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Creating Creativity: User Interfaces for Supporting Innovation
- ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION
, 2000
"... A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This paper offers a four-phase framework for creat ..."
Abstract
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Cited by 74 (3 self)
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A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This paper offers a four-phase framework for creativity that might assist designers in providing effective tools for users:- Collect: learn from previous works stored in digital libraries, the web, etc.- Relate: consult with peers and mentors at early, middle and late stages- Create: explore, compose, and evaluate possible solutions- Donate: disseminate the results and contribute to the digital libraries Within this integrated framework, this paper proposes eight activities that require humancomputer interaction research and advanced user interface design. A scenario about an architect illustrates the process of creative work within such an environment.
The Design of History Mechanisms and their Use in Collaborative Educational Simulations
- Proceedings of the Computer Support for Collaborative Learning, CSCL’99
, 1999
"... Reviewing past events has been useful in many domains. Videotapes and flight data recorders provide invaluable technological help to sports coaches or aviation engineers. Similarly, providing learners with a readable recording of their actions may help them monitor their behavior, reflect on their p ..."
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Cited by 13 (2 self)
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Reviewing past events has been useful in many domains. Videotapes and flight data recorders provide invaluable technological help to sports coaches or aviation engineers. Similarly, providing learners with a readable recording of their actions may help them monitor their behavior, reflect on their progress, and experiment with revisions of their experiences. It may also facilitate active collaboration among dispersed learning communities. Learning histories can help students and professionals make more effective use of digital library searching, word processing tasks, computer-assisted design tools, electronic performance support systems, and web navigation. This paper describes the design space and discusses the challenges of implementing learning histories. It presents guidelines for creating effective implementations, and the design tradeoffs between sparse and dense history records. The paper also presents a first implementation of learning histories for a simulation-based engineer...
Supporting Creativity with Advanced Information-Abundant User Interfaces
, 1999
"... A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained if designers build on an adequate understanding of creative processes. This paper describes a model of creativity, ..."
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Cited by 9 (0 self)
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A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained if designers build on an adequate understanding of creative processes. This paper describes a model of creativity, the four-phase genex framework for generating excellence: - Collect: learn from previous works stored in digital libraries, the web, etc. - Relate: consult with peers and mentors at early, middle and late stages - Create: explore, compose, discover, and evaluate possible solutions - Donate: disseminate the results and contribute to the digital libraries, the web, etc. Within this integrated framework, there are eight activities that require human-computer interaction research and advanced user interface design. This paper concentrates on techniques of information visualization that support creative work by enabling users to find relevant information resources, identify desired items in a se...
Understanding Transportation Management Systems Performance with a Simulation-Based Learning Environment
- Proceedings of ITS'99, Annual Meeting of the Intelligent Transporation Society of America
, 1998
"... We have developed a simulation-based learning environment to provide system designers and operators with an appreciation of the impact of incidents on traffic delay. We used an application framework developed at the University of Maryland for constructing simulation-based learning environments calle ..."
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Cited by 6 (3 self)
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We have developed a simulation-based learning environment to provide system designers and operators with an appreciation of the impact of incidents on traffic delay. We used an application framework developed at the University of Maryland for constructing simulation-based learning environments called SimPLE (Simulated Processes in a Learning Environment). Environments developed with SimPLE use dynamic simulations and visualizations to represent realistic time-dependent behavior and are coupled with guidance material and other software aids that facilitate learning. The simulation allows learners to close freeway lanes and divert traffic to an arterial road. Users can see the effect of the detour on freeway and arterial delay. Users can then adjust signal timing interactively on a time space diagram and watch the effect of their adjustment on green band changes and on arterial delays and total delays. KEYWORDS: transportation management systems, simulation, education, learning environm...
Creating Creativity for Everyone: User Interfaces for Supporting Innovation
, 1999
"... : A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This paper offers the four-phase genex framewor ..."
