariant features, others allow for the detection of a larger amount of features at user-defined scales. This paper presents for the first time ..."
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Cited by 168 (3 self)
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Abstract. Over the years, several spatio-temporal interest point detectors have been proposed. While some detectors can only extract a sparse set of scale-invariant features, others allow for the detection of a larger amount of features at user-defined scales. This paper presents for the first time spatio-temporal interest points that are at the same time scale-invariant (both spatially and temporally) and densely cover the video content. Moreover, as opposed to earlier work, the fea-tures can be computed efficiently. Applying scale-space theory, we show that this can be achieved by using the determinant of the Hessian as the saliency measure. Computations are speeded-up further through the use of approximative box-filter operations on an integral video structure. A quantitative evaluation and experi-mental results on action recognition show the strengths of the proposed detector in terms of repeatability, accuracy and speed, in comparison with previously pro-posed detectors. 1
Action snippets: How many frames does human action recognition require
- In CVPR
, 2008
"... Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign it a single action label, or use relatively large lookahead to classify each frame. Contrary to these strategies, human v ..."
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Cited by 156 (2 self)
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Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign it a single action label, or use relatively large lookahead to classify each frame. Contrary to these strategies, human vision proves that simple actions can be recognised almost instantaneously. In this paper, we present a system for action recognition from very short sequences (“snippets”) of 1–10 frames, and systematically evaluate it on standard data sets. It turns out that even local shape and optic flow for a single frame are enough to achieve ≈ 90% correct recognitions, and snippets of 5-7 frames (0.3-0.5 seconds of video) are enough to achieve a performance similar to the one obtainable with the entire video sequence. 1.
Learning human action via information maximization, CVPR
, 2008
"... In this paper, we present a novel approach for automatically learning a compact and yet discriminative appearance-based human action model. A video sequence is represented by a bag of spatiotemporal features called video-words by quantizing the extracted 3D interest points (cuboids) from the videos. ..."
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Cited by 152 (13 self)
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In this paper, we present a novel approach for automatically learning a compact and yet discriminative appearance-based human action model. A video sequence is represented by a bag of spatiotemporal features called video-words by quantizing the extracted 3D interest points (cuboids) from the videos. Our proposed approach is able to automatically discover the optimal number of videoword clusters by utilizing Maximization of Mutual Information(MMI). Unlike the k-means algorithm, which is typically used to cluster spatiotemporal cuboids into video words based on their appearance similarity, MMI clustering further groups the video-words, which are highly correlated to some group of actions. To capture the structural information of the learnt optimal video-word clusters, we explore the correlation of the compact video-word clusters. We use the modified correlgoram, which is not only translation and rotation invariant, but also somewhat scale invariant. We extensively test our proposed approach on two publicly available challenging datasets: the KTH dataset and IXMAS multiview dataset. To the best of our knowledge, we are the first to try the bag of video-words related approach on the multiview dataset. We have obtained very impressive results on both datasets. 1.
Space-time behavior based correlation . . .
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
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Learning a hierarchy of discriminative space-time neighborhood features for human action recognition
- In IEEE Conference on Computer Vision and Pattern Recognition (CVPR
, 2010
"... Recent work shows how to use local spatio-temporal features to learn models of realistic human actions from video. However, existing methods typically rely on a predefined spatial binning of the local descriptors to impose spatial information beyond a pure “bag-of-words ” model, and thus may fail to ..."
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Cited by 144 (0 self)
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Recent work shows how to use local spatio-temporal features to learn models of realistic human actions from video. However, existing methods typically rely on a predefined spatial binning of the local descriptors to impose spatial information beyond a pure “bag-of-words ” model, and thus may fail to capture the most informative space-time relationships. We propose to learn the shapes of space-time feature neighborhoods that are most discriminative for a given action category. Given a set of training videos, our method first extracts local motion and appearance features, quantizes them to a visual vocabulary, and then forms candidate neighborhoods consisting of the words associated with nearby points and their orientation with respect to the central interest point. Rather than dictate a particular scaling of the spatial and temporal dimensions to determine which points are near, we show how to learn the class-specific distance functions that form the most informative configurations. Descriptors for these variable-sized neighborhoods are then recursively mapped to higher-level vocabularies, producing a hierarchy of space-time configurations at successively broader scales. Our approach yields state-of-theart performance on the UCF Sports and KTH datasets. 1.