Results 1  10
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105
Approximate Mechanism Design Without Money
, 2009
"... The literature on algorithmic mechanism design is mostly concerned with gametheoretic versions of optimization problems to which standard economic moneybased mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on enforc ..."
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Cited by 58 (14 self)
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The literature on algorithmic mechanism design is mostly concerned with gametheoretic versions of optimization problems to which standard economic moneybased mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on enforcing payments. In this paper, we advocate the reconsideration of highly structured optimization problems in the context of mechanism design. We explicitly argue for the first time that, in such domains, approximation can be leveraged to obtain truthfulness without resorting to payments. This stands in contrast to previous work where payments are ubiquitous, and (more often than not) approximation is a necessary evil that is required to circumvent computational complexity. We present a case study in approximate mechanism design without money. In our basic setting agents are located on the real line and the mechanism must select the location of a public facility; the cost of an agent is its distance to the facility. We establish tight upper and lower bounds for the approximation ratio given by strategyproof mechanisms without payments, with respect to both deterministic and randomized mechanisms, under two objective functions: the social cost, and the maximum cost. We then extend our results in two natural directions: a domain where two facilities must be located, and a domain where each agent controls multiple locations.
Inapproximability results for combinatorial auctions with submodular utility functions
 in Proceedings of WINE 2005
, 2005
"... We consider the following allocation problem arising in the setting of combinatorial auctions: a set of goods is to be allocated to a set of players so as to maximize the sum of the utilities of the players (i.e., the social welfare). In the case when the utility of each player is a monotone submodu ..."
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Cited by 49 (0 self)
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We consider the following allocation problem arising in the setting of combinatorial auctions: a set of goods is to be allocated to a set of players so as to maximize the sum of the utilities of the players (i.e., the social welfare). In the case when the utility of each player is a monotone submodular function, we prove that there is no polynomial time approximation algorithm which approximates the maximum social welfare by a factor better than 1 − 1/e � 0.632, unless P = NP. Our result is based on a reduction from a multiprover proof system for MAX3COLORING. 1
Item Pricing for Revenue Maximization
"... We consider the problem of pricing n items to maximize revenue when faced with a series of unknown buyers with complex preferences, and show that a simple pricing scheme achieves surprisingly strong guarantees. We show that in the unlimited supply setting, a random single price achieves expected rev ..."
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Cited by 41 (4 self)
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We consider the problem of pricing n items to maximize revenue when faced with a series of unknown buyers with complex preferences, and show that a simple pricing scheme achieves surprisingly strong guarantees. We show that in the unlimited supply setting, a random single price achieves expected revenue within a logarithmic factor of the total social welfare for customers with general valuation functions, which may not even necessarily be monotone. This generalizes work of Guruswami et. al [18], who show a logarithmic factor for only the special cases of singleminded and unitdemand customers. In the limited supply setting, we show that for subadditive valuations, a random single price achieves revenue within a factor of 2 O( √ log n log log n) of the total social welfare, i.e., the optimal revenue the seller could hope to extract even if the seller could price each bundle differently for every buyer. This is the best approximation known for any item pricing scheme for subadditive (or even submodular) valuations, even using multiple prices. We complement this result with a lower bound showing a sequence of subadditive (in fact, XOS) buyers for which any single price has approximation ratio 2 Ω(log1/4 n), thus showing that single price schemes cannot achieve a polylogarithmic ratio. This lower bound demonstrates a clear distinction between revenue maximization and social welfare maximization in this setting, for which [12, 10] show that a fixed price achieves a logarithmic approximation in the case of XOS [12], and more generally subadditive [10], customers.
Welfare Guarantees for Combinatorial Auctions with Item Bidding
, 2010
"... We analyze the price of anarchy (POA) in a simple and practical nontruthful combinatorial auction when players have subadditive valuations for goods. We study the mechanism that sells every good in parallel with separate secondprice auctions. We first prove that under a standard “no overbidding ” ..."
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Cited by 39 (5 self)
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We analyze the price of anarchy (POA) in a simple and practical nontruthful combinatorial auction when players have subadditive valuations for goods. We study the mechanism that sells every good in parallel with separate secondprice auctions. We first prove that under a standard “no overbidding ” assumption, for every subadditive valuation profile, every pure Nash equilibrium has welfare at least 50 % of optimal — i.e., the POA is at most 2. For the incomplete information setting, we prove that the POA with respect to BayesNash equilibria is strictly larger than 2 — an unusual separation from the fullinformation model — and is at most 2 ln m, where m is the number of goods.
Incentive compatible regression learning.
 In Proceedings of the 19th Annual ACMSIAM Symposium on Discrete Algorithms (SODA),
, 2008
"... Abstract We initiate the study of incentives in a general machine learning framework. We focus on a gametheoretic regression learning setting where private information is elicited from multiple agents with different, possibly conflicting, views on how to label the points of an input space. This co ..."
