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Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference (0)

by S Garzonis, S Jones, T Jay, E O'Neill
Venue:ACM
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CrossTrainer: Testing the Use of Multimodal Interfaces in Situ

by Eve Hoggan, Stephen A. Brewster
"... We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effects on performance with audio and tactile feedback, the impact of context such as location and situation on performance an ..."
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We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effects on performance with audio and tactile feedback, the impact of context such as location and situation on performance and personal modality preference. The results of this study indicate that crossmodal feedback can aid users in entering answers quickly and accurately using a variety of different widgets. Our study shows that there are times when audio is more appropriate than tactile and vice versa and for this reason devices should support both tactile and audio feedback to cover the widest range of environments, user preference, locations and tasks.
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...s. So far, however, almost all studies have been limited to laboratory-based settings and measurement of performance over approximately one hour. There have been very few long-term studies of Earcons =-=[7]-=- and Tactons [Brown, 2006 #5] and of the long-term use of such feedback in mobile applications. The research described in this paper involved a longitudinal summative evaluation of a touchscreen appli...

AudioFeeds - A Mobile Auditory Application for Monitoring Online Activities

by Tilman Dingler, Stephen Brewster - ACM Multimedia Proceedings, Florence 2010. Diploma Thesis: AudioFeeds Tilman Dingler, 2010
"... User participation has transformed the way news travel the globe. With the rise of the ‘Web 2.0 ’ phenomenon [5] users have been empowered with the means of creating and distributing informational items, which we call social feeds. Platforms like Twitter 1 and Facebook 2 provide a variety of tools t ..."
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User participation has transformed the way news travel the globe. With the rise of the ‘Web 2.0 ’ phenomenon [5] users have been empowered with the means of creating and distributing informational items, which we call social feeds. Platforms like Twitter 1 and Facebook 2 provide a variety of tools to facilitate real-time communication among people. But social sites are not limited to personal chat; they also provide an effective means for organizing large groups of people in response to catastrophic disasters. Monitoring these feeds can provide time-critical information, but can easily lead to information overload due to the large amount of data being shared. In this paper we introduce a mobile auditory display application called AudioFeeds that allows users to maintain an overview of activities in different social feeds. AudioFeeds runs on a mobile device and enables users to get an overview of their social networks and spot peaks in activity by sonifying social feeds and creating a spatialised soundscape around the user’s head. We conducted a user study looking into different aspects of activity monitoring. Results show that our application provides an effective way for monitoring overall activity levels and allows users to identify activity peaks with 86.1 % accuracy even when mobile.
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... integration in computer systems has been extensively researched. Brewster [1] has looked in great detail into how to enhance interfaces with sound and developed a detailed framework. Garzonis et al. =-=[3]-=- examined mobile service notifications and created design guidelines for auditory cues in terms of intuitiveness, learnability and memorability which we applied to the soundscape design in AudioFeeds....

SmartDCap: Semi-Automatic Capture of Higher Quality Document Images from a Smartphone

by Francine Chen, Scott Carter, Laurent Denoue
"... People frequently capture photos with their smartphones, and some are starting to capture images of documents. How-ever, the quality of captured document images is often lower than expected, even when an application that performs post-processing to improve the image is used. To improve the qual-ity ..."
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People frequently capture photos with their smartphones, and some are starting to capture images of documents. How-ever, the quality of captured document images is often lower than expected, even when an application that performs post-processing to improve the image is used. To improve the qual-ity of captured images before post-processing, we developed the Smart Document Capture (SmartDCap) application that provides real-time feedback to users about the likely quality of a captured image. The quality measures capture the sharp-ness and framing of a page or regions on a page, such as a set of one or more columns, a part of a column, a figure, or a table. Using our approach, while users adjust the camera po-sition, the application automatically determines when to take a picture of a document to produce a good quality result. We performed a subjective evaluation comparing SmartDCap and the Android Ice Cream Sandwich (ICS) camera application; we also used raters to evaluate the quality of the captured im-ages. Our results indicate that users find SmartDCap to be as easy to use as the standard ICS camera application. Also, im-ages captured using SmartDCap are sharper and better framed on average than images using the ICS camera application. Author Keywords Mobile computing; mobile capture; image analysis; documents ACM Classification Keywords
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...ptured images as a group after scanning the whole document, which could increase scanning speed. Finally, we may be able to improve the audio feedback in SmartDCap using earcons [1] or auditory icons =-=[4]-=- to communicate more specific directions to users during capture, such as “move left/right”, “move closer”, or “light too low”. CONCLUSIONS People continue to take an increasing number of photos with ...

