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An Introduction to the Kalman Filter
- UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL
, 1995
"... In 1960, R.E. Kalman published his famous paper describing a recursive solution to the discrete-data linear filtering problem. Since that time, due in large part to advances in digital computing, the Kalman filter has been the subject of extensive research and application, particularly in the area o ..."
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Cited by 1146 (13 self)
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In 1960, R.E. Kalman published his famous paper describing a recursive solution to the discrete-data linear filtering problem. Since that time, due in large part to advances in digital computing, the Kalman filter has been the subject of extensive research and application, particularly in the area of autonomous or assisted navigation.
The Kalman filter is a set of mathematical equations that provides an efficient computational (recursive) means to estimate the state of a process, in a way that minimizes the mean of the squared error. The filter is very powerful in several aspects: it supports estimations of past, present, and even future states, and it can do so even when the precise nature of the modeled system is unknown.
The purpose of this paper is to provide a practical introduction to the discrete Kalman filter. This introduction includes a description and some discussion of the basic discrete Kalman filter, a derivation, description and some discussion of the extended Kalman filter, and a relatively simple (tangible) example with real numbers & results.
Tracking Moving Devices with the Cricket Location System,”
- in 2nd International Conference on Mobile Systems, Applications and Services (Mobisys 2004),
, 2004
"... ABSTRACT We study the problem of tracking a moving device under two indoor location architectures: an active mobile architecture and a passive mobile architecture. In the former, the infrastructure has receivers at known locations, which estimate distances to a mobile device based on an active tran ..."
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Cited by 111 (2 self)
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ABSTRACT We study the problem of tracking a moving device under two indoor location architectures: an active mobile architecture and a passive mobile architecture. In the former, the infrastructure has receivers at known locations, which estimate distances to a mobile device based on an active transmission from the device. In the latter, the infrastructure has active beacons that periodically transmit signals to a passively listening mobile device, which in turn estimates distances to the beacons. Because the active mobile architecture receives simultaneous distance estimates at multiple receivers from the mobile device, it is likely to perform better tracking than the passive mobile system in which the device obtains only one distance estimate at a time and may have moved between successive estimates. However, an passive mobile system scales better with the number of mobile devices and puts users in control of whether their whereabouts are tracked. We answer the following question: How do the two architectures compare in tracking performance? We find that the active mobile architecture performs better at tracking, but that the passive mobile architecture has acceptable performance; moreover, we devise a hybrid approach that preserves the benefits of the passive mobile architecture while simultaneously providing the same performance as an active mobile system, suggesting a viable practical solution to the three goals of scalability, privacy, and tracking agility.
Computer Puppetry: An Importance-Based Approach
- ACM Transactions on Graphics
, 2001
"... this article, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and proportion may be different from the performer's. Our goal is to map as many of the important aspects of the motion to the targ ..."
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Cited by 99 (6 self)
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this article, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and proportion may be different from the performer's. Our goal is to map as many of the important aspects of the motion to the target character as possible, while meeting the online, real-time demands of computer puppetry. We adopt a Kalman filter scheme that addresses motion capture noise issues in this setting. We provide the notion of dynamic importance of an end-effector that allows us to determine what aspects of the performance must be kept in the resulting motion. We introduce a novel inverse kinematics solver that realizes these important aspects within tight real-time constraints. Our approach is demonstrated by its application to broadcast television performances
The HiBall Tracker: High-Performance Wide-Area Tracking for Virtual and Augmented Environments
- IN VRST ’99: PROCEEDINGS OF THE ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY
, 1999
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Continuous tracking within and across camera streams
- IEEE Int’l Conf. on Computer Vision and Pattern Recognition
, 2003
"... This paper presents a new approach for continuous tracking of moving objects observed by multiple, heterogeneous cameras. Our approach simultaneously processes video streams from stationary and Pan-Tilt-Zoom cameras. The detection of moving objects from moving camera streams is performed by defining ..."
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Cited by 77 (14 self)
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This paper presents a new approach for continuous tracking of moving objects observed by multiple, heterogeneous cameras. Our approach simultaneously processes video streams from stationary and Pan-Tilt-Zoom cameras. The detection of moving objects from moving camera streams is performed by defining an adaptive background model that takes into account the camera motion approximated by an affine transformation. We address the tracking problem by separately modeling motion and appearance of the moving objects using two probabilistic models. For the appearance model, multiple color distribution components are proposed for ensuring a more detailed description of the object being tracked. The motion model is obtained using a Kalman Filter (KF) process, which predicts the position of the moving object. The tracking is performed by the maximization of a joint probability model. The novelty of our approach consists in modeling the multiple trajectories observed by the moving and stationary cameras in the same KF framework. It allows deriving a more accurate motion measurement for objects simultaneously viewed by the two cameras and an automatic handling of occlusions, errors in the detection and camera handoff. We demonstrate the performances of the system on several video surveillance sequences. 1.
Passive Haptics Significantly Enhances Virtual Environments
, 2001
"... BRENT EDWARