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593
Xen and the art of virtualization
- IN SOSP
, 2003
"... Numerous systems have been designed which use virtualization to subdivide the ample resources of a modern computer. Some require specialized hardware, or cannot support commodity operating systems. Some target 100 % binary compatibility at the expense of performance. Others sacrifice security or fun ..."
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Cited by 2010 (35 self)
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Numerous systems have been designed which use virtualization to subdivide the ample resources of a modern computer. Some require specialized hardware, or cannot support commodity operating systems. Some target 100 % binary compatibility at the expense of performance. Others sacrifice security or functionality for speed. Few offer resource isolation or performance guarantees; most provide only best-effort provisioning, risking denial of service. This paper presents Xen, an x86 virtual machine monitor which allows multiple commodity operating systems to share conventional hardware in a safe and resource managed fashion, but without sacrificing either performance or functionality. This is achieved by providing an idealized virtual machine abstraction to which operating systems such as Linux, BSD and Windows XP, can be ported with minimal effort. Our design is targeted at hosting up to 100 virtual machine instances simultaneously on a modern server. The virtualization approach taken by Xen is extremely efficient: we allow operating systems such as Linux and Windows XP to be hosted simultaneously for a negligible performance overhead — at most a few percent compared with the unvirtualized case. We considerably outperform competing commercial and freely available solutions in a range of microbenchmarks and system-wide tests.
Planetlab: An overlay testbed for broad-coverage services
- ACM SIGCOMM Computer Communication Review
, 2003
"... PlanetLab is a global overlay network for developing and accessing broad-coverage network services. Our goal is to grow to 1000 geographically distributed nodes, connected by a diverse collection of links. PlanetLab allows multiple services to run concurrently and continuously, each in its own slice ..."
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Cited by 445 (3 self)
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PlanetLab is a global overlay network for developing and accessing broad-coverage network services. Our goal is to grow to 1000 geographically distributed nodes, connected by a diverse collection of links. PlanetLab allows multiple services to run concurrently and continuously, each in its own slice of PlanetLab. This paper describes our initial implementation of PlanetLab, including the mechanisms used to implement virtualization, and the collection of core services used to manage PlanetLab. 1.
Making Gnutella-like P2P Systems Scalable
, 2003
"... Napster pioneered the idea of peer-to-peer file sharing, and supported it with a centralized file search facility. Subsequent P2P systems like Gnutella adopted decentralized search algorithms. However, Gnutella's notoriously poor scaling led some to propose distributed hash table solutions to t ..."
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Cited by 429 (1 self)
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Napster pioneered the idea of peer-to-peer file sharing, and supported it with a centralized file search facility. Subsequent P2P systems like Gnutella adopted decentralized search algorithms. However, Gnutella's notoriously poor scaling led some to propose distributed hash table solutions to the wide-area file search problem. Contrary to that trend, we advocate retaining Gnutella's simplicity while proposing new mechanisms that greatly improve its scalability. Building upon prior research [1, 12, 22], we propose several modifications to Gnutella's design that dynamically adapt the overlay topology and the search algorithms in order to accommodate the natural heterogeneity present in most peer-to-peer systems. We test our design through simulations and the results show three to five orders of magnitude improvement in total system capacity. We also report on a prototype implementation and its deployment on a testbed. Categories and Subject Descriptors C.2 [Computer Communication Networks]: Distributed Systems General Terms Algorithms, Design, Performance, Experimentation Keywords Peer-to-peer, distributed hash tables, Gnutella 1.
Bullet: High Bandwidth Data Dissemination Using an Overlay Mesh
, 2003
"... In recent years, overlay networks have become an effective alternative to IP multicast for efficient point to multipoint communication across the Internet. Typically, nodes self-organize with the goal of forming an efficient overlay tree, one that meets performance targets without placing undue burd ..."
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Cited by 424 (22 self)
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In recent years, overlay networks have become an effective alternative to IP multicast for efficient point to multipoint communication across the Internet. Typically, nodes self-organize with the goal of forming an efficient overlay tree, one that meets performance targets without placing undue burden on the underlying network. In this paper, we target high-bandwidth data distribution from a single source to a large number of receivers. Applications include large-file transfers and real-time multimedia streaming. For these applications, we argue that an overlay mesh, rather than a tree, can deliver fundamentally higher bandwidth and reliability relative to typical tree structures. This paper presents Bullet, a scalable and distributed algorithm that enables nodes spread across the Internet to self-organize into a high bandwidth overlay mesh. We construct Bullet around the insight that data should be distributed in a disjoint manner to strategic points in the network. Individual Bullet receivers are then responsible for locating and retrieving the data from multiple points in parallel. Key contributions of this work include: i) an algorithm that sends data to di#erent points in the overlay such that any data object is equally likely to appear at any node, ii) a scalable and decentralized algorithm that allows nodes to locate and recover missing data items, and iii) a complete implementation and evaluation of Bullet running across the Internet and in a large-scale emulation environment reveals up to a factor two bandwidth improvements under a variety of circumstances. In addition, we find that, relative to tree-based solutions, Bullet reduces the need to perform expensive bandwidth probing.
The Ganglia Distributed Monitoring System: Design, Implementation And Experience
, 2004
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A Survey and Comparison of Peer-to-Peer Overlay Network Schemes
- IEEE COMMUNICATIONS SURVEYS AND TUTORIALS
, 2005
"... Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in emerging Peer-to-Peer (P2P) network overlays because they ..."
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Cited by 302 (1 self)
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Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in emerging Peer-to-Peer (P2P) network overlays because they provide a good substrate for creating large-scale data sharing, content distribution and application-level multicast applications. These P2P networks try to provide a long list of features such as: selection of nearby peers, redundant storage, efficient search/location of data items, data permanence or guarantees, hierarchical naming, trust and authentication, and, anonymity. P2P networks potentially offer an efficient routing architecture that is self-organizing, massively scalable, and robust in the wide-area, combining fault tolerance, load balancing and explicit notion of locality. In this paper, we present a survey and comparison of various Structured and Unstructured P2P networks. We categorize the various schemes into these two groups in the design spectrum and discuss the application-level network performance of each group.
Operating System Support for Planetary-Scale Network Services
, 2004
"... PlanetLab is a geographically distributed overlay network designed to support the deployment and evaluation of planetary-scale network services. Two high-level goals shape its design. First, to enable a large research community to share the infrastructure, PlanetLab provides distributed virtualizati ..."
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Cited by 266 (20 self)
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PlanetLab is a geographically distributed overlay network designed to support the deployment and evaluation of planetary-scale network services. Two high-level goals shape its design. First, to enable a large research community to share the infrastructure, PlanetLab provides distributed virtualization, whereby each service runs in an isolated slice of PlanetLab’s global resources. Second, to support competition among multiple network services, PlanetLab decouples the operating system running on each node from the networkwide services that define PlanetLab, a principle referred to as unbundled management. This paper describes how Planet-Lab realizes the goals of distributed virtualization and unbundled management, with a focus on the OS running on each node. 1
Sharp: An architecture for secure resource peering
- In Proceedings of the 19th ACM Symposium on Operating System Principles
, 2003
"... This paper presents Sharp, a framework for secure distributed resource management in an Internet-scale computing infrastructure. The cornerstone of Sharp is a construct to represent cryptographically protected resource claims— promises or rights to control resources for designated time intervals—tog ..."
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Cited by 193 (36 self)
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This paper presents Sharp, a framework for secure distributed resource management in an Internet-scale computing infrastructure. The cornerstone of Sharp is a construct to represent cryptographically protected resource claims— promises or rights to control resources for designated time intervals—together with secure mechanisms to subdivide and delegate claims across a network of resource managers. These mechanisms enable flexible resource peering: sites may trade their resources with peering partners or contribute them to a federation according to local policies. A separation of claims into tickets and leases allows coordinated resource management across the system while preserving site autonomy and local control over resources. Sharp also introduces mechanisms for controlled, accountable oversubscription of resource claims as a fundamental tool for dependable, efficient resource management. We present experimental results from a Sharp prototype for PlanetLab, and illustrate its use with a decentralized barter economy for global PlanetLab resources. The results demonstrate the power and practicality of the architecture, and the effectiveness of oversubscription for protecting resource availability in the presence of failures.
Designing a DHT for low latency and high throughput
- IN PROCEEDINGS OF THE 1ST NSDI
, 2004
"... Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solutions, including iterative routing, recursive routing, proximity routing and neighbor selection, erasure coding, replication, ..."
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Cited by 191 (15 self)
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Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solutions, including iterative routing, recursive routing, proximity routing and neighbor selection, erasure coding, replication, and server selection. This
A routing underlay for overlay networks
- In SIGCOMM
, 2003
"... We argue that designing overlay services to independently probe the Internet—with the goal of making informed application-specific routing decisions—is an untenable strategy. Instead, we propose a shared routing underlay that overlay services query. We posit that this underlay must adhere to two hig ..."
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Cited by 153 (5 self)
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We argue that designing overlay services to independently probe the Internet—with the goal of making informed application-specific routing decisions—is an untenable strategy. Instead, we propose a shared routing underlay that overlay services query. We posit that this underlay must adhere to two high-level principles. First, it must take cost (in terms of network probes) into account. Second, it must be layered so that specialized routing services can be built from a set of basic primitives. These principles lead to an underlay design where lower layers expose large-scale, coarse-grained static information already collected by the network, and upper layers perform more frequent probes over a narrow set of nodes. This paper proposes a set of primitive operations and three library routing services that can be built on top of them, and describes how such libraries could be useful to overlay services. 1.