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33
A theory for multiresolution signal decomposition: the wavelet representation
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1989
"... Abstract-Multiresolution representations are very effective for ana-lyzing the information content of images. We study the properties of the operator which approximates a signal at a given resolution. We show that the difference of information between the approximation of a signal at the resolutions ..."
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Cited by 1886 (10 self)
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Abstract-Multiresolution representations are very effective for ana-lyzing the information content of images. We study the properties of the operator which approximates a signal at a given resolution. We show that the difference of information between the approximation of a signal at the resolutions 2 ’ + ’ and 2jcan be extracted by decomposing this signal on a wavelet orthonormal basis of L*(R”). In LL(R), a wavelet orthonormal basis is a family of functions ( @ w (2’ ~-n)),,,“jEZt, which is built by dilating and translating a unique function t+r (xl. This decomposition defines an orthogonal multiresolution rep-resentation called a wavelet representation. It is computed with a py-ramidal algorithm based on convolutions with quadrature mirror lil-ters. For images, the wavelet representation differentiates several spatial orientations. We study the application of this representation to data compression in image coding, texture discrimination and fractal analysis. Index Terms-Coding, fractals, multiresolution pyramids, quadra-ture mirror filters, texture discrimination, wavelet transform.
Preattentive texture discrimination with early vision mechanisms
- Journal of the Optical Society of America A
, 1990
"... mechanisms ..."
Texture classification by wavelet packet signatures
- IEEE Transaction PAMI
, 1993
"... This paper introduces a new approach tocharacterize textures at multiple scales. The performance of wavelet packet spaces are measured in terms of sensitivity and selectivity for the classi cation of twenty- ve natural textures. Both energy and entropy metrics were computed for each wavelet packet a ..."
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Cited by 128 (3 self)
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This paper introduces a new approach tocharacterize textures at multiple scales. The performance of wavelet packet spaces are measured in terms of sensitivity and selectivity for the classi cation of twenty- ve natural textures. Both energy and entropy metrics were computed for each wavelet packet and incorporated into distinct scale space representations, where each wavelet packet (channel) re ected a speci c scale and orientation sensitivity. Wavelet packet representations for twenty- ve natural textures were classi ed without error by a simple two-layer network classi er. An analyzing function of large regularity (D 20) was shown to be slightly more e cient inrepresentation and discrimination than a similar function with fewer vanishing moments (D6). In addition, energy representations computed from the standard wavelet decomposition alone (17 features) provided classi cation without error for the twenty- ve textures included in our study. The reliability exhibited by texture signatures based on wavelet packets analysis suggest that the multiresolution properties of such transforms are bene cial for accomplishing segmentation, classication and subtle discrimination of texture. Index Terms{Feature extraction, texture analysis, texture classi cation, wavelet transform, wavelet packet, neural networks.
A Multiscale Algorithm For Image Segmentation By Variational Method.
, 1994
"... . Most segmentation algorithms are composed of several procedures: split and merge, small region elimination, boundary smoothing, : : : , each depending on several parameters. The introduction of an energy to minimize leads to a drastic reduction of these parameters. We prove that the most simple se ..."
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Cited by 58 (0 self)
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. Most segmentation algorithms are composed of several procedures: split and merge, small region elimination, boundary smoothing, : : : , each depending on several parameters. The introduction of an energy to minimize leads to a drastic reduction of these parameters. We prove that the most simple segmentation tool, the "region merging" algorithm, made according to the simplest energy, is enough to compute a local energy minimum belonging to a compact class and to achieve the job of most of the tools mentioned above. We explain why "merging" in a variational framework leads to a fast multiscale, multichannel algorithm, with a pyramidal structure. The obtained algorithm is O(n ln n), where n is the number of pixels of the picture. We apply this fast algorithm to make grey level and texture segmentation and we show experimental results. Key words. variational methods, nonnumerical algorithm, image processing, texture discrimination AMS(MOS) subject classifications. 68Q20,68U10, 1. Int...
Quad-tree segmentation for texture-based image query
- In Proceedings of ACM Multimedia 94
, 1994
"... In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, texture features are extracted from spatial blocks at a hierarchy of scales in each image. The quad-tree is grown by iterative ..."
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Cited by 46 (7 self)
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In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, texture features are extracted from spatial blocks at a hierarchy of scales in each image. The quad-tree is grown by iteratively testing conditions for splitting parent blocks based on texture content of children blocks. While this approach does not achieve smooth identification of texture region borders, homogeneous blocks of texture are extracted which can be used in a database index. Furthermore, this technique performs the segmentation directly using image spatial-frequency data. In the segmentation reported here, texture features are extracted from the wavelet representation of the image. This method however, can use other subband decompositions including Discrete Cosine Transform (DCT), which has been adopted by the JPEG standard for image coding. This makes our segmentation method extremely applicable to databases containing compressed image data. We show application of the texture segmentation towards providing a new method for searching for images in large image databases using “Query-by-texture.” 1.
