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Discrete Differential-Geometry Operators for Triangulated 2-Manifolds (2002)

by M Meyer, M Desbrun, P Schröder, A H Barr
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Dynamic Real-Time Deformations using Space Time Adaptive Sampling

by Gilles Debunne, Mathieu Desbrun , Marie-Paule Cani, Alan H. Barr , 2001
"... This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides a guaranteed frame rate. Our approach uses a novel automatic space and time adaptive level of detail technique, in combination with a largedisplacement (Green) strain tensor formulation ..."
Abstract - Cited by 226 (14 self) - Add to MetaCart
This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides a guaranteed frame rate. Our approach uses a novel automatic space and time adaptive level of detail technique, in combination with a largedisplacement (Green) strain tensor formulation. The body is partitioned in a non-nested multiresolution hierarchy of tetrahedral meshes. The local resolution is determined by a quality condition that indicates where and when the resolution is too coarse. As the object moves and deforms, the sampling is refined to concentrate the computational load into the regions that deform the most. Our model consists of a continuous differential equation that is solved using a local explicit finite element method. We demonstrate that our adaptive Green strain tensor formulation suppresses unwanted artifacts in the dynamic behavior, compared to adaptive mass-spring and other adaptive approaches. In particular, damped elastic vibration modes are shown to be nearly unchanged for several levels of refinement. Results are presented in the context of a virtual reality system. The user interacts in real-time with the dynamic object through the control of a rigid tool, attached to a haptic device driven with forces derived from the method.

Intrinsic Parameterizations of Surface Meshes

by Mathieu Desbrun, Mark Meyer, Pierre Alliez , 2002
"... Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and more detailed, there is an increased need for fast and robust techniques to automatically compute least-distorted parame ..."
Abstract - Cited by 207 (16 self) - Add to MetaCart
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and more detailed, there is an increased need for fast and robust techniques to automatically compute least-distorted parameterizations of large meshes. In this paper, we present new theoretical and practical results on the parameterization of triangulated surface patches. Given a few desirable properties such as rotation and translation invariance, we show that the only admissible parameterizations form a two-dimensional set and each parameterization in this set can be computed using a simple, sparse, linear system. Since these parameterizations minimize the distortion of different intrinsic measures of the original mesh, we call them Intrinsic Parameterizations. In addition to this partial theoretical analysis, we propose robust, efficient and tunable tools to obtain least-distorted parameterizations automatically. In particular, we give details on a novel, fast technique to provide an optimal mapping without fixing the boundary positions, thus providing a unique Natural Intrinsic Parameterization. Other techniques based on this parameterization family, designed to ease the rapid design of parameterizations, are also proposed.

Mesh Editing with Poisson-Based Gradient Field Manipulation

by Yizhou Yu , Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum - ACM TRANS. GRAPH , 2004
"... In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pl ..."
Abstract - Cited by 175 (17 self) - Add to MetaCart
In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pleasing results for both global and local editing operations, such as deformation, object merging, and smoothing. With the help from a few novel interactive tools, these operations can be performed conveniently with a small amount of user interaction. Our technique has three key components, a basic mesh solver based on the Poisson equation, a gradient field manipulation scheme using local transforms, and a generalized boundary condition representation based on local frames. Experimental results indicate that our framework can outperform previous related mesh editing techniques.

Articulated Mesh Animation from Multi-view Silhouettes

by Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan Popović - ACM TRANSACTIONS ON GRAPHICS , 2008
"... Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such details from multi-view video recordings. Given a stream of synchronized video images that record a human performance from mu ..."
Abstract - Cited by 168 (6 self) - Add to MetaCart
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such details from multi-view video recordings. Given a stream of synchronized video images that record a human performance from multiple viewpoints and an articulated template of the performer, our system captures the motion of both the skeleton and the shape. The output mesh animation is enhanced with the details observed in the image silhouettes. For example, a performance in casual loose-fitting clothes will generate mesh animations with flowing garment motions. We accomplish this with a fast pose tracking method followed by nonrigid deformation of the template to fit the silhouettes. The entire process takes less than sixteen seconds per frame and requires no markers or texture cues. Captured meshes are in full correspondence making them readily usable for editing operations including texturing, deformation transfer, and deformation model learning.

