Results 1 -
3 of
3
Perceptual metrics for static and dynamic triangle meshes
- EUROGRAPHICS
, 2012
"... Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as poss ..."
Abstract
-
Cited by 9 (3 self)
- Add to MetaCart
Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and therefore the perceptibility of the introduced appearance change by a human observer should be the criterion that is taken into account when designing and configuring the processing algorithms. In this review, we discuss the existing comparison metrics for static and dynamic (animated) triangle meshes. We describe the concepts used in perception-oriented metrics used for 2D image comparison, and we show how these concepts are employed in existing 3D mesh metrics. We describe the character of subjective data used for evaluation of mesh metrics and provide comparison results identifying the advantages and drawbacks of each method. Finally, we also discuss employing the perception-correlated metrics in perception-oriented mesh processing algorithms.
EUROGRAPHICS 2014 / S. Lefebvre and M. Spagnuolo STAR – State of The Art Report A Survey of Color Mapping and its Applications
"... Color mapping or color transfer methods aim to recolor a given image or video by deriving a mapping between that image and another image serving as a reference. This class of methods has received considerable attention in recent years, both in academic literature and in industrial applications. Meth ..."
Abstract
- Add to MetaCart
Color mapping or color transfer methods aim to recolor a given image or video by deriving a mapping between that image and another image serving as a reference. This class of methods has received considerable attention in recent years, both in academic literature and in industrial applications. Methods for recoloring images have often appeared under the labels of color correction, color transfer or color balancing, to name a few, but their goal is always the same: mapping the colors of one image to another. In this report, we present a comprehensive overview of these methods and offer a classification of current solutions depending not only on their algorithmic formulation but also their range of applications. We discuss the relative merit of each class of techniques through examples and show how color mapping solutions can and have been applied to a diverse range of problems.
Quality Assessment in Computer Graphics
"... In this chapter, we review the existing works regarding visual quality as-sessment in computer graphics. This broad area of research includes many sub-domains which make intensive use of quality assessment and/or artefact visibility evaluation: geometry processing, rendering, HDR imaging, tone map ..."
Abstract
- Add to MetaCart
(Show Context)
In this chapter, we review the existing works regarding visual quality as-sessment in computer graphics. This broad area of research includes many sub-domains which make intensive use of quality assessment and/or artefact visibility evaluation: geometry processing, rendering, HDR imaging, tone mapping and stereo vision. For each of these sub-domains, we present the existing objective quality met-rics, the subjective quality experiments as well as an evaluation and comparison of their performance. We broadly classify these existing works into image-based (i.e. evaluating artefacts introduced in 2D rendered images and videos) and model-based approaches (i.e. artefacts introduced on the 3D models themselves). Finally, the last part presents the emerging trends and main future directions.