Results 1 - 10
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19
Distinctive Image Features from Scale-Invariant Keypoints
, 2003
"... This paper presents a method for extracting distinctive invariant features from images, which can be used to perform reliable matching between different images of an object or scene. The features are invariant to image scale and rotation, and are shown to provide robust matching across a a substa ..."
Abstract
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Cited by 3104 (17 self)
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This paper presents a method for extracting distinctive invariant features from images, which can be used to perform reliable matching between different images of an object or scene. The features are invariant to image scale and rotation, and are shown to provide robust matching across a a substantial range of affine distortion, addition of noise, change in 3D viewpoint, and change in illumination. The features are highly distinctive, in the sense that a single feature can be correctly matched with high probability against a large database of features from many images. This paper also describes an approach to using these features for object recognition. The recognition proceeds by matching individual features to a database of features from known objects using a fast nearest-neighbor algorithm, followed by a Hough transform to identify clusters belonging to a single object, and finally performing verification through leastsquares solution for consistent pose parameters. This approach to recognition can robustly identify objects among clutter and occlusion while achieving near real-time performance.
Keypoint recognition using randomized trees
- IEEE Trans. Pattern Anal. Mach. Intell
"... In many 3–D object-detection and pose-estimation problems, run-time performance is of critical importance. However, there usually is time to train the system, which we will show to be very useful. Assuming that several registered images of the target object are available, we developed a keypoint-bas ..."
Abstract
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Cited by 87 (15 self)
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In many 3–D object-detection and pose-estimation problems, run-time performance is of critical importance. However, there usually is time to train the system, which we will show to be very useful. Assuming that several registered images of the target object are available, we developed a keypoint-based approach that is effective in this context by formulating wide-baseline matching of keypoints extracted from the input images to those found in the model images as a classification problem. This shifts much of the computational burden to a training phase, without sacrificing recognition performance. As a result, the resulting algorithm is robust, accurate, and fast-enough for frame-rate performance. This reduction in run-time computational complexity is our first contribution. Our second contribution is to show that, in this context, a simple and fast keypoint detector suffices to support detection and tracking even under large perspective and scale variations. While earlier methods require a detector that can be expected to produce very repeatable results in general, which usually is very time-consuming, we simply find the most repeatable object keypoints for the specific target object during the training phase. We have incorporated these ideas into a real-time system that detects planar, non-planar, and deformable objects. It then estimates the pose of the rigid ones and the deformations of the others.
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
"... We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinematic skeletons, as traditional motion capture methods, our approach uses a deformable high-quality mesh of a human as scene ..."
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Cited by 19 (3 self)
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We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinematic skeletons, as traditional motion capture methods, our approach uses a deformable high-quality mesh of a human as scene representation. It jointly uses an imagebased 3D correspondence estimation algorithm and a fast Laplacian mesh deformation scheme to capture both motion and surface deformation of the actor from the input video footage. As opposed to many related methods, our algorithm can track people wearing wide apparel, it can straightforwardly be applied to any type of subject, e.g. animals, and it preserves the connectivity of the mesh over time. We demonstrate the performance of our approach using synthetic and captured real-world video sequences and validate its accuracy by comparison to the ground truth. 1.
Markerless garment capture
- In SIGGRAPH ’08: ACM SIGGRAPH 2008 papers
, 2008
"... Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the ..."
Abstract
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Cited by 18 (3 self)
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Figure 1: Left to right: an actor performing in the capture setup; one of sixteen views from the camera array; reconstructed T-shirt geometry; the real T-shirt is replaced by a rendering of the captured geometry with different appearance characteristics. A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establish temporally coherent correspondences between points on the garment’s surface at different times. Unfortunately, this approach is tedious and prevents the capture of off-the-shelf clothing made from interesting fabrics. In this paper, we describe a marker-free approach to capturing garment motion that avoids these downsides. We establish temporally coherent parameterizations between incomplete geometries that we extract at each timestep with a multiview stereo algorithm. We then fill holes in the geometry using a template. This approach, for the first time, allows us to capture the geometry and motion of unpatterned, off-the-shelf garments made from a range of different fabrics.
Feature Harvesting for Tracking-by-Detection
- IN EUROPEAN CONFERENCE ON COMPUTER VISION
, 2006
"... We propose a fast approach to 3--D object detection and pose estimation that owes its robustness to a training phase during which the target object slowly moves with respect to the camera. No additional information is provided to the system, save a very rough initialization in the first frame of ..."
Abstract
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Cited by 16 (1 self)
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We propose a fast approach to 3--D object detection and pose estimation that owes its robustness to a training phase during which the target object slowly moves with respect to the camera. No additional information is provided to the system, save a very rough initialization in the first frame of the training sequence. It can be used to detect the target object in each video frame independently.
Better matching with fewer features: The selection of useful features in large database recognition problems
"... There has been recent progress on the problem of recognizing specific objects in very large datasets. The most common approach has been based on the bag-of-words (BOW) method, in which local image features are clustered into visual words. This can provide significant savings in memory compared to st ..."
