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211
The Lumigraph
- IN PROCEEDINGS OF SIGGRAPH 96
, 1996
"... This paper discusses a new method for capturing the complete appearanceof both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions. Unlike the shape capture process traditionally used ..."
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Cited by 1025 (39 self)
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This paper discusses a new method for capturing the complete appearanceof both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions. Unlike the shape capture process traditionally used in computer vision and the rendering process traditionally used in computer graphics, our approach does not rely on geometric representations. Instead we sample and reconstruct a 4D function, which we call a Lumigraph. The Lumigraph is a subset of the complete plenoptic function that describes the flow of light at all positions in all directions. With the Lumigraph, new images of the object can be generated very quickly, independent of the geometric or illumination complexity of the scene or object. The paper discusses a complete working system including the capture of samples, the construction of the Lumigraph, and the subsequent rendering of images from this new representation.
Region Competition: Unifying Snakes, Region Growing, and Bayes/MDL for Multi-band Image Segmentation
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1996
"... We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum and c ..."
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Cited by 774 (20 self)
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We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum and combines aspects of snakes/balloons and region growing. Indeed the classic snakes/balloons and region growing algorithms can be directly derived from our approach. We provide theoretical analysis of region competition including accuracy of boundary location, criteria for initial conditions, and the relationship to edge detection using filters. It is straightforward to generalize the algorithm to multiband segmentation and we demonstrate it on grey level images, color images and texture images. The novel color model allows us to eliminate intensity gradients and shadows, thereby obtaining segmentation based on the albedos of objects. It also helps detect highlight regions. 1 Division of Appli...
Photorealistic Scene Reconstruction by Voxel Coloring
, 1997
"... A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space w ..."
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Cited by 467 (21 self)
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A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility ordering. This strategy takes full account of occlusions and allows the input cameras to be far apart and widely distributed about the environment. The algorithm identifies a special set of invariant voxels which together form a spatial and photometric reconstruction of the scene, fully consistent with the input images.
A statistical approach for real-time robust background subtraction and shadow detection
, 1999
"... This paper presents a novel algorithm for detecting moving objects from a static background scene that contains shading and shadows using color images. We develop a robust and e ciently computed background subtraction algorithm that is able to cope with local illumination changes, such as shadows an ..."
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Cited by 326 (4 self)
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This paper presents a novel algorithm for detecting moving objects from a static background scene that contains shading and shadows using color images. We develop a robust and e ciently computed background subtraction algorithm that is able to cope with local illumination changes, such as shadows and highlights, as well as global illumination changes. The algorithm is based onaproposed computational color model which separates the brightness from the chromaticity component. We have applied this method toreal image sequences of both indoor and outdoor scenes. The results, which demonstrate the system's performance, and some speed uptechniques we employed in our implementation are also shown. 1 1
On the Removal of Shadows from Images
, 2006
"... This paper is concerned with the derivation of a progression of shadow-free image representations. First, we show that adopting certain assumptions about lights and cameras leads to a 1D, gray-scale image representation which is illuminant invariant at each image pixel. We show that as a consequenc ..."
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Cited by 236 (18 self)
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This paper is concerned with the derivation of a progression of shadow-free image representations. First, we show that adopting certain assumptions about lights and cameras leads to a 1D, gray-scale image representation which is illuminant invariant at each image pixel. We show that as a consequence, images represented in this form are shadow-free. We then extend this 1D representation to an equivalent 2D, chromaticity representation. We show that in this 2D representation, it is possible to relight all the image pixels in the same way, effectively deriving a 2D image representation which is additionally shadow-free. Finally, we show how to recover a 3D, full color shadow-free image representation by first (with the help of the 2D representation) identifying shadow edges. We then remove shadow edges from the edge-map of the original image by edge in-painting and we propose a method to reintegrate this thresholded edge map, thus deriving the sought-after 3D shadow-free image.
