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Directed diffusion: a scalable and robust communication paradigm for sensor networks.
- In Mobicom ’00: Proceedings of the 6th annual international conference on mobile computing and networking
, 2000
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Comparison of Broadcasting Techniques for Mobile Ad Hoc Networks
- MOBIHOC'02
, 2002
"... Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering its wide use as a building block for other network layer protocols, the MANET community needs to standardize a single meth ..."
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Cited by 519 (4 self)
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Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering its wide use as a building block for other network layer protocols, the MANET community needs to standardize a single methodology that efficiently delivers a packet from one node to all other network nodes. Despite a considerable number of proposed broadcasting schemes, no comprehensive comparative analysis has been previously done. This paper provides such analysis by classifying existing broadcasting schemes into categories and simulating a subset of each category, thus supplying a condensed but comprehensive side by side comparison. The simulations are designed to pinpoint, in each category, specific failures to network conditions that are relevant to MANETs, e.g., bandwidth congestion and dynamic topologies. In addition, protocol extensions using adaptive responses to network conditions are proposed, implemented and analyzed for one broadcasting scheme that performs well in the comparative study.
Spray and Wait: An Efficient Routing Scheme for Intermittently Connected Mobile Networks
, 2001
"... Intermittently connected mobile networks are sparse wireless networks where most of the time there does not exist a complete path from the source to the destination. These networks ..."
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Cited by 503 (10 self)
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Intermittently connected mobile networks are sparse wireless networks where most of the time there does not exist a complete path from the source to the destination. These networks
The dynamic behavior of a data dissemination protocol for network programming at scale
- In Proceedings of the Second International Conferences on Embedded Network Sensor Systems (SenSys
"... To support network programming, we present Deluge, a reliable data dissemination protocol for propagating large data objects from one or more source nodes to many other nodes over a multihop, wireless sensor network. Deluge builds from prior work in density-aware, epidemic maintenance protocols. Usi ..."
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Cited by 492 (24 self)
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To support network programming, we present Deluge, a reliable data dissemination protocol for propagating large data objects from one or more source nodes to many other nodes over a multihop, wireless sensor network. Deluge builds from prior work in density-aware, epidemic maintenance protocols. Using both a real-world deployment and simulation, we show that Deluge can reliably disseminate data to all nodes and characterize its overall performance. On Mica2dot nodes, Deluge can push nearly 90 bytes/second, oneninth the maximum transmission rate of the radio supported under TinyOS. Control messages are limited to 18 % of all transmissions. At scale, the protocol exposes interesting propagation dynamics only hinted at by previous dissemination work. A simple model is also derived which describes the limits of data propagation in wireless networks. Finally, we argue that the rates obtained for dissemination are inherently lower than that for single path propagation. It appears very hard to significantly improve upon the rate obtained by Deluge and we identify establishing a tight lower bound as an open problem.
Gossip-based ad hoc routing
, 2002
"... Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some probability, to reduce the overhead of the routing protocols. G ..."
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Cited by 379 (4 self)
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Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some probability, to reduce the overhead of the routing protocols. Gossiping exhibits bimodal behavior in sufficiently large networks: in some executions, the gossip dies out quickly and hardly any node gets the message; in the remaining executions, a substantial fraction of the nodes gets the message. The fraction of execution s in which most nodes get the message depends on the gossiping probability a nd the topology of the network. In the networks we have considered, using gossiping probability between 0.6 and 0.8 suffices to ensure that almost every node gets the message in almost every execution. For large networks, this simple gossiping protocol uses up to 35 % fewer messages than flooding, with improved performance. Gossiping can also be combined with various optimizations of flooding to yield further benefits. Simulations show that adding gossiping to AODV results in significant performance improvement, even in networks as small as 150 nodes. We expect that the improvement should be even more significant in larger networks.
Trickle: A Self-Regulating Algorithm for Code Propagation and Maintenance in Wireless Sensor Networks
- In Proceedings of the First USENIX/ACM Symposium on Networked Systems Design and Implementation (NSDI
, 2004
"... We present Trickle, an algorithm for propagating and maintaining code updates in wireless sensor networks. Borrowing techniques from the epidemic/gossip, scalable multicast, and wireless broadcast literature, Trickle uses a "polite gossip" policy, where motes periodically broadcast a code ..."