Automated Binary Texture Feature Sets For Image Retrieval
- In Proc ICASSP-96
, 1996
"... Digital image and video libraries require new algorithms for the automated extraction and indexing of salient image features. Texture features provide one important cue for the visual perception and discrimination of image content. In this paper we propose a new approach for automated content extrac ..."
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Cited by 42 (2 self)
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Digital image and video libraries require new algorithms for the automated extraction and indexing of salient image features. Texture features provide one important cue for the visual perception and discrimination of image content. In this paper we propose a new approach for automated content extraction that allows for efficient database searching using texture features. The algorithm automatically extracts texture regions from image spatial-frequency data which are represented by binary texture feature vectors. We demonstrate that the binary texture features provide excellent performance in image query response time while providing highly effective texture discriminability, accuracy in spatial localization and capability for extraction from compressed data representations. We present the binary texture feature extraction and indexing technique and examine searching by texture on a database of 500 images. 1. INTRODUCTION In this paper we propose and evaluate an algorithm for the autom...
Texture Segmentation Using Voronoi Polygons
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1989
"... Texture segmentation is one of the early steps towards identifying surfaces and objects in an image. Textures considered here are de#ned in terms of primitives called tokens. In this paper wehave developed a texture segmentation algorithm based on the Voronoi tessellation. The algorithm #rst builds ..."
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Cited by 36 (2 self)
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Texture segmentation is one of the early steps towards identifying surfaces and objects in an image. Textures considered here are de#ned in terms of primitives called tokens. In this paper wehave developed a texture segmentation algorithm based on the Voronoi tessellation. The algorithm #rst builds the Voronoi tessellation of the tokens that make up the textured image. It then computes a feature vector for eachVoronoi polygon. These feature vectors are used in a probabilistic relaxation labeling on the tokens, to identify the interior and the border regions of the textures. The algorithm has successfully segmented binary images containing textures whose primitives have identical second-order statistics and anumber of gray level texture images. 1 INTRODUCTION The natural world abounds with textured surfaces. Any realistic vision system that is expected to work successfully, therefore, must be able to handle such input. The process of identifying regions with similar texture and separati...
Perceptually Modulated Level of Detail for Virtual Environments
, 1997
"... This thesis presents a generic and principled solution for optimising the visual complexity of any arbitrary computer-generated virtual environment (VE). This is performed with the ultimate goal of reducing the inherent latencies of current virtual reality (VR) technology. Effectively, we wish to re ..."
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Cited by 31 (2 self)
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This thesis presents a generic and principled solution for optimising the visual complexity of any arbitrary computer-generated virtual environment (VE). This is performed with the ultimate goal of reducing the inherent latencies of current virtual reality (VR) technology. Effectively, we wish to remove extraneous detail from an environment which the user cannot perceive, and thus modulate the graphical complexity of a VE with little or no perceptual artifacts. The work proceeds by investigating contemporary models and theories of visual perception and then applying these to the field of real-time computer graphics. Subsequently, a technique is devised to assess the perceptual content of a computer-generated image in terms of spatial frequency (c/deg), and a model of contrast sensitivity is formulated to describe a user's ability to perceive detail under various conditions in terms of this metric. This allows us to base the level of detail (LOD) of each object in a VE on a measure of ...
Texture segregation and orientation gradient
- Vision Research
, 1991
"... Abatraet-Rapid texture segregation is examined using filtered noise textures. The stimuli consist of a foreground region of filtered noise with one dominant texture orientation against a background region with a different dominant orientation. Shape discrimination of the foreground region is measure ..."
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Cited by 27 (2 self)
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Abatraet-Rapid texture segregation is examined using filtered noise textures. The stimuli consist of a foreground region of filtered noise with one dominant texture orientation against a background region with a different dominant orientation. Shape discrimination of the foreground region is measured as a function of the difference in orientation between the two regions (AO), the distance over which the dominant orientation rotates from the background to the foreground value (AX), and the dominant spatial frequency of the textures (f). Pe~o~an ~ declines with smaller A@, larger Ax, and lowerf. These effects are partially independent of viewing distance, which implies that it is the refuiiue or object spatial frequency, not retinof spatial frequency, which determines performance in this task. We present a model consisting of channels tuned for orientation and spatial frequency which compute local oriented energy, followed by (texture) edge detection and a cross-correlator which performs the shape discrimination. Monte Carlo simulations of this model are in accord with the degradation in performance with increased Ax and decreased AtI Texture Texture gradient Spatial filtering