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Cited by 11 (0 self)
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There has been recent progress on the problem of recognizing specific objects in very large datasets. The most common approach has been based on the bag-of-words (BOW) method, in which local image features are clustered into visual words. This can provide significant savings in memory compared to storing and matching each feature independently. In this paper we take an additional step to reducing memory requirements by selecting only a small subset of the training features to use for recognition. This is based on the observation that many local features are unreliable or represent irrelevant clutter. We are able to select “useful ” features, which are both robust and distinctive, by an unsupervised preprocessing step that identifies correctly matching features among the training images. We demonstrate that this selection approach allows an average of 4% of the original features per image to provide matching performance that is as accurate as the full set. In addition, we employ a graph to represent the matching relationships between images. Doing so enables us to effectively augment the feature set for each image through merging of useful features of neighboring images. We demonstrate adjacent and 2-adjacent augmentation, both of which give a substantial boost in performance. (a) All image features (b) Useful image features 1.
Physically based tracking of cloth
- In VMV
, 2006
"... In this work a method for tracking fabrics in videos is proposed which, unlike most other cloth tracking algorithms, employs an analysis-by-synthesis approach. That is tracking consists of optimising a set of parameters of a mass-spring model that is used to simulate the textile, defining on the one ..."
Abstract
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Cited by 7 (1 self)
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In this work a method for tracking fabrics in videos is proposed which, unlike most other cloth tracking algorithms, employs an analysis-by-synthesis approach. That is tracking consists of optimising a set of parameters of a mass-spring model that is used to simulate the textile, defining on the one hand the fabric properties and on the other the positions of a limited number of constrained points of the simulated cloth. To improve the tracking accuracy and to overcome the inherently chaotic behaviour of the real fabric several methods to track features on the cloth’s surface and the best way to influence the simulation are evaluated. 1
Cloth Parameters and Motion Capture
, 2003
"... Recent years have seen an increased interest in cloth simulation. There has been little analysis, however, of the parameters controlling simulation behaviour. In this thesis, we present two primary contributions. First, we discuss a series of experiments investigating the influence of the parameters ..."
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Cited by 4 (0 self)
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Recent years have seen an increased interest in cloth simulation. There has been little analysis, however, of the parameters controlling simulation behaviour. In this thesis, we present two primary contributions. First, we discuss a series of experiments investigating the influence of the parameters of a popular cloth simulation algorithm. Second, we present a system for motion capture of deformable surfaces, most notably moving cloth, including both geometry and parameterisation. This data could subsequently be used for the recovery of cloth simulator parameters. In our motion capture system, we recover geometry using stereo correspondence, and use the Scale Invariant Feature Transform (SIFT) to identify an arbitrary pattern printed on the cloth, even in the presence of fast motion. We describe a novel seedand -grow approach to adapt the SIFT algorithm to deformable geometry. Finally, we interpolate feature points to parameterise the complete geometry.
Wrinkling Captured Garments Using Space-Time Data-Driven Deformation
, 2009
"... The presence of characteristic fine folds is important for modeling realistic looking virtual garments. While recent garment capture techniques are quite successful at capturing the low-frequency garment shape and motion over time, they often fail to capture the numerous high-frequency folds, redu ..."
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Cited by 4 (1 self)
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The presence of characteristic fine folds is important for modeling realistic looking virtual garments. While recent garment capture techniques are quite successful at capturing the low-frequency garment shape and motion over time, they often fail to capture the numerous high-frequency folds, reducing the realism of the reconstructed spacetime models. In our work we propose a method for reintroducing fine folds into the captured models using datadriven dynamic wrinkling. We first estimate the shape and position of folds based on the original video footage used for capture and then wrinkle the surface based on those estimates using space-time deformation. Both steps utilize the unique geometric characteristics of garments in general, and garment folds specifically, to facilitate the modeling of believable folds. We demonstrate the effectiveness of our wrinkling method on a variety of garments that have been captured using several recent techniques.
Video-based Reconstruction of Animatable Human Characters
- TO APPEAR IN THE ACM SIGGRAPH ASIA CONFERENCE PROCEEDINGS
"... We present a new performance capture approach that incorporates a physically-based cloth model to reconstruct a rigged fullyanimatable virtual double of a real person in loose apparel from multi-view video recordings. Our algorithm only requires a minimum of manual interaction. Without the use of o ..."
Abstract
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Cited by 4 (1 self)
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We present a new performance capture approach that incorporates a physically-based cloth model to reconstruct a rigged fullyanimatable virtual double of a real person in loose apparel from multi-view video recordings. Our algorithm only requires a minimum of manual interaction. Without the use of optical markers in the scene, our algorithm first reconstructs skeleton motion and detailed time-varying surface geometry of a real person from a reference video sequence. These captured reference performance data are then analyzed to automatically identify non-rigidly deforming pieces of apparel on the animated geometry. For each piece of apparel, parameters of a physically-based real-time cloth simulation model are estimated, and surface geometry of occluded body regions is approximated. The reconstructed character model comprises a skeleton-based representation for the actual body parts and a physically-based simulation model for the apparel. In contrast to previous performance capture methods, we can now also create new real-time animations of actors captured in general apparel.

