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Greedy Randomized Adaptive Search Procedures
, 2002
"... GRASP is a multistart metaheuristic for combinatorial problems, in which each iteration consists basically of two phases: construction and local search. The construction phase builds a feasible solution, whose neighborhood is investigated until a local minimum is found during the local search phas ..."
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Cited by 647 (82 self)
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GRASP is a multistart metaheuristic for combinatorial problems, in which each iteration consists basically of two phases: construction and local search. The construction phase builds a feasible solution, whose neighborhood is investigated until a local minimum is found during the local search phase. The best overall solution is kept as the result. In this chapter, we first describe the basic components of GRASP. Successful implementation techniques and parameter tuning strategies are discussed and illustrated by numerical results obtained for different applications. Enhanced or alternative solution construction mechanisms and techniques to speed up the search are also described: Reactive GRASP, cost perturbations, bias functions, memory and learning, local search on partially constructed solutions, hashing, and filtering. We also discuss in detail implementation strategies of memorybased intensification and postoptimization techniques using pathrelinking. Hybridizations with other metaheuristics, parallelization strategies, and applications are also reviewed.
Greedy Randomized Adaptive Search Procedures For The Steiner Problem In Graphs
 QUADRATIC ASSIGNMENT AND RELATED PROBLEMS, VOLUME 16 OF DIMACS SERIES ON DISCRETE MATHEMATICS AND THEORETICAL COMPUTER SCIENCE
, 1999
"... We describe four versions of a Greedy Randomized Adaptive Search Procedure (GRASP) for finding approximate solutions of general instances of the Steiner Problem in Graphs. Di#erent construction and local search algorithms are presented. Preliminary computational results with one of the versions ..."
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Cited by 123 (31 self)
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We describe four versions of a Greedy Randomized Adaptive Search Procedure (GRASP) for finding approximate solutions of general instances of the Steiner Problem in Graphs. Di#erent construction and local search algorithms are presented. Preliminary computational results with one of the versions on a variety of test problems are reported. On the majority of instances from the ORLibrary, a set of standard test problems, the GRASP produced optimal solutions. On those that optimal solutions were not found, the GRASP found good quality approximate solutions.
The Quadratic Assignment Problem: A Survey and Recent Developments
 In Proceedings of the DIMACS Workshop on Quadratic Assignment Problems, volume 16 of DIMACS Series in Discrete Mathematics and Theoretical Computer Science
, 1994
"... . Quadratic Assignment Problems model many applications in diverse areas such as operations research, parallel and distributed computing, and combinatorial data analysis. In this paper we survey some of the most important techniques, applications, and methods regarding the quadratic assignment probl ..."
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Cited by 109 (16 self)
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. Quadratic Assignment Problems model many applications in diverse areas such as operations research, parallel and distributed computing, and combinatorial data analysis. In this paper we survey some of the most important techniques, applications, and methods regarding the quadratic assignment problem. We focus our attention on recent developments. 1. Introduction Given a set N = f1; 2; : : : ; ng and n \Theta n matrices F = (f ij ) and D = (d kl ), the quadratic assignment problem (QAP) can be stated as follows: min p2\Pi N n X i=1 n X j=1 f ij d p(i)p(j) + n X i=1 c ip(i) ; where \Pi N is the set of all permutations of N . One of the major applications of the QAP is in location theory where the matrix F = (f ij ) is the flow matrix, i.e. f ij is the flow of materials from facility i to facility j, and D = (d kl ) is the distance matrix, i.e. d kl represents the distance from location k to location l [62, 67, 137]. The cost of simultaneously assigning facility i to locat...
A Grasp For Satisfiability
 CLIQUES, COLORING, AND SATISFIABILITY: THE SECOND DIMACS IMPLEMENTATION CHALLENGE, VOLUME 26 OF DIMACS SERIES ON DISCRETE MATHEMATICS AND THEORETICAL COMPUTER SCIENCE
, 1996
"... A greedy randomized adaptive search procedure (Grasp) is a randomized heuristic that has been shown to quickly produce good quality solutions for a wide variety of combinatorial optimization problems. In this paper, we describe a Grasp for the satisfiability (SAT) problem. This algorithm can be also ..."
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Cited by 31 (7 self)
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A greedy randomized adaptive search procedure (Grasp) is a randomized heuristic that has been shown to quickly produce good quality solutions for a wide variety of combinatorial optimization problems. In this paper, we describe a Grasp for the satisfiability (SAT) problem. This algorithm can be also directly applied to both the weighted and unweighted versions of the maximum satisfiability (MAXSAT) problem. We review basic concepts of Grasp: construction and local search algorithms. The implementation of Grasp for the SAT problem is described in detail. Computational experience on a large set of test problems is presented.
A greedy randomized adaptive search procedure for job shop scheduling
 IEEE Trans. on Power Systems
, 2001
"... Abstract. In the job shop scheduling problem (JSP), a finite set of jobs is processed on a finite set of machines. Each job is characterized by a fixed order of operations, each of which is to be processed on a specific machine for a specified duration. Each machine can process at most one job at a ..."
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Cited by 25 (2 self)
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Abstract. In the job shop scheduling problem (JSP), a finite set of jobs is processed on a finite set of machines. Each job is characterized by a fixed order of operations, each of which is to be processed on a specific machine for a specified duration. Each machine can process at most one job at a time and once a job initiates processing on a given machine it must complete processing uninterrupted. A schedule is an assignment of operations to time slots on the machines. The objective of the JSP is to find a schedule that minimizes the maximum completion time, or makespan, of the jobs. In this paper, we describe a greedy randomized adaptive search procedure (GRASP) for the JSP. A GRASP is a metaheuristic for combinatorial optimization. Although GRASP is a general procedure, its basic concepts are customized for the problem being solved. We describe in detail our implementation of GRASP for job shop scheduling. Further, we incorporate to the conventional GRASP two new concepts: an intensification strategy and POP (Proximate Optimality Principle) in the construction phase. These two concepts were first proposed by Fleurent & Glover (1999) in the context of the quadratic assignment problem. Computational experience on a large set of standard test problems indicates that GRASP is a competitive algorithm for finding approximate solutions of the job shop scheduling problem. 1.
GRASP: Basic components and enhancements
 Telecommunication Systems
, 2011
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Constraint Programmin and GRASP Approaches to Schedule Oil Well Drillings
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GRASP Strategies for Scheduling Activities at Oil Wells with Resource Displacement
"... Before promising locations at petroliferous basins become productive oil wells, it is often necessary to complete drilling activities at these locations. The scheduling of such activities must satisfy several conflicting constraints and attain a number of goals. Moreover, resource displacements betw ..."
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Before promising locations at petroliferous basins become productive oil wells, it is often necessary to complete drilling activities at these locations. The scheduling of such activities must satisfy several conflicting constraints and attain a number of goals. Moreover, resource displacements between wells are also important. We describe a Greedy Randomized Adaptive Search Procedure (GRASP) for the scheduling of oil well development activities with resource displacement. The results are compared with schedules produced by a well accepted constraint programming implementation. Computational experience on real instances indicates that the GRASP implementation is