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102
Understanding Line Drawings of Scenes with Shadows
- The Psychology of Computer Vision
, 1975
"... this paper, how can we recognize the identity of Figs. 2.1 and 2.2? Do we use' learning and knowledge to interpret what we see, or do we somehow automatically see the world as stable and independent bf lighting? What portions of scenes can we understand from local features alone, and what configurat ..."
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Cited by 308 (0 self)
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this paper, how can we recognize the identity of Figs. 2.1 and 2.2? Do we use' learning and knowledge to interpret what we see, or do we somehow automatically see the world as stable and independent bf lighting? What portions of scenes can we understand from local features alone, and what configurations require the use of 1obal hypotheses? 19 In this essay I describe a working collection of computer programs which reconstruct three-dimensional descriptions from line drawings which are obtained from scenes composed of plane-faced objects under various lighting conditions. The system identifies shadow lines and regions, groups regions which belong to the same object, and notices such relations as contact or lack of contact between the objects, support and in-front-of/behind relations between the objects as well as information about the spatial orientation of various regions, all using the description it has generated
SKETCH: An Interface for Sketching 3D Scenes
, 1996
"... Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise ..."
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Cited by 215 (19 self)
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Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. TheSKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
Representations for Rigid Solids: Theory, Methods, and Systems
- ACM Computing Surveys
, 1980
"... Computer-based systems for modehng the geometry of rigid solid objects are becoming increasingly important in mechanical and civil engineering, architecture, computer graphics, computer vision, and other fields that deal with spatial phenomena. At the heart of such systems are symbol structures (rep ..."
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Cited by 198 (0 self)
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Computer-based systems for modehng the geometry of rigid solid objects are becoming increasingly important in mechanical and civil engineering, architecture, computer graphics, computer vision, and other fields that deal with spatial phenomena. At the heart of such systems are symbol structures (representations) designating "abstract solids"
Algorithms for the Satisfiability (SAT) Problem: A Survey
- DIMACS Series in Discrete Mathematics and Theoretical Computer Science
, 1996
"... . The satisfiability (SAT) problem is a core problem in mathematical logic and computing theory. In practice, SAT is fundamental in solving many problems in automated reasoning, computer-aided design, computeraided manufacturing, machine vision, database, robotics, integrated circuit design, compute ..."
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Cited by 107 (3 self)
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. The satisfiability (SAT) problem is a core problem in mathematical logic and computing theory. In practice, SAT is fundamental in solving many problems in automated reasoning, computer-aided design, computeraided manufacturing, machine vision, database, robotics, integrated circuit design, computer architecture design, and computer network design. Traditional methods treat SAT as a discrete, constrained decision problem. In recent years, many optimization methods, parallel algorithms, and practical techniques have been developed for solving SAT. In this survey, we present a general framework (an algorithm space) that integrates existing SAT algorithms into a unified perspective. We describe sequential and parallel SAT algorithms including variable splitting, resolution, local search, global optimization, mathematical programming, and practical SAT algorithms. We give performance evaluation of some existing SAT algorithms. Finally, we provide a set of practical applications of the sat...
From Local to Global Consistency
, 1992
"... In reasoning tasks involving the maintenance of consistent databases (so-called QQconstraint networks/Q/Q), it is customary to enforce local consistency conditions in order to simplify the subsequent construction of a globally coherent model of the data. In this paper we present a relationship betwe ..."
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Cited by 102 (7 self)
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In reasoning tasks involving the maintenance of consistent databases (so-called QQconstraint networks/Q/Q), it is customary to enforce local consistency conditions in order to simplify the subsequent construction of a globally coherent model of the data. In this paper we present a relationship between the sizes of the variables' domains, the constraints' arity and the level of local consistency sufficient to ensure global consistency. Based on these parameters a new tractability classification of constraint networks is presented. We also show, based on this relationship, that any relation on bi-valued variables which is not representable by a network of binary constraints cannot be represented by networks with any number of hidden variables.
Optimization-Based Reconstruction of a 3D Object From a Single Freehand Line Drawing
- Computer-Aided Design
, 1996
"... This paper describes an optimization-based algorithm for reconstructing a 3D model from a single, inaccurate, 2D edge-vertex graph. The graph, which serves as input for the reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. Compared with traditional reco ..."
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Cited by 66 (7 self)
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This paper describes an optimization-based algorithm for reconstructing a 3D model from a single, inaccurate, 2D edge-vertex graph. The graph, which serves as input for the reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. Compared with traditional reconstruction methods based on line labeling, the proposed approach is more tolerant of faults in handling both inaccurate vertex positioning and sketches with missing entities. Furthermore, the proposed reconstruction method supports a wide scope of general (manifold and non-manifold) objects containing flat and cylindrical faces. Sketches of wireframe models usually include enough information to reconstruct the complete body. The optimization algorithm is discussed, and examples from a working implementation are given.
Interpreting Line Drawings as Three-Dimensional Surfaces
, 1981
"... Understanding how line drawings convey tri-dimensionality is of fundamental importance in explaining surface perception when photometry is either uninformative or too compex to model analytically. We put forward here a computational model for interpreting line drawings as three-dimensional surfaces, ..."
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Cited by 62 (1 self)
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Understanding how line drawings convey tri-dimensionality is of fundamental importance in explaining surface perception when photometry is either uninformative or too compex to model analytically. We put forward here a computational model for interpreting line drawings as three-dimensional surfaces, based on constraints on local surface orientation along extremal and discontinuity boundaries. Specific techniques are described for two key processes recovering the three-dimensional conformation of a space curve (e.g., a surface boundary) from its two-dimensional projection in an image, and interpolating smooth surfaces from orientation constraints along extremal boundaries. The relevance of the model to a general theory of low-level vision is discussed.
Extracting Buildings from Aerial Images using Hierarchical Aggregation in 2D and 3D
, 1998
"... We propose a model-based approach to automated 3D extraction of buildings from aerial images. We focus on a reconstruction strategy that is not restricted to a small class of buildings. Therefore, we employ a generic modeling approach which relies on the well dened combination of building part mo ..."
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Cited by 55 (4 self)
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We propose a model-based approach to automated 3D extraction of buildings from aerial images. We focus on a reconstruction strategy that is not restricted to a small class of buildings. Therefore, we employ a generic modeling approach which relies on the well dened combination of building part models. Building parts are classied by their roof type.
On Designing a Visual System (Towards a Gibsonian computational model of vision)
- Journal of Experimental and Theoretical AI
, 1989
"... This paper contrasts the standard (in AI) "modular" theory of the nature of vision with a more general (labyrinthine) theory of vision as involving multiple functions and multiple relationships with other sub-systems of an intelligent system. ..."
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Cited by 54 (41 self)
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This paper contrasts the standard (in AI) "modular" theory of the nature of vision with a more general (labyrinthine) theory of vision as involving multiple functions and multiple relationships with other sub-systems of an intelligent system.
Is Vision Continuous with Cognition? The Case for Cognitive Impenetrability of Visual Perception
, 1998
"... This article defends the claim that a significant part of visual perception (called "early vision") is impervious to the influence of beliefs, expectations or knowledge. We examine a wide range of empirical evidence that has been cited in support of the continuity of vision and cognition and argue t ..."
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Cited by 45 (10 self)
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This article defends the claim that a significant part of visual perception (called "early vision") is impervious to the influence of beliefs, expectations or knowledge. We examine a wide range of empirical evidence that has been cited in support of the continuity of vision and cognition and argue that the evidence either shows withinvision top-down effects, or else the extra-visual effects that are demonstrated occur before the operation of the autonomous early vision system (through the allocation of focal attention) or after the visual system has produced its 3D shape-description (through the intervention of post-visual decision processes).

