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The Cu Communicator System
, 1999
"... The CU Communicator system is our initial testbed for research leading to advanced dialog systems enabling robust and graceful human computer interaction. It is a DARPA hub compliant system for the DARPA Communicator task, and was demonstrated at the DARPA workshop in June 1999. Robustness and porta ..."
Abstract
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Cited by 23 (4 self)
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The CU Communicator system is our initial testbed for research leading to advanced dialog systems enabling robust and graceful human computer interaction. It is a DARPA hub compliant system for the DARPA Communicator task, and was demonstrated at the DARPA workshop in June 1999. Robustness and portability of spoken dialog systems are two of the issues we attempt to address in the project. We use robust parsing and dialog control strategies to be as flexible as possible to user variance. In order to make the systems easier to develop, we have adopted a largely declarative representation where the bulk of the domain specific information is provided in external files. 1. INTRODUCTION In April 1999, the University of Colorado speech group began development of the CU Communicator system, a Hubcompliant implementation of the DARPA Communicator task[1][2].The system combines continuous speech recognition, natural language understanding and flexible dialog control to enable natural conversat...
Perceptive animated interfaces: First steps toward a new paradigm for human-computer interaction
- Proceedings of the IEEE
, 2003
"... Click here to download paper in PDF format This article presents a vision of the near future in which computer interaction is characterized by natural face-toface conversations with lifelike characters that speak, emote and gesture. These animated agents will converse with people much like people co ..."
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Cited by 20 (6 self)
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Click here to download paper in PDF format This article presents a vision of the near future in which computer interaction is characterized by natural face-toface conversations with lifelike characters that speak, emote and gesture. These animated agents will converse with people much like people converse effectively with assistants in a variety of focused applications. Despite the research advances required to realize this vision, and the lack of strong experimental evidence that animated agents improve human computer interaction, we argue that initial prototypes of perceptive animated interfaces can be developed today, and that the resulting systems will provide more effective and engaging communication experiences than existing systems. In support of this hypothesis, we first describe initial experiments using an animated character to teach speech and language skills to children with hearing problems, and classroom subject and social skills to children with autistic spectrum disorder. We then show how existing dialogue system architectures can be transformed into perceptive animated interfaces by integrating computer vision and animation capabilities. We conclude by describing the Colorado Literacy Tutor, a computer-based literacy program that provides an ideal test bed for research and development of perceptive animated interfaces, and consider next steps required to realize the vision.
University of Colorado Dialog Systems for Travel and Navigation
"... This paper presents recent improvements in the development of the University of Colorado "CU Communicator" and "CUMove " spoken dialog systems. First, we describe the CU Communicator system that integrates speech recognition, synthesis and natural language understanding technologies using the DARPA ..."
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Cited by 7 (1 self)
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This paper presents recent improvements in the development of the University of Colorado "CU Communicator" and "CUMove " spoken dialog systems. First, we describe the CU Communicator system that integrates speech recognition, synthesis and natural language understanding technologies using the DARPA Hub Architecture. Users are able to converse with an automated travel agent over the phone to retrieve up-to-date travel information such as flight schedules, pricing, along with hotel and rental car availability. The CU Communicator has been under development since April of 1999 and represents our test-bed system for developing robust human-computer interactions where reusability and dialogue system portability serve as two main goals of our work. Next, we describe our more recent work on the CU Move dialog system for in-vehicle route planning and guidance. This work is in joint collaboration with HRL and is sponsored as part of the DARPA Communicator program. Specifically, we will provide an overview of the task, describe the data collection environment for in-vehicle systems development, and describe our initial dialog system constructed for route planning.
Spontaneous Speech Understanding for Robust Multi-Modal Human-Robot Communication
"... This paper presents a speech understanding component for enabling robust situated human-robot communication. The aim is to gain semantic interpretations of utterances that serve as a basis for multi-modal dialog management also in cases where the recognized word-stream is not grammatically correct. ..."
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Cited by 2 (0 self)
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This paper presents a speech understanding component for enabling robust situated human-robot communication. The aim is to gain semantic interpretations of utterances that serve as a basis for multi-modal dialog management also in cases where the recognized word-stream is not grammatically correct. For the understanding process, we designed semantic processable units, which are adapted to the domain of situated communication. Our framework supports the specific characteristics of spontaneous speech used in combination with gestures in a real world scenario. It also provides information about the dialog acts. Finally, we present a processing mechanism using these concept structures to generate the most likely semantic interpretation of the utterances and to evaluate the interpretation with respect to semantic coherence. 1
U N I V E R S
"... This thesis focuses on the problem of scalable optimization of dialogue behaviour in speech-based conversational systems using reinforcement learning. Most previous investigations in dialogue strategy learning have proposed flat reinforcement learning methods, which are more suitable for small-scale ..."
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This thesis focuses on the problem of scalable optimization of dialogue behaviour in speech-based conversational systems using reinforcement learning. Most previous investigations in dialogue strategy learning have proposed flat reinforcement learning methods, which are more suitable for small-scale spoken dialogue systems. This research formulates the problem in terms of Semi-Markov Decision Processes (SMDPs), and proposes two hierarchical reinforcement learning methods to optimize sub-dialogues rather than full dialogues. The first method uses a hierarchy of SMDPs, where every SMDP ignores irrelevant state variables and actions in order to optimize a sub-dialogue. The second method extends the first one by constraining every SMDP in the hierarchy with prior expert knowledge. The latter method proposes a learning algorithm called ‘HAM+HSMQ-Learning’, which combines two existing algorithms in the literature of hierarchical reinforcement learning. Whilst the first method generates fully-learnt behaviour, the second one generates semi-learnt behaviour. In addition, this research proposes a heuristic dialogue simulation environment for automatic dialogue strategy learning. Experiments were performed on simulated and real environments
Hierarchical Reinforcement Learning for Spoken . . .
, 2009
"... This thesis focuses on the problem of scalable optimization of dialogue behaviour in speech-based conversational systems using reinforcement learning. Most previous investigations in dialogue strategy learning have proposed flat reinforcement learning methods, which are more suitable for small-scale ..."
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This thesis focuses on the problem of scalable optimization of dialogue behaviour in speech-based conversational systems using reinforcement learning. Most previous investigations in dialogue strategy learning have proposed flat reinforcement learning methods, which are more suitable for small-scale spoken dialogue systems. This research formulates the problem in terms of Semi-Markov Decision Processes (SMDPs), and proposes two hierarchical reinforcement learning methods to optimize sub-dialogues rather than full dialogues. The first method uses a hierarchy of SMDPs, where every SMDP ignores irrelevant state variables and actions in order to optimize a sub-dialogue. The second method extends the first one by constraining every SMDP in the hierarchy with prior expert knowledge. The latter method proposes a learning algorithm called ‘HAM+HSMQ-Learning’, which combines two existing algorithms in the literature of hierarchical reinforcement learning. Whilst the first method generates fully-learnt behaviour, the second one generates semi-learnt behaviour. In addition, this research proposes a heuristic dialogue simulation environment for automatic dialogue strategy learning. Experiments were performed on simulated and real environments

