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Skin: A Constructive Approach to Modeling Free-form Shapes
- Proceedings of SIGGRAPH 99
, 1999
"... We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulations with properties that make them suitable for use in subdivision. A user interact ..."
Abstract
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Cited by 56 (6 self)
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We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulations with properties that make them suitable for use in subdivision. A user interactively guides the particles, which we call skin, to grow over a given collection of polyhedral elements (or skeletons), yielding a smooth surface (through subdivision) that approximates the underlying skeletal shapes. Skin resembles blobby modeling in the constructive approach to modeling it supports, but allows a richer vocabulary of skeleton shapes, supports sharp creases where desired, and provides a convenient mechanism for adding multiresolution surface detail. CR Categories and Subject Descriptors: I.3.5 [Computer Graphics ]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Methodology and Techniques Additional Key Words: Free-form modeling, meshes, subdivision, m...

