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GPSR: Greedy perimeter stateless routing for wireless networks
- MOBICOM
, 2000
"... We present Greedy Perimeter Stateless Routing (GPSR), a novel routing protocol for wireless datagram networks that uses the positions of touters and a packer's destination to make packet forwarding decisions. GPSR makes greedy forwarding decisions using only information about a router's i ..."
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Cited by 2290 (8 self)
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We present Greedy Perimeter Stateless Routing (GPSR), a novel routing protocol for wireless datagram networks that uses the positions of touters and a packer's destination to make packet forwarding decisions. GPSR makes greedy forwarding decisions using only information about a router's immediate neighbors in the network topology. When a packet reaches a region where greedy forwarding is impossible, the algorithm recovers by routing around the perimeter of the region. By keeping state only about the local topology, GPSR scales better in per-router state than shortest-path and ad-hoc routing protocols as the number of network destinations increases. Under mobility's frequent topology changes, GPSR can use local topology information to find correct new routes quickly. We describe the GPSR protocol, and use extensive simulation of mobile wireless networks to compare its performance with that of Dynamic Source Routing. Our simulations demonstrate GPSR's scalability on densely deployed wireless networks.
A Case for End System Multicast
- in Proceedings of ACM Sigmetrics
, 2000
"... Abstract — The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal, IP Multicast is still plagued with concerns pertaining to scalability, network management, deployment and suppor ..."
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Cited by 1290 (24 self)
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Abstract — The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal, IP Multicast is still plagued with concerns pertaining to scalability, network management, deployment and support for higher layer functionality such as error, flow and congestion control. In this paper, we explore an alternative architecture that we term End System Multicast, where end systems implement all multicast related functionality including membership management and packet replication. This shifting of multicast support from routers to end systems has the potential to address most problems associated with IP Multicast. However, the key concern is the performance penalty associated with such a model. In particular, End System Multicast introduces duplicate packets on physical links and incurs larger end-to-end delays than IP Multicast. In this paper, we study these performance concerns in the context of the Narada protocol. In Narada, end systems selforganize into an overlay structure using a fully distributed protocol. Further, end systems attempt to optimize the efficiency of the overlay by adapting to network dynamics and by considering application level performance. We present details of Narada and evaluate it using both simulation and Internet experiments. Our results indicate that the performance penalties are low both from the application and the network perspectives. We believe the potential benefits of transferring multicast functionality from end systems to routers significantly outweigh the performance penalty incurred. I.
A Delay-Tolerant Network Architecture for Challenged Internets
, 2003
"... The highly successful architecture and protocols of today’s Internet may operate poorly in environments characterized by very long delay paths and frequent network partitions. These problems are exacerbated by end nodes with limited power or memory resources. Often deployed in mobile and extreme env ..."
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Cited by 953 (12 self)
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The highly successful architecture and protocols of today’s Internet may operate poorly in environments characterized by very long delay paths and frequent network partitions. These problems are exacerbated by end nodes with limited power or memory resources. Often deployed in mobile and extreme environments lacking continuous connectivity, many such networks have their own specialized protocols, and do not utilize IP. To achieve interoperability between them, we propose a network architecture and application interface structured around optionally-reliable asynchronous message forwarding, with limited expectations of end-to-end connectivity and node resources. The architecture operates as an overlay above the transport layers of the networks it interconnects, and provides key services such as in-network data storage and retransmission, interoperable naming, authenticated forwarding and a coarse-grained class of service.
Language-Based Information-Flow Security
- IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS
, 2003
"... Current standard security practices do not provide substantial assurance that the end-to-end behavior of a computing system satisfies important security policies such as confidentiality. An end-to-end confidentiality policy might assert that secret input data cannot be inferred by an attacker throug ..."
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Cited by 827 (57 self)
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Current standard security practices do not provide substantial assurance that the end-to-end behavior of a computing system satisfies important security policies such as confidentiality. An end-to-end confidentiality policy might assert that secret input data cannot be inferred by an attacker through the attacker's observations of system output; this policy regulates information flow.
Exokernel: An Operating System Architecture for Application-Level Resource Management
, 1995
"... We describe an operating system architecture that securely multiplexes machine resources while permitting an unprecedented degree of application-specific customization of traditional operating system abstractions. By abstracting physical hardware resources, traditional operating systems have signifi ..."
