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859
Fast Bilateral Filtering for the Display of High-Dynamic-Range Images
, 2002
"... We present a new technique for the display of high-dynamic-range images, which reduces the contrast while preserving detail. It is based on a two-scale decomposition of the image into a base layer, encoding large-scale variations, and a detail layer. Only the base layer has its contrast reduced, the ..."
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Cited by 453 (10 self)
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We present a new technique for the display of high-dynamic-range images, which reduces the contrast while preserving detail. It is based on a two-scale decomposition of the image into a base layer, encoding large-scale variations, and a detail layer. Only the base layer has its contrast reduced, thereby preserving detail. The base layer is obtained using an edge-preserving filter called the bilateral filter. This is a non-linear filter, where the weight of each pixel is computed using a Gaussian in the spatial domain multiplied by an influence function in the intensity domain that decreases the weight of pixels with large intensity differences. We express bilateral filtering in the framework of robust statistics and show how it relates to anisotropic diffusion. We then accelerate bilateral filtering by using a piecewise-linear approximation in the intensity domain and appropriate subsampling. This results in a speed-up of two orders of magnitude. The method is fast and requires no parameter setting.
Gradient Domain High Dynamic Range Compression
- PROCEEDINGS OF ACM SIGGRAPH 2002
, 2002
"... We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple, computationally efficient, robust, and easy to use. We manipulate the gradient field of the luminance image by attenuating the magnitudes of large gradients. A new, low dynami ..."
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Cited by 380 (10 self)
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We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple, computationally efficient, robust, and easy to use. We manipulate the gradient field of the luminance image by attenuating the magnitudes of large gradients. A new, low dynamic range image is then obtained by solving a Poisson equation on the modified gradient field. Our results demonstrate that the method is capable of drastic dynamic range compression, while preserving fine details and avoiding common artifacts, such as halos, gradient reversals, or loss of local contrast. The method is also able to significantly enhance ordinary images by bringing out detail in dark regions.
Photographic tone reproduction for digital images
- IN: PROC. OF SIGGRAPH’02
, 2002
"... A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who map digital images to a low dynamic range print or screen. ..."
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Cited by 349 (17 self)
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A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who map digital images to a low dynamic range print or screen. The work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator. In particular, we use and extend the techniques developed by Ansel Adams to deal with digital images. The resulting algorithm is simple and produces good results for a wide variety of images.
A Practical Model for Subsurface Light Transport
, 2001
"... This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even fo ..."
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Cited by 335 (23 self)
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This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.
Automatic Panoramic Image Stitching using Invariant Features
, 2007
"... This paper concerns the problem of fully automated panoramic image stitching. Though the 1D problem (single axis of rotation) is well studied, 2D or multi-row stitching is more difficult. Previous approaches have used human input or restrictions on the image sequence in order to establish matching ..."
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Cited by 271 (5 self)
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This paper concerns the problem of fully automated panoramic image stitching. Though the 1D problem (single axis of rotation) is well studied, 2D or multi-row stitching is more difficult. Previous approaches have used human input or restrictions on the image sequence in order to establish matching images. In this work, we formulate stitching as a multi-image matching problem, and use invariant local features to find matches between all of the images. Because of this our method is insensitive to the ordering, orientation, scale and illumination of the input images. It is also insensitive to noise images that are not part of a panorama, and can recognise multiple panoramas in an unordered image dataset. In addition to providing more detail, this paper extends our previous work in the area (Brown and Lowe, 2003) by introducing gain compensation and automatic straightening steps.
Visibility matching tone reproduction operator for high dynamic range scenes.
- In ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH ’97
, 1997
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Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs
, 1999
"... In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties, ..."
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Cited by 246 (12 self)
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In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties, which can be rendered with arbitrary modifications to structure and lighting via traditional rendering methods. Our technique models reflectance with a lowparameter reflectance model, and allows diffuse albedo to vary arbitrarily over surfaces while assuming that non-diffuse characteristics remain constant across particular regions. The method's input is a geometric model of the scene and a set of calibrated high dynamic range photographs taken with known direct illumination. The algorithm hierarchically partitions the scene into a polygonal mesh, and uses image-based rendering to construct estimates of both the radiance and irradiance of each patch from the photographic data. The algorithm computes the expected location of specular highlights, and then analyzes the highlight areas in the images by running a novel iterative optimization procedure to recover the diffuse and specular reflectance parameters for each region. Lastly, these parameters are used in constructing high-resolution diffuse albedo maps for each surface.
A Bayesian Approach to Digital Matting
, 2001
"... This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel of the foreground element. Our approach models both the foreground and background color distributions with spatiallyvaryi ..."
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Cited by 235 (3 self)
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This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel of the foreground element. Our approach models both the foreground and background color distributions with spatiallyvarying sets of Gaussians, and assumes a fractional blending of the foreground and background colors to produce the final output. It then uses a maximum-likelihood criterion to estimate the optimal opacity, foreground and background simultaneously. In addition to providing a principled approach to the matting problem, our algorithm effectively handles objects with intricate boundaries, such as hair strands and fur, and provides an improvement over existing techniques for these difficult cases.
A multiscale model of adaptation and spatial vision for realistic image display
, 1998
"... In this paper we present a multiscale color appearance model which simulates luminance, pattern and color processing of the human visual system to accurately predict the color appearance attributes of spectral stimuli in complex surroundings under a wide range of illumination and viewing conditions. ..."
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Cited by 210 (11 self)
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In this paper we present a multiscale color appearance model which simulates luminance, pattern and color processing of the human visual system to accurately predict the color appearance attributes of spectral stimuli in complex surroundings under a wide range of illumination and viewing conditions. 1.