THE ROLE OF EDUTAINMENT IN E-LEARNING: AN EMPIRICAL STUDY

by Khaled A. A. Ayad, Khaled A. A. Ayad, Khaled Ayad , 2010
"... An experimental study that investigated the usability aspects that are employed in the multimodal interaction metaphors with edutainment fundamentals in the presentation of the learning content of e-Learning interfaces and the production of empirically derived guidelines for the use of these metapho ..."
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An experimental study that investigated the usability aspects that are employed in the multimodal interaction metaphors with edutainment fundamentals in the presentation of the learning content of e-Learning interfaces and the production of empirically derived guidelines for the use of these metaphors in the software engineering process.
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...e user can easilysrecognise and remember these sounds and can provide a natural mapping with the delivereds42sdata [94]. On the other hand, these mappings are on many occasions difficult to establishs=-=[104]-=-. This can be seen clearly in SonicFinder [102] where copying for example had noscorresponding environmental sound. Instead, it was replaced by pouring a fluid auditorysicon. Another possible disadvan...

✦ Related Work ✦ AudioFeeds: Design and Implementation ✦ User Study

by Tilman Dingler, Supervision Prof, Stephen Brewster, Prof Andreas Butz
"... ✦ AudioFeeds: an auditory display ✦ Retrieves news items (feeds) from Facebook Twitter RSS ✦ Sonifies feeds and places them around the userʼs head ✦ Creates a 3D spatialised soundscape ✦ Runs on the iPhone ✦ User study to get the design right ..."
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✦ AudioFeeds: an auditory display ✦ Retrieves news items (feeds) from Facebook Twitter RSS ✦ Sonifies feeds and places them around the userʼs head ✦ Creates a 3D spatialised soundscape ✦ Runs on the iPhone ✦ User study to get the design right
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...hesis: AudioFeeds Tilman Dingler, 2010Inspirations and Relations ✦ Auditory Displays ✦ Guidelines for sound integration: Brewster et al. [1] ✦ Guidelines for design of auditory cues: Garzonis et al. =-=[3]-=- ✦ Nitin Sawhney, Chris Schmandt [4]: Nomadic Radio ✦ Andreas Butz, Ralf Jung [2]: Seamless User Notification ✦ Psychoacoustics ✦ Ambient displays Source: Sawhney and Schmandt [4] Diploma Thesis: Audi...

Accepted for Mobile HCI 2012 A longitudinal review of mobile HCI research methods

by Jesper Kjeldskov, Jeni Paay
"... This paper revisits a research methods survey from 2003 and contrasts it with a survey from 2010. The motivation is to gain insight about how mobile HCI research has evolved over the last decade in terms of approaches and focus. The paper classifies 144 publications from 2009 published in 10 promine ..."
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This paper revisits a research methods survey from 2003 and contrasts it with a survey from 2010. The motivation is to gain insight about how mobile HCI research has evolved over the last decade in terms of approaches and focus. The paper classifies 144 publications from 2009 published in 10 prominent outlets by their research methods and purpose. Comparing this to the survey for 2000-02 show that mobile HCI research has changed methodologically. From being almost exclusively driven by engineering and applied research, current mobile HCI is primarily empirically driven, involves a high number of field studies, and focus on evaluating and understanding, as well as engineering. It has also become increasingly multi-methodological, combining and diversifying methods from different disciplines. At the same time, new opportunities and challenges have emerged. Author Keywords Research methods, research purpose, literature survey

unknown title

by Sonia Guijarro, Alexander Andjelkovic
"... Developing a strategic controller with haptic and audio feedback for autonomous driving ..."
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Developing a strategic controller with haptic and audio feedback for autonomous driving

unknown title

by Alexander Andjelkovic, Sonia Guijarro Carcelén, Alexander Andjelkovic, Sonia
"... Developing a strategic controller with haptic and audio feedback for autonomous driving ..."
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Developing a strategic controller with haptic and audio feedback for autonomous driving
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