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Cited by 37 (13 self)
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Abstract We initiate the study of incentives in a general machine learning framework. We focus on a gametheoretic regression learning setting where private information is elicited from multiple agents with different, possibly conflicting, views on how to label the points of an input space. This conflict potentially gives rise to untruthfulness on the part of the agents. In the restricted but important case when every agent cares about a single point, and under mild assumptions, we show that agents are motivated to tell the truth. In a more general setting, we study the power and limitations of mechanisms without payments. We finally establish that, in the general setting, the VCG mechanism goes a long way in guaranteeing truthfulness and economic efficiency.
From convex optimization to randomized mechanisms: Toward optimal combinatorial auctions
 In Proceedings of the 43rd annual ACM Symposium on Theory of Computing (STOC
, 2011
"... We design an expected polynomialtime, truthfulinexpectation, (1 − 1/e)approximation mechanism for welfare maximization in a fundamental class of combinatorial auctions. Our results apply to bidders with valuations that are matroid rank sums (MRS), which encompass mostconcreteexamplesofsubmodular ..."
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Cited by 34 (11 self)
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We design an expected polynomialtime, truthfulinexpectation, (1 − 1/e)approximation mechanism for welfare maximization in a fundamental class of combinatorial auctions. Our results apply to bidders with valuations that are matroid rank sums (MRS), which encompass mostconcreteexamplesofsubmodularfunctionsstudiedinthiscontext,includingcoveragefunctions, matroid weightedrank functions, and convex combinations thereof. Our approximation factor is the best possible, even for known and explicitly given coverage valuations, assuming P ̸ = NP. Ours is the first truthfulinexpectation and polynomialtime mechanism to achieve a constantfactor approximation for an NPhard welfare maximization problem in combinatorial auctions with heterogeneous goods and restricted valuations. Our mechanism is an instantiation of a new framework for designing approximation mechanisms based on randomized rounding algorithms. A typical such algorithm first optimizes over a fractional relaxation of the original problem, and then randomly rounds the fractional solution to an integral one. With rare exceptions, such algorithms cannot be converted into truthful mechanisms. The highlevel idea of our mechanism design framework is to optimize directly
An impossibility result for truthful combinatorial auctions with submodular valuations
 In ACM STOC
, 2011
"... ar ..."
On the power of randomization in algorithmic mechanism design
"... In many settings the power of truthful mechanisms is severely bounded. In this paper we use randomization to overcome this problem. In particular, we construct an FPTAS for multiunit auctions that is truthful in expectation, whereas there is evidence that no polynomialtime truthful deterministic m ..."
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Cited by 32 (8 self)
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In many settings the power of truthful mechanisms is severely bounded. In this paper we use randomization to overcome this problem. In particular, we construct an FPTAS for multiunit auctions that is truthful in expectation, whereas there is evidence that no polynomialtime truthful deterministic mechanism provides an approximation ratio better than 2. We also show for the first time that truthful in expectation polynomialtime mechanisms are provably stronger than polynomialtime universally truthful mechanisms. Specifically, we show that there is a setting in which: (1) there is a nonpolynomial time truthful mechanism that always outputs the optimal solution, and that (2) no universally truthful randomized mechanism can provide an approximation ratio better than 2 in polynomial time, but (3) an FPTAS that is truthful in expectation exists.
Price of Anarchy for Greedy Auctions
"... We study mechanisms for utilitarian combinatorial allocation problems, where agents are not assumed to be singleminded. This class of problems includes combinatorial auctions, multiunit auctions, unsplittable flow problems, and others. We focus on the problem of designing mechanisms that approximat ..."
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Cited by 30 (9 self)
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We study mechanisms for utilitarian combinatorial allocation problems, where agents are not assumed to be singleminded. This class of problems includes combinatorial auctions, multiunit auctions, unsplittable flow problems, and others. We focus on the problem of designing mechanisms that approximately optimize social welfare at every BayesNash equilibrium (BNE), which is the standard notion of equilibrium in settings of incomplete information. For a broad class of greedy approximation algorithms, we give a general blackbox reduction to deterministic mechanisms with almost no loss to the approximation ratio at any BNE. We also consider the special case of Nash equilibria in fullinformation games, where we obtain tightened results. This solution concept is closely related to the wellstudied price of anarchy. Furthermore, for a rich subclass of allocation problems, pure Nash equilibria are guaranteed to exist for our mechanisms. For many problems, the approximation factors we obtain at equilibrium improve upon the best known results for deterministic truthful mechanisms. In particular, we exhibit a simple deterministic mechanism for general combinatorial auctions that obtains an O(√m) approximation at every BNE.