Abstract
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Cited by 1 (1 self)
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: A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This paper offers the four-phase genex framework for generating excellence: - Collect: learn from previous works stored in digital libraries - Relate: consult with peers and mentors at early, middle and late stages - Create: explore, compose, and evaluate possible solutions - Donate: disseminate the results and contribute to the digital libraries Within this integrated framework, this paper proposes eight activities that require humancomputer interaction research and advanced user interface design. A scenario about an architect illustrates the process of creative work within a genex environment. 1.
The Learning Federation
, 2003
"... a series of technology research roadmaps, or plans, developed over a three year period by the Federation of American Scientists and the Learning Federation, a partnership among industry, academia, and private foundations to stimulate research and development in learning science and technology. The f ..."
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a series of technology research roadmaps, or plans, developed over a three year period by the Federation of American Scientists and the Learning Federation, a partnership among industry, academia, and private foundations to stimulate research and development in learning science and technology. The full series of research roadmaps is available at www.FAS.org/learningfederation. We gratefully acknowledge the funding support of the 2003 Congressional appropriation to the Federation of American Scientists for the Digital Opportunity Investment Trust (DO IT). A major part of that funding supported the Learning Federation's Learning Sciences and Technology Research and Development Roadmap, which appears in the DO IT Report to Congress. We also gratefully acknowledge the additional funding support of the organizations that sponsored this
The Learning Federation LS&T R&D Roadmap
"... a series of technology research roadmaps, or plans, developed over a three year period by the Federation of American Scientists and the Learning Federation, a partnership among industry, academia, and private foundations to stimulate research and development in learning science and technology. The f ..."
Abstract
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a series of technology research roadmaps, or plans, developed over a three year period by the Federation of American Scientists and the Learning Federation, a partnership among industry, academia, and private foundations to stimulate research and development in learning science and technology. The full series of research roadmaps is available at www.thelearningfederation.org. We gratefully acknowledge the funding support of the 2003 Congressional appropriation to the Federation of American Scientists for the Digital Opportunity Investment Trust (DO IT). A major part of that funding supported the Learning Federation's Learning Sciences and Technology Research and Development Roadmap, which appears in the DO IT Report to Congress. We also gratefully acknowledge the additional funding support of the organizations that sponsored this
A Client-Server Architecture for Rich Visual History Interfaces
, 1999
"... History-keeping has surfaced as a potentially valuable asset to educational and other software. Current research in learning histories considers the hypothesis that providing learners with a readable record of their actions may help them monitor their behavior and reflect on their progress. However, ..."
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History-keeping has surfaced as a potentially valuable asset to educational and other software. Current research in learning histories considers the hypothesis that providing learners with a readable record of their actions may help them monitor their behavior and reflect on their progress. However, the scope of learning histories goes far beyond the means provided by an undo/redo or document-recall history system. In this paper we describe Trails, a component-based framework for constructing rich learning history modules based on the client/server model. Trails historians are loosely-coupled to their client applications and interact with them through a set of welldefined interfaces. Trail historians also provide ample means for history visualization and direct manipulation. The client-server architecture facilitates history extensions to existing applications, while the modular design promotes experimentation with different visualization metaphors.
User Modeling and Assessment
"... This document is a research roadmap for developing technologies that can facilitate the use of computer-based simulation in learning. This roadmap one in a series of component roadmaps developed by the Learning Federation (www.thelearningfederation.org).. These roadmaps have been developed to provid ..."
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This document is a research roadmap for developing technologies that can facilitate the use of computer-based simulation in learning. This roadmap one in a series of component roadmaps developed by the Learning Federation (www.thelearningfederation.org).. These roadmaps have been developed to provide a vision of where we can go with adequate investment, and a detailed research plan that can achieve that vision – a plan with clear targets, research objectives and priorities, and a management plan that will ensure continuous evaluation and feedback. Our goal is to catalyze a partnership joining companies, universities, government agencies and private foundations to execute the research plan and make possible radically improved approaches to teaching and learning enabled by information technology. Five roadmaps have been developed in all; focusing on the following topics:

