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61
Face Transfer with Multilinear Models
- TO APPEAR IN SIGGRAPH 2005
, 2005
"... Face Transfer is a method for mapping videorecorded performances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or film footage. These parameters are then used to generate ..."
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Cited by 64 (1 self)
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Face Transfer is a method for mapping videorecorded performances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or film footage. These parameters are then used to generate and drive a detailed 3D textured face mesh for a target identity, which can be seamlessly rendered back into target footage. The underlying face model automatically adjusts for how the target performs facial expressions and visemes. The performance data can be easily edited to change the visemes, expressions, pose, or even the identity of the target—the attributes are separably controllable. This supports
Inter-surface mapping
- ACM TRANSACTIONS ON GRAPHICS
, 2004
"... We consider the problem of creating a map between two arbitrary triangle meshes. Whereas previous approaches compose parametrizations over a simpler intermediate domain, we directly create and optimize a continuous map between the meshes. Map distortion is measured with a new symmetric metric, and ..."
Abstract
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Cited by 53 (4 self)
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We consider the problem of creating a map between two arbitrary triangle meshes. Whereas previous approaches compose parametrizations over a simpler intermediate domain, we directly create and optimize a continuous map between the meshes. Map distortion is measured with a new symmetric metric, and is minimized during interleaved coarse-to-fine refinement of both meshes. By explicitly favoring low inter-surface distortion, we obtain maps that naturally align corresponding shape elements. Typically, the user need only specify a handful of feature correspondences for initial registration, and even these constraints can be removed during optimization. Our method robustly satisfies hard constraints if desired. Inter-surface mapping is shown using geometric and attribute morphs. Our general framework can also be applied to parametrize surfaces onto simplicial domains, such as coarse meshes (for semi-regular remeshing), and octahedron and toroidal domains (for geometry image remeshing). In these settings, we obtain better parametrizations than with previous specialized techniques, thanks to our fine-grain optimization.
Geometric modeling in shape space
- In Proc. SIGGRAPH
, 2007
"... Figure 1: Geodesic interpolation and extrapolation. The blue input poses of the elephant are geodesically interpolated in an as-isometricas-possible fashion (shown in green), and the resulting path is geodesically continued (shown in purple) to naturally extend the sequence. No semantic information, ..."
Abstract
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Cited by 28 (3 self)
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Figure 1: Geodesic interpolation and extrapolation. The blue input poses of the elephant are geodesically interpolated in an as-isometricas-possible fashion (shown in green), and the resulting path is geodesically continued (shown in purple) to naturally extend the sequence. No semantic information, segmentation, or knowledge of articulated components is used. We present a novel framework to treat shapes in the setting of Riemannian geometry. Shapes – triangular meshes or more generally straight line graphs in Euclidean space – are treated as points in a shape space. We introduce useful Riemannian metrics in this space to aid the user in design and modeling tasks, especially to explore the space of (approximately) isometric deformations of a given shape. Much of the work relies on an efficient algorithm to compute geodesics in shape spaces; to this end, we present a multiresolution framework to solve the interpolation problem – which amounts to solving a boundary value problem – as well as the extrapolation problem – an initial value problem – in shape space. Based on these two operations, several classical concepts like parallel transport and the exponential map can be used in shape space to solve various geometric modeling and geometry processing tasks. Applications include shape morphing, shape deformation, deformation transfer, and intuitive shape exploration.
Mesh parameterization methods and their applications
- FOUNDATIONS AND TRENDSÂŐ IN COMPUTER GRAPHICS AND VISION
, 2006
"... We present a survey of recent methods for creating piecewise linear mappings between triangulations in 3D and simpler domains such as planar regions, simplicial complexes, and spheres. We also discuss emerging tools such as global parameterization, inter-surface mapping, and parameterization with co ..."
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Cited by 23 (0 self)
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We present a survey of recent methods for creating piecewise linear mappings between triangulations in 3D and simpler domains such as planar regions, simplicial complexes, and spheres. We also discuss emerging tools such as global parameterization, inter-surface mapping, and parameterization with constraints. We start by describing the wide range of applications where parameterization tools have been used in recent years. We then briefly review the pertinent mathematical background and terminology, before proceeding to survey the existing parameterization techniques. Our survey summarizes the main ideas of each technique and discusses its main properties, comparing it to other methods available. Thus it aims to provide guidance to researchers and developers when assessing the suitability of different methods for various applications. This survey focuses on the practical aspects of the methods available, such as time complexity and robustness and shows multiple examples of parameterizations generated using different methods, allowing the reader to visually evaluate and compare the results.
