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Funky Sole Music: Gait Recognition and Adaptive Mapping
"... ABSTRACT We present Funky Sole Music, a musical interface employing a sole embedded with three force sensitive resistors in combination with a novel algorithm for continuous movement classification. A heuristics-based music engine has been implemented, allowing users to control high-level parameter ..."
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ABSTRACT We present Funky Sole Music, a musical interface employing a sole embedded with three force sensitive resistors in combination with a novel algorithm for continuous movement classification. A heuristics-based music engine has been implemented, allowing users to control high-level parameters of the musical output. This provides a greater degree of control to users without musical expertise compared to what they get with traditional media playes. By using the movement classification result not as a direct control action in itself, but as a way to change mapping spaces and musical sections, the control possibilities offered by the simple interface are greatly increased.
Lessons Learned in Exploring the Leap Motion TM Sensor for Gesture-based Instrument Design
"... ABSTRACT The Leap Motion TM sensor offers fine-grained gesture-recognition and hand tracking. Since its release, there have been several uses of the device for instrument design, musical interaction and expression control, documented through online video. However, there has been little formal docum ..."
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ABSTRACT The Leap Motion TM sensor offers fine-grained gesture-recognition and hand tracking. Since its release, there have been several uses of the device for instrument design, musical interaction and expression control, documented through online video. However, there has been little formal documented investigation of the potential and challenges of the platform in this context. This paper presents lessons learned from work-in-progress on the development of musical instruments and control applications using the Leap Motion TM sensor. Two instruments are presented: Air-Keys and Air-Pads and the potential for augmentation of a traditional keyboard is explored. The results show that the platform is promising in this context but requires various challenges, both physical and logical, to be overcome.
KIB: Simplifying Gestural Instrument Creation Using
"... The Microsoft Kinect is a popular and versatile input device for musical interfaces. However, using the Kinect for such interfaces requires not only significant programming experience, but also the use of complex geometry or machine learning techniques to translate joint positions into higher level ..."
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The Microsoft Kinect is a popular and versatile input device for musical interfaces. However, using the Kinect for such interfaces requires not only significant programming experience, but also the use of complex geometry or machine learning techniques to translate joint positions into higher level gestures. We created the Kinect Instrument Builder (KIB) to address these difficulties by structuring gestural interfaces as combinations of gestural widgets. KIB allows the user to design an instrument by configuring gestural primitives, each with a set of simple but attractive visual feedback elements. After designing an instrument on KIB’s web interface, users can play the instrument on KIB’s performance interface, which displays visualizations and transmits OSC messages to other applications for sound synthesis or further remapping.
1 Magnet-based Around Device Interaction for Playful Music Composition and Gaming
"... Around Device Interaction (ADI) has expanded the interaction space on mobile devices to allow 3D gesture interaction around the device. In this paper, we look specifically at magnet-based ADI and its applied use in a playful, music-related context. Using three musical applications developed under th ..."
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Around Device Interaction (ADI) has expanded the interaction space on mobile devices to allow 3D gesture interaction around the device. In this paper, we look specifically at magnet-based ADI and its applied use in a playful, music-related context. Using three musical applications developed under the magnet-based ADI paradigm (Air Disc-Jockey, Air Guitar, Air GuitaRhythm), we investigate whether the magnet-based ADI paradigm can be effectively used to support playful music composition and gaming on mobile devices. Based on results from a controlled user study (usability and user experience questionnaire responses, users’ direct feedback, and video observations), we 1) showed how magnet-based ADI can be effectively used to create natural, playful and creative mobile music interactions amongst both musically-trained and non-musically trained users and 2) distilled magnet-based ADI design considerations to optimize playful and creative music interactions in today’s smartphones.