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38
Pinocchio: Nearly practical verifiable computation
 In Proceedings of the IEEE Symposium on Security and Privacy
, 2013
"... To instill greater confidence in computations outsourced to the cloud, clients should be able to verify the correctness of the results returned. To this end, we introduce Pinocchio, a built system for efficiently verifying general computations while relying only on cryptographic assumptions. With Pi ..."
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Cited by 64 (6 self)
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To instill greater confidence in computations outsourced to the cloud, clients should be able to verify the correctness of the results returned. To this end, we introduce Pinocchio, a built system for efficiently verifying general computations while relying only on cryptographic assumptions. With Pinocchio, the client creates a public evaluation key to describe her computation; this setup is proportional to evaluating the computation once. The worker then evaluates the computation on a particular input and uses the evaluation key to produce a proof of correctness. The proof is only 288 bytes, regardless of the computation performed or the size of the inputs and outputs. Anyone can use a public verification key to check the proof. Crucially, our evaluation on seven applications demonstrates that Pinocchio is efficient in practice too. Pinocchio’s verification time is typically 10ms: 57 orders of magnitude less than previous work; indeed Pinocchio is the first generalpurpose system to demonstrate verification cheaper than native execution (for some apps). Pinocchio also reduces the worker’s proof effort by an additional 1960×. As an additional feature, Pinocchio generalizes to zeroknowledge proofs at a negligible cost over the base protocol. Finally, to aid development, Pinocchio provides an endtoend toolchain that compiles a subset of C into programs that implement the verifiable computation protocol. 1
Practical Verified Computation with Streaming Interactive Proofs
"... When delegating computation to a service provider, as in the cloud computing paradigm, we seek some reassurance that the output is correct and complete. Yet recomputing the output as a check is inefficient and expensive, and it may not even be feasible to store all the data locally. We are therefore ..."
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Cited by 39 (7 self)
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When delegating computation to a service provider, as in the cloud computing paradigm, we seek some reassurance that the output is correct and complete. Yet recomputing the output as a check is inefficient and expensive, and it may not even be feasible to store all the data locally. We are therefore interested in what can be validated by a streaming (sublinear space) user, who cannot store the full input, or perform the full computation herself. Our aim in this work is to advance a recent line of work on “proof systems ” in which the service provider proves the correctness of its output to a user. The goal is to minimize the time and space costs of both parties in generating and checking the proof. Only very recently have there been attempts to implement such proof systems, and thus far these have been quite limited in
Taking proofbased verified computation a few steps closer to practicality
 In USENIX Security
, 2012
"... Abstract. We describe GINGER, a built system for unconditional, generalpurpose, and nearly practical verification of outsourced computation. GINGER is based on PEPPER, which uses the PCP theorem and cryptographic techniques to implement an efficient argument system (a kind of interactive protocol). ..."
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Cited by 29 (6 self)
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Abstract. We describe GINGER, a built system for unconditional, generalpurpose, and nearly practical verification of outsourced computation. GINGER is based on PEPPER, which uses the PCP theorem and cryptographic techniques to implement an efficient argument system (a kind of interactive protocol). GINGER slashes the query size and costs via theoretical refinements that are of independent interest; broadens the computational model to include (primitive) floatingpoint fractions, inequality comparisons, logical operations, and conditional control flow; and includes a parallel GPUbased implementation that dramatically reduces latency. 1
SNARKs for C: Verifying program executions succinctly and in zero knowledge
 In Proceedings of CRYPTO 2013, LNCS
"... An argument system for NP is a proof system that allows efficient verification of NP statements, given proofs produced by an untrusted yet computationallybounded prover. Such a system is noninteractive and publiclyverifiable if, after a trusted party publishes a proving key and a verification key, ..."
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Cited by 28 (2 self)
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An argument system for NP is a proof system that allows efficient verification of NP statements, given proofs produced by an untrusted yet computationallybounded prover. Such a system is noninteractive and publiclyverifiable if, after a trusted party publishes a proving key and a verification key, anyone can use the proving key to generate noninteractive proofs for adaptivelychosen NP statements, and proofs can be verified by anyone by using the verification key. We present an implementation of a publiclyverifiable noninteractive argument system for NP. The system, moreover, is a zeroknowledge proofofknowledge. It directly proves correct executions of programs on TinyRAM, a randomaccess machine tailored for efficient verification of nondeterministic computations. Given a program P and time bound T, the system allows for proving correct execution of P, on any input x, for up to T steps, after a onetime setup requiring Õ(P  · T) cryptographic operations. An honest prover requires Õ(P  · T) cryptographic operations to generate such a proof, while proof verification can be performed with only O(x) cryptographic operations. This system can be used to prove the correct execution of C programs, using our TinyRAM port of the GCC compiler. This yields a zeroknowledge Succinct Noninteractive ARgument of Knowledge (zkSNARK) for
A hybrid architecture for interactive verifiable computation
 In IEEE Symposium on Security and Privacy
, 2013
"... Abstract—We consider interactive, proofbased verifiable computation: how can a client machine specify a computation to a server, receive an answer, and then engage the server in an interactive protocol that convinces the client that the answer is correct, with less work for the client than executin ..."