A spectral approach to shape-based retrieval of articulated 3D models
- CAD
, 2007
"... We present an approach to robust shape retrieval from databases containing articulated 3D models. Each shape is represented by the eigenvectors of an appropriately defined affinity matrix, forming a spectral embedding which achieves normalization against rigid-body transformations, uniform scaling, ..."
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Cited by 20 (1 self)
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We present an approach to robust shape retrieval from databases containing articulated 3D models. Each shape is represented by the eigenvectors of an appropriately defined affinity matrix, forming a spectral embedding which achieves normalization against rigid-body transformations, uniform scaling, and shape articulation (bending). Retrieval is performed in the spectral domain using global shape descriptors. On the McGill database of articulated 3D shapes, the spectral approach leads to absolute improvement in retrieval performance for both the spherical harmonic and the light field shape descriptors. The best retrieval results are obtained using a simple and novel eigenvalue-based descriptor we propose.
Mesh Parameterization: Theory and Practice
- SIGGRAPH ASIA 2008 COURSE NOTES
, 2008
"... Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical foundations, describes recent methods for parameterizing meshes over various domains, discusses emerging tools ..."
Abstract
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Cited by 20 (1 self)
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Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical foundations, describes recent methods for parameterizing meshes over various domains, discusses emerging tools like global parameterization and inter-surface mapping, and demonstrates a variety of parameterization applications.
Markerless garment capture
- In SIGGRAPH ’08: ACM SIGGRAPH 2008 papers
, 2008
"... Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the ..."
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Cited by 18 (3 self)
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Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establish temporally coherent correspondences between points on the garment’s surface at different times. Unfortunately, this approach is tedious and prevents the capture of off-the-shelf clothing made from interesting fabrics. In this paper, we describe a marker-free approach to capturing garment motion that avoids these downsides. We establish temporally coherent parameterizations between incomplete geometries that we extract at each timestep with a multiview stereo algorithm. We then fill holes in the geometry using a template. This approach, for the first time, allows us to capture the geometry and motion of unpatterned, off-the-shelf garments made from a range of different fabrics.
Non-Rigid Spectral Correspondence of Triangle Meshes
, 2006
"... We present an algorithm for finding a meaningful vertex-to-vertex correspondence between two triangle meshes, which is designed to handle general non-rigid transformations. Our algorithm operates on embeddings of the two shapes in the spectral domain so as to normalize them with respect to uniform s ..."
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Cited by 16 (8 self)
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We present an algorithm for finding a meaningful vertex-to-vertex correspondence between two triangle meshes, which is designed to handle general non-rigid transformations. Our algorithm operates on embeddings of the two shapes in the spectral domain so as to normalize them with respect to uniform scaling and rigid-body transformation. Invariance to shape bending is achieved by relying on approximate geodesic point proximities on a mesh to capture its shape. To deal with moderate stretching, we first raise the issue of “eigenmode switching ” and discuss heuristics to bring the eigenmodes to alignment. For additional non-rigid discrepancies in the spectral embeddings, we propose to use non-rigid alignment via thin-plate splines. This is combined with a refinement step based on geodesic proximities to improve dense correspondence. We show empirically that our algorithm outperforms previous spectral methods, as well as schemes that compute correspondence in the spatial domain via non-rigid iterative closest points or the use of local shape descriptors, e.g., 3D shape context. Finally, to speed up our algorithm, we examine the effect of using subsampling and Nyström method.
Consistent Segmentation of 3D Models
- Computers 01/04/2010 81 K3D D1.4.1 & Graphics, IEEE SMI 2009 proceedings, (33)3
, 2009
"... This paper proposes a method to segment a set of models consistently. The method simultaneously segments models and creates correspondences between segments. First, a graph is constructed whose nodes represent the faces of every mesh, and whose edges connect adjacent faces within a mesh and correspo ..."
Abstract
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Cited by 14 (1 self)
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This paper proposes a method to segment a set of models consistently. The method simultaneously segments models and creates correspondences between segments. First, a graph is constructed whose nodes represent the faces of every mesh, and whose edges connect adjacent faces within a mesh and corresponding faces in different meshes. Second, a consistent segmentation is created by clustering this graph, allowing for outlier segments that are not present in every mesh. The method is demonstrated for several classes of objects and used for two applications: symmetric segmentation and segmentation transfer. Key words: Mesh segmentation, Mesh analysis 1.