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Cited by 376 (9 self)
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We present Trickle, an algorithm for propagating and maintaining code updates in wireless sensor networks. Borrowing techniques from the epidemic/gossip, scalable multicast, and wireless broadcast literature, Trickle uses a "polite gossip" policy, where motes periodically broadcast a code summary to local neighbors but stay quiet if they have recently heard a summary identical to theirs. When a mote hears an older summary than its own, it broadcasts an update. Instead of flooding a network with packets, the algorithm controls the send rate so each mote hears a small trickle of packets, just enough to stay up to date. We show that with this simple mechanism, Trickle can scale to thousand-fold changes in network density, propagate new code in the order of seconds, and impose a maintenance cost on the order of a few sends an hour.
On-demand Multipath Distance Vector Routing in Ad Hoc Networks
- in Proceedings of IEEE International Conference on Network Protocols (ICNP
, 2001
"... We develop an on-demand, multipath distance vector protocol for mobile ad hoc networks. Specifically, we propose multipath extensions to a well-studied single path routing protocol known as Ad hoc On-demand Distance Vector (AODV). The resulting protocol is referred to as Ad hoc Ondemand Multipath Di ..."
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Cited by 360 (3 self)
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We develop an on-demand, multipath distance vector protocol for mobile ad hoc networks. Specifically, we propose multipath extensions to a well-studied single path routing protocol known as Ad hoc On-demand Distance Vector (AODV). The resulting protocol is referred to as Ad hoc Ondemand Multipath Distance Vector (AOMDV). The protocol computes multiple loop-free and link-disjoint paths. Loopfreedom is guaranteed by using a notion of "advertised hopcount." Link-disjointness of multiple paths is achieved by using a particular property of flooding. Performance comparison of AOMDV with AODV using ns-2 simulations shows that AOMDV is able to achieve a remarkable improvement in the end-to-end delay --- often more than a factor of two, and is also able to reduce routing overheads by about 20%. 1
SPEED: A Stateless Protocol for Real-Time Communication In Sensor Networks
, 2003
"... In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real-time unicast, real-time area-multicast and real-time area-anycast. SPEED is specifically tailored to be a stateless, loc ..."
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Cited by 338 (32 self)
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In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real-time unicast, real-time area-multicast and real-time area-anycast. SPEED is specifically tailored to be a stateless, localized algorithm with minimal control overhead End-to-end soft real-time communication is achieved by maintaining a desired delivery speed across the sensor network through a novel combination of feedback control and non-deterministic geographic forwarding. SPEED is a highly efficient and scalable protocol for sensor networks where the resources of each node are scarce. Theoretical analysis, simulation experiments and a real implementation on Berkeley motes are provided to validate our claims.
Efficient routing in intermittently connected mobile networks: The multiple-copy case
, 2008
"... Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are many real networks that follow this model, for example, wildlife tracking sensor networks, military networks, vehicular ad hoc net ..."
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Cited by 303 (18 self)
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Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are many real networks that follow this model, for example, wildlife tracking sensor networks, military networks, vehicular ad hoc networks, etc. In this context, conventional routing schemes fail, because they try to establish complete end-to-end paths, before any data is sent. To deal with such networks researchers have suggested to use flooding-based routing schemes. While flooding-based schemes have a high probability of delivery, they waste a lot of energy and suffer from severe contention which can significantly degrade their performance. Furthermore, proposed efforts to reduce the overhead of flooding-based schemes have often been plagued by large delays. With this in mind, we introduce a new family of routing schemes that “spray ” a few message copies into the network, and then route each copy independently towards the destination. We show that, if carefully designed, spray routing not only performs significantly fewer transmissions per message, but also has lower average delivery delays than existing schemes; furthermore, it is highly scalable and retains good performance under a large range of scenarios. Finally, we use our theoretical framework proposed in our 2004 paper to analyze the performance of spray routing. We also use this theory to show how to choose the number of copies to be sprayed and how to optimally distribute these copies to relays.