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178
A Signal-Processing Framework for Inverse Rendering
- In SIGGRAPH 01
, 2001
"... Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs. One of the best ways of obtaining high-quality data is through measurements of scene attributes from real photographs by inverse rendering. However, inverse rendering methods have been largely limit ..."
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Cited by 148 (17 self)
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Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs. One of the best ways of obtaining high-quality data is through measurements of scene attributes from real photographs by inverse rendering. However, inverse rendering methods have been largely limited to settings with highly controlled lighting. One of the reasons for this is the lack of a coherent mathematical framework for inverse rendering under general illumination conditions. Our main contribution is the introduction of a signal-processing framework which describes the reflected light field as a convolution of the lighting and BRDF, and expresses it mathematically as a product of spherical harmonic coefficients of the BRDF and the lighting. Inverse rendering can then be viewed as deconvolution. We apply this theory to a variety of problems in inverse rendering, explaining a number of previous empirical results. We will show why certain problems are ill-posed or numerically ill-conditioned, and why other problems are more amenable to solution. The theory developed here also leads to new practical representations and algorithms. For instance, we present a method to factor the lighting and BRDF from a small number of views, i.e. to estimate both simultaneously when neither is known.
Robust face recognition via sparse representation,” (preprint
- IEEE Trans. Pattern Analysis and Machine Intelligence
"... Abstract — We consider the problem of automatically recognizing human faces from frontal views with varying expression and illumination, as well as occlusion and disguise. We cast the recognition problem as one of classifying among multiple linear regression models, and argue that new theory from sp ..."
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Cited by 145 (18 self)
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Abstract — We consider the problem of automatically recognizing human faces from frontal views with varying expression and illumination, as well as occlusion and disguise. We cast the recognition problem as one of classifying among multiple linear regression models, and argue that new theory from sparse signal representation offers the key to addressing this problem. Based on a sparse representation computed by ℓ 1-minimization, we propose a general classification algorithm for (image-based) object recognition. This new framework provides new insights into two crucial issues in face recognition: feature extraction and robustness to occlusion. For feature extraction, we show that if sparsity in the recognition problem is properly harnessed, the choice of features is no longer critical. What is critical, however, is whether the number of features is sufficiently large and whether the sparse representation is correctly computed. Unconventional features such as downsampled images and random projections perform just as well as conventional features such as Eigenfaces and Laplacianfaces, as long as the dimension of the feature space surpasses certain threshold, predicted by the theory of sparse representation. This framework can handle errors due to occlusion and corruption uniformly, by exploiting the fact that these errors are often sparse w.r.t. to the standard (pixel) basis. The theory of sparse representation helps predict how much occlusion the recognition algorithm can handle and how to choose the training images to maximize robustness to occlusion. We conduct extensive experiments on publicly available databases to verify the efficacy of the proposed algorithm, and corroborate the above claims.
An Efficient Representation for Irradiance Environment Maps
, 2001
"... We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute and use only 9 coefficients, corresponding to th ..."
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Cited by 124 (10 self)
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We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute and use only 9 coefficients, corresponding to the lowest-frequency modes of the illumination, in order to achieve average errors of only 1%. In other words, the irradiance is insensitive to high frequencies in the lighting, and is well approximated using only 9 parameters. In fact, we show that the irradiance can be procedurally represented simply as a quadratic polynomial in the cartesian components of the surface normal, and give explicit formulae. These observations lead to a simple and efficient procedural rendering algorithm amenable to hardware implementation, a prefiltering method up to three orders of magnitude faster than previous techniques, and new representations for lighting design and image-based rendering.
On the relationship between radiance and irradiance: determining the illumination from images of a convex Lambertian object
, 2001
"... This paper presents a theoretical analysis of the relationship between incoming radiance and irradiance. Radiance and irradiance are basic optical quantities, and their relationship is of fundamental interest to many fields, including computer vision, radiative transfer, and computer graphics. Physi ..."
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Cited by 88 (10 self)
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This paper presents a theoretical analysis of the relationship between incoming radiance and irradiance. Radiance and irradiance are basic optical quantities, and their relationship is of fundamental interest to many fields, including computer vision, radiative transfer, and computer graphics. Physically, we are interested in analyzing the properties of the light field generated when a homogeneous convex curved Lambertian surface of known geometry reflects a distant illumination field. A Lambertian surface reflects light proportional to the incoming irradiance, so analysis of this physical system is equivalent to a mathematical analysis of the relationship between incoming radiance and irradiance
Frequency space environment map rendering
- ACM Transactions on Graphics (SIGGRAPH
, 2002
"... Figure 1: These images, showing many different lighting conditions and BRDFs, were each rendered at approximately 30 frames per second using our Spherical Harmonic Reflection Map (SHRM) representation. From left to right, a simplified microfacet BRDF, krylon blue (using McCool et al.’s reconstructio ..."
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Cited by 81 (8 self)
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Figure 1: These images, showing many different lighting conditions and BRDFs, were each rendered at approximately 30 frames per second using our Spherical Harmonic Reflection Map (SHRM) representation. From left to right, a simplified microfacet BRDF, krylon blue (using McCool et al.’s reconstruction from measurements at Cornell), orange and velvet (CURET database), and an anisotropic BRDF (based on the Kajiya-Kay model). The environment maps are the Grace Cathedral, St. Peter’s Basilica, the Uffizi gallery, and a Eucalyptus grove, courtesy Paul Debevec. The armadillo model is from Venkat Krishnamurthy. We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is based on spherical frequency space analysis and includes three main contributions. Firstly, we are able to theoretically analyze required sampling rates and resolutions, which have traditionally been determined in an ad-hoc manner. We also introduce a new compact representation, which we call a spherical harmonic reflection map (SHRM), for efficient representation and rendering. Finally, we show how to rapidly prefilter the environment map to compute the SHRM—our frequency domain prefiltering algorithm is generally orders of magnitude faster than previous angular (spatial) domain approaches.
Acquiring linear subspaces for face recognition under variable lighting
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2005
"... Previous work has demonstrated that the image variation of many objects (human faces in particular) under variable lighting can be effectively modeled by low dimensional linear spaces, even when there are multiple light sources and shadowing. Basis images spanning this space are usually obtained in ..."
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Cited by 67 (1 self)
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Previous work has demonstrated that the image variation of many objects (human faces in particular) under variable lighting can be effectively modeled by low dimensional linear spaces, even when there are multiple light sources and shadowing. Basis images spanning this space are usually obtained in one of three ways: A large set of images of the object under different lighting conditions is acquired, and principal component analysis (PCA) is used to estimate a subspace. Alternatively, synthetic images are rendered from a 3D model (perhaps reconstructed from images) under point sources, and again PCA is used to estimate a subspace. Finally, images rendered from a 3D model under diffuse lighting based on spherical harmonics are directly used as basis images. In this paper, we show how to arrange physical lighting so that the acquired images of each object can be directly used as the basis vectors of a low-dimensional linear space, and that this subspace is close to those acquired by the other methods. More specifically, there exist configurations of k point light source directions, with k typically ranging from 5 to 9, such that by taking k images of an object under these single sources, the resulting subspace is an effective representation for recognition under a wide range of lighting conditions. Since the subspace is generated directly from real images, potentially complex and/or brittle intermediate steps such as 3D reconstruction can be completely avoided; nor is it necessary to acquire large numbers of training images or to physically construct complex diffuse (harmonic) light fields. We validate the use of subspaces constructed in this fashion within the context of face recognition.
Photometric Stereo with General, Unknown Lighting
- In IEEE Conference on Computer Vision and Pattern Recognition
, 2001
"... Work on photometric stereo has shown how to recover the shape and reflectance properties of an object using multiple images taken with a fixed viewpoint and variable lighting conditions. This work has primarily relied on the presence of a single point source of light in each image. In this paper we ..."
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Cited by 65 (7 self)
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Work on photometric stereo has shown how to recover the shape and reflectance properties of an object using multiple images taken with a fixed viewpoint and variable lighting conditions. This work has primarily relied on the presence of a single point source of light in each image. In this paper we show how to perform photometric stereo assuming that all lights in a scene are isotropic and distant from the object but otherwise unconstrained. Lighting in each image may be an unknown and arbitrary combination of diffuse, point and extended sources. Our work is based on recent results showing that for Lambertian objects, general lighting conditions can be represented using low order spherical harmonics. Using this representation we can recover shape by performing a simple optimization in a low-dimensional space. We also analyze the shape ambiguities that arise in such a representation. 1.
Analytic PCA Construction for Theoretical Analysis of Lighting Variability in Images of a Lambertian Object
- IEEE Trans. Pattern Analysis and Machine Intelligence
, 2002
"... Lambertian object ..."
Face identification by fitting a 3D morphable model using linear shape and texture error functions
- in European Conference on Computer Vision
, 2002
"... Abstract This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fa ..."
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Cited by 49 (1 self)
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Abstract This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fashion. The shape parameters are computed from a shape error estimated by optical flow and the texture parameters are obtained from a texture error. The algorithm uses linear equations to recover the shape and texture parameters irrespective of pose and lighting conditions of the face image. Identification experiments are reported on more than 5000 images from the publicly available CMU-PIE database which includes faces viewed from 13 different poses and under 22 different illuminations. Extensive identification results are available on our web page for future comparison with novel algorithms. 1
A frequency analysis of light transport
, 2005
"... We present a signal-processing framework for light transport. We study the frequency content of radiance and how it is altered by phenomena such as shading, occlusion, and transport. This extends previous work that considered either spatial or angular dimensions, and it offers a comprehensive treatm ..."
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Cited by 49 (7 self)
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We present a signal-processing framework for light transport. We study the frequency content of radiance and how it is altered by phenomena such as shading, occlusion, and transport. This extends previous work that considered either spatial or angular dimensions, and it offers a comprehensive treatment of both space and angle. We show that occlusion, a multiplication in the primal, amounts in the Fourier domain to a convolution by the spectrum of the blocker. Propagation corresponds to a shear in the space-angle frequency domain, while reflection on curved objects performs a different shear along the angular frequency axis. As shown by previous work, reflection is a convolution in the primal and therefore a multiplication in the Fourier domain. Our work shows how the spatial components of lighting are affected by this angular convolution. Our framework predicts the characteristics of interactions such as caustics and the disappearance of the shadows of small features. Predictions on the frequency content can then be used to control sampling rates for rendering. Other potential applications include precomputed radiance transfer and inverse rendering.