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Cited by 26 (4 self)
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Abstract—We consider interactive, proofbased verifiable computation: how can a client machine specify a computation to a server, receive an answer, and then engage the server in an interactive protocol that convinces the client that the answer is correct, with less work for the client than executing the computation in the first place? Complexity theory and cryptography offer solutions in principle, but if implemented naively, they are ludicrously expensive. Recently, however, several strands of work have refined this theory and implemented the resulting protocols in actual systems. This work is promising but suffers from one of two problems: either it relies on expensive cryptography, or else it applies to a restricted class of computations. Worse, it is not always clear which protocol will perform better for a given problem. We describe a system that (a) extends optimized refinements of the noncryptographic protocols to a much broader class of computations, (b) uses static analysis to fail over to the cryptographic ones when the noncryptographic ones would be more expensive, and (c) incorporates this core into a built system that includes a compiler for a highlevel language, a distributed server, and GPU acceleration. Experimental results indicate that our system performs better and applies more widely than the best in the literature. 1
Resolving the conflict between generality and plausibility in verified computation
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Succinct noninteractive arguments via linear . . .
, 2012
"... Succinct noninteractive arguments (SNARGs) enable verifying NP statements with lower complexity than required for classical NP verification. Traditionally, the focus has been on minimizing the length of such arguments; nowadays researches have focused also on minimizing verification time, by drawin ..."
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Cited by 21 (3 self)
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Succinct noninteractive arguments (SNARGs) enable verifying NP statements with lower complexity than required for classical NP verification. Traditionally, the focus has been on minimizing the length of such arguments; nowadays researches have focused also on minimizing verification time, by drawing motivation from the problem of delegating computation. A common relaxation is a preprocessing SNARG, which allows the verifier to conduct an expensive offline phase that is independent of the statement to be proven later. Recent constructions of preprocessing SNARGs have achieved attractive features: they are publiclyverifiable, proofs consist of only O(1) encrypted (or encoded) field elements, and verification is via arithmetic circuits of size linear in the NP statement. Additionally, these constructions seem to have “escaped the hegemony ” of probabilisticallycheckable proofs (PCPs) as a basic building block of succinct arguments. We present
Verifying computations with state
"... When outsourcing computations to the cloud or other thirdparties, a key issue for clients is the ability to verify the results. Recent work in proofbased verifiable computation, building on deep results in complexity theory and cryptography, has made significant progress on this problem. However, ..."
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Cited by 19 (3 self)
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When outsourcing computations to the cloud or other thirdparties, a key issue for clients is the ability to verify the results. Recent work in proofbased verifiable computation, building on deep results in complexity theory and cryptography, has made significant progress on this problem. However, all existing systems require computational models that do not incorporate state. This limits these systems to simplistic programming idioms and rules out computations where the client cannot materialize all of the input (e.g., very large MapReduce instances or database queries). This paper describes Pantry, the first built system that incorporates state. Pantry composes the machinery of proofbased verifiable computation with ideas from untrusted storage: the client expresses its computation in terms of digests that attests to state, and verifiably outsources that computation. Besides the boon to expressiveness, the client can gain from outsourcing even when the computation is sublinear in the input size. We describe a verifiable MapReduce application and a queriable database, among other simple applications. Although the resulting applications result in server overhead that is higher than we would like, Pantry is the first system to provide verifiability for realistic applications in a realistic programming model. 1
TimeOptimal Interactive Proofs for Circuit Evaluation
"... Several research teams have recently been working toward the development of practical generalpurpose protocols for verifiable computation. These protocols enable a computationally weak verifier to offload computations to a powerful but untrusted prover, while providing the verifier with a guarantee ..."
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Cited by 17 (2 self)
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Several research teams have recently been working toward the development of practical generalpurpose protocols for verifiable computation. These protocols enable a computationally weak verifier to offload computations to a powerful but untrusted prover, while providing the verifier with a guarantee that the prover performed the requested computations correctly. Despite substantial progress, existing implementations require further improvements before they become practical for most settings. The main bottleneck is typically the extra effort required by the prover to return an answer with a guarantee of correctness, compared to returning an answer with no guarantee. We describe a refinement of a powerful interactive proof protocol due to Goldwasser, Kalai, and Rothblum [21]. Cormode, Mitzenmacher, and Thaler [14] show how to implement the prover in this protocol in time O(SlogS), where S is the size of an arithmetic circuit computing the function of interest. Our refinements apply to circuits with sufficiently “regular ” wiring patterns; for these circuits, we bring the runtime of the prover down to O(S). That is, our prover can evaluate the circuit with a guarantee of correctness, with only a constantfactor blowup in work compared to evaluating the circuit with no guarantee.
Verifiable computation with massively parallel interactive proofs
 CoRR
"... Abstract — As the cloud computing paradigm has gained prominence, the need for verifiable computation has grown increasingly urgent. Protocols for verifiable computation enable a weak client to outsource difficult computations to a powerful, but untrusted server, in a way that provides the client wi ..."
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Cited by 17 (1 self)
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Abstract — As the cloud computing paradigm has gained prominence, the need for verifiable computation has grown increasingly urgent. Protocols for verifiable computation enable a weak client to outsource difficult computations to a powerful, but untrusted server, in a way that provides the client with a guarantee that the server performed the requested computations correctly. By design, these protocols impose a minimal computational burden on the client, but they require the server to perform a very large amount of extra bookkeeping to enable a client to easily verify the results. Verifiable computation has thus remained a theoretical curiosity, and protocols for it have not been implemented in real cloud computing systems. In this paper, we assess the potential of parallel processing to help make practical verification a reality, identifying abundant data parallelism in a stateoftheart generalpurpose protocol for verifiable computation. We implement this protocol on the GPU, obtaining 40120 × serverside speedups relative to a stateoftheart sequential implementation. For benchmark problems, our implementation thereby reduces the slowdown of the server to within factors of 100500 × relative to the original computations requested by the client. Furthermore, we reduce the already small runtime of the client by 100×. Our results demonstrate the immediate practicality of using GPUs for verifiable computation, and more generally, that protocols for verifiable computation have become sufficiently mature to deploy in real cloud computing systems. I.