Color image segmentation: Advances and prospects
- Pattern Recognition
, 2001
"... Image segmentation is very essential and critical to image processing and pattern recognition. This survey provides a summary of color image segmentation techniques available now. Basically, color segmentation approaches are based on monochrome segmentation approaches operating in di erent color spa ..."
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Cited by 199 (5 self)
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Image segmentation is very essential and critical to image processing and pattern recognition. This survey provides a summary of color image segmentation techniques available now. Basically, color segmentation approaches are based on monochrome segmentation approaches operating in di erent color spaces. Therefore, we rst discuss the major segmentation approaches for segmenting monochrome images: histogram thresholding, characteristic feature clustering, edge detection, region-based methods, fuzzy techniques, neural networks, etc. � then review some major color representation methods and their advantages/disadvantages� nally summarize the color image segmentation techniques using di erent color representations. The usage of color models for image segmentation is also discussed. Some novel approaches such as fuzzy method and physics based method are investigated as well.
Probabilistic Data Association Methods for Tracking Multiple and Compound Visual Objects
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2000
"... We describe a framework that explicitly reasons about data association to improve tracking performance in many difficult visual environments. A hierarchy of tracking strategies results from ascribing ambiguous or missing data to: (1) noise-like visual occurrences; (2) persistent, known scene element ..."
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Cited by 154 (2 self)
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We describe a framework that explicitly reasons about data association to improve tracking performance in many difficult visual environments. A hierarchy of tracking strategies results from ascribing ambiguous or missing data to: (1) noise-like visual occurrences; (2) persistent, known scene elements (i.e. other tracked objects); or (3) persistent, unknown scene elements. First, we introduce a randomized tracking algorithm adapted from an existing probabilistic data association filter (PDAF) that is resistant to clutter and follows agile motion. The algorithm is applied to three different tracking modalities -- homogeneous regions, textured regions, and snakes -- and extensibly defined for straightforward inclusion of other methods. Second, we add the capacity to track multiple objects by adapting to vision a joint PDAF which oversees correspondence choices between same-modality trackers and image features. We then derive a related technique that allows mixed tracker modalities and handles object...
On Photometric Issues in 3D Visual Recognition From A Single 2D Image
- International Journal of Computer Vision
, 1997
"... . We describe the problem of recognition under changing illumination conditions and changing viewing positions from a computational and human vision perspective. On the computational side we focus on the mathematical problems of creating an equivalence class for images of the same 3D object undergo ..."
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Cited by 124 (6 self)
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. We describe the problem of recognition under changing illumination conditions and changing viewing positions from a computational and human vision perspective. On the computational side we focus on the mathematical problems of creating an equivalence class for images of the same 3D object undergoing certain groups of transformations --- mostly those due to changing illumination, and briefly discuss those due to changing viewing positions. The computational treatment culminates in proposing a simple scheme for recognizing, via alignment, an image of a familiar object taken from a novel viewing position and a novel illumination condition. On the human vision aspect, the paper is motivated by empirical evidence inspired by Mooney images of faces that suggest a relatively high level of visual processing is involved in compensating for photometric sources of variability, and furthermore, that certain limitations on the admissible representations of image information may exist. The psycho...
Shape and spatially-varying BRDFs from photometric stereo
, 2004
"... a) b) c) d) e) f) Figure 1 From a) photographs of an object taken under varying illumination (one of ten photographs is shown here), we reconstruct b) its normals and materials, represented as c) a material weight map controlling a mixture of d,e) fundamental materials. Using this representation we ..."
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Cited by 104 (0 self)
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a) b) c) d) e) f) Figure 1 From a) photographs of an object taken under varying illumination (one of ten photographs is shown here), we reconstruct b) its normals and materials, represented as c) a material weight map controlling a mixture of d,e) fundamental materials. Using this representation we can f) re-render the object under novel lighting. This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including sur-faces with both varying diffuse and specular properties. Our method builds on the observation that most objects are composed of a small number of fundamental materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding compelling results for a wide variety of objects. We also show examples of interac-tive lighting and editing operations made possible by our method. 1