Automatic Rigging and Animation of 3D Characters

by Ilya Baran - ACM Transactions on Graphics (SIGGRAPH proceedings
"... Copyright Notice ..."
Abstract - Cited by 165 (5 self) - Add to MetaCart
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Restricted Delaunay triangulations and normal cycle

by David Cohen-steiner, Jean-marie Morvan - SOCG'03 , 2003
"... We address the problem of curvature estimation from sampled smooth surfaces. Building upon the theory of normal cycles, we derive a definition of the curvature tensor for polyhedral surfaces. This definition consists in a very simple and new formula. When applied to a polyhedral approximation of a s ..."
Abstract - Cited by 147 (3 self) - Add to MetaCart
We address the problem of curvature estimation from sampled smooth surfaces. Building upon the theory of normal cycles, we derive a definition of the curvature tensor for polyhedral surfaces. This definition consists in a very simple and new formula. When applied to a polyhedral approximation of a smooth surface, it yields an efficient and reliable curvature estimation algorithm. Moreover, we bound the difference between the estimated curvature and the one of the smooth surface in the case of restricted Delaunay triangulations.
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...curvature is the one of the quadric that best �ts the sample points locally. Other methods typically consider some de�nition of curvature that can be extended to the polyhedral setting. An example is =-=[18]-=-, where the curvature is estimated using a discrete analog of the LaplaceBeltrami operator. The main shortcomings of these approaches are the lack of analysis of the quality of the obtained estimators...

Discrete Exterior Calculus

by Anil N. Hirani , 2003
"... ..."
Abstract - Cited by 144 (11 self) - Add to MetaCart
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Ridge-Valley Lines on Meshes via Implicit Surface Fitting

by Yutaka Ohtake , Alexander Belyaev , Hans-Peter Seidel - ACM TRANS. GRAPH , 2004
"... We propose a simple and effective method for detecting view- and scale-independent ridge-valley lines defined via first- and secondorder curvature derivatives on shapes approximated by dense triangle meshes. A high-quality estimation of high-order surface derivatives is achieved by combining multi-l ..."
Abstract - Cited by 123 (8 self) - Add to MetaCart
We propose a simple and effective method for detecting view- and scale-independent ridge-valley lines defined via first- and secondorder curvature derivatives on shapes approximated by dense triangle meshes. A high-quality estimation of high-order surface derivatives is achieved by combining multi-level implicit surface fitting and finite difference approximations. We demonstrate that the ridges and valleys are geometrically and perceptually salient surface features and, therefore, can be potentially used for shape recognition, coding, and quality evaluation purposes.

As-Rigid-As-Possible Surface Modeling

by Olga Sorkine, Marc Alexa - TO APPEAR AT THE EUROGRAPHICS SYMPOSIUM ON GEOMETRY PROCESSING , 2007
"... Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. We argue that defining a modeling operation by asking for rigidity of the local transformations is useful in various settings. Such formulation leads to a non-linear, yet conceptu ..."
Abstract - Cited by 119 (7 self) - Add to MetaCart
Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. We argue that defining a modeling operation by asking for rigidity of the local transformations is useful in various settings. Such formulation leads to a non-linear, yet conceptually simple energy formulation, which is to be minimized by the deformed surface under particular modeling constraints. We devise a simple iterative mesh editing scheme based on this principle, that leads to detail-preserving and intuitive deformations. Our algorithm is effective and notably easy to implement, making it attractive for practical modeling applications.

Estimating Curvatures and Their Derivatives on Triangle Meshes

by Szymon Rusinkiewicz , 2004
"... The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for estimating curvatures on irregular triangle meshes that may be thought of as an extension of a common method for estimat ..."
Abstract - Cited by 117 (1 self) - Add to MetaCart
The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for estimating curvatures on irregular triangle meshes that may be thought of as an extension of a common method for estimating per-vertex normals. The technique is efficient in space and time, and results in significantly fewer outlier estimates while more broadly offering accuracy comparable to existing methods. It generalizes naturally to computing derivatives of curvature and higher-order surface differentials.
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