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Cited by 732 (24 self)
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We describe an operating system architecture that securely multiplexes machine resources while permitting an unprecedented degree of application-specific customization of traditional operating system abstractions. By abstracting physical hardware resources, traditional operating systems have significantly limited the performance, flexibility, and functionality of applications. The exokernel architecture removes these limitations by allowing untrusted software to implement traditional operating system abstractions entirely at application-level. We have implemented a prototype exokernel-based system that includes Aegis, an exokernel, and ExOS, an untrusted application-level operating system. Aegis defines the low-level interface to machine resources. Applications can allocate and use machine resources, efficiently handle events, and participate in resource revocation. Measurements show that most primitive Aegis operations are 10–100 times faster than Ultrix,a mature monolithic UNIX operating system. ExOS implements processes, virtual memory, and inter-process communication abstractions entirely within a library. Measurements show that ExOS’s application-level virtual memory and IPC primitives are 5–50 times faster than Ultrix’s primitives. These results demonstrate that the exokernel operating system design is practical and offers an excellent combination of performance and flexibility. 1
Pervasive Computing: Vision and Challenges
- IEEE Personal Communications
, 2001
"... This paper discusses the challenges in computer systems research posed by the emerging field of pervasive computing. It first examines the relationship of this new field to its predecessors: distributed systems and mobile computing. It then identifies four new research thrusts: effective use of smar ..."
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Cited by 686 (22 self)
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This paper discusses the challenges in computer systems research posed by the emerging field of pervasive computing. It first examines the relationship of this new field to its predecessors: distributed systems and mobile computing. It then identifies four new research thrusts: effective use of smart spaces, invisibility, localized scalability, and masking uneven conditioning. Next, it sketches a couple of hypothetical pervasive computing scenarios, and uses them to identify key capabilities missing from today's systems. The paper closes with a discussion of the research necessary to develop these capabilities.
I-TCP: Indirect TCP for mobile hosts
, 1995
"... Abstract — IP-based solutions to accommodate mobile hosts within existing internetworks do not address the distinctive features of wireless mobile computing. IP-based transport protocols thus suffer from poor performance when a mobile host communicates with a host on the fixed network. This is cause ..."
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Cited by 614 (7 self)
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Abstract — IP-based solutions to accommodate mobile hosts within existing internetworks do not address the distinctive features of wireless mobile computing. IP-based transport protocols thus suffer from poor performance when a mobile host communicates with a host on the fixed network. This is caused by frequent disruptions in network layer connectivity due to — i) mobility and ii) unreliable nature of the wireless link. We describe the design and implementation of I-TCP, which is an indirect transport layer protocol for mobile hosts. I-TCP utilizes the resources of Mobility Support Routers (MSRs) to provide transport layer communication between mobile hosts and hosts on the fixed network. With I-TCP, the problems related to mobility and the unreliability of wireless link are handled entirely within the wireless link; the TCP/IP software on the fixed hosts is not modified. Using I-TCP on our testbed, the throughput between a fixed host and a mobile host improved substantially in comparison to regular TCP. 1
The design and implementation of an intentional naming system
- 17TH ACM SYMPOSIUM ON OPERATING SYSTEMS PRINCIPLES (SOSP '99) PUBLISHED AS OPERATING SYSTEMS REVIEW, 34(5):186--201, DEC. 1999
, 1999
"... This paper presents the design and implementation of the Intentional Naming System (INS), a resource discovery and service location system for dynamic and mobile networks of devices and computers. Such environments require a naming system that is (i) expressive, to describe and make requests based o ..."
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Cited by 518 (14 self)
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This paper presents the design and implementation of the Intentional Naming System (INS), a resource discovery and service location system for dynamic and mobile networks of devices and computers. Such environments require a naming system that is (i) expressive, to describe and make requests based on specific properties of services, (ii) responsive, to track changes due to mobility and performance, (iii) robust, to handle failures, and (iv) easily configurable. INS uses a simple language based on attributes and values for its names. Applications use the language to describe what they are looking for (i.e., their intent), not where to find things (i.e., not hostnames). INS implements a late binding mechanism that integrates name resolution and message routing, enabling clients to continue communicating with end-nodes even if the name-to-address mappings change while a session is in progress. INS resolvers self-configure to form an application-level overlay network, which they use to discover new services, perform late binding, and maintain weak consistency of names using soft-state name exchanges and updates. We analyze the performance of the INS algorithms and protocols, present measurements of a Java-based implementation, and describe three applications we have implemented that demonstrate the feasibility and utility of INS.
Nested Transactions: An Approach to Reliable Distributed Computing
, 1981
"... Distributed computing systems are being built and used more and more frequently. This distributod computing revolution makes the reliability of distributed systems an important concern. It is fairly well-understood how to connect hardware so that most components can continue to work when others are ..."
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Cited by 517 (4 self)
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Distributed computing systems are being built and used more and more frequently. This distributod computing revolution makes the reliability of distributed systems an important concern. It is fairly well-understood how to connect hardware so that most components can continue to work when others are broken, and thus increase the reliability of a system as a whole. This report addressos the issue of providing software for reliable distributed systems. In particular, we examine how to program a system so that the software continues to work in tho face of a variety of failures of parts of the system. The design presented
Authentication in distributed systems: Theory and practice
- ACM Transactions on Computer Systems
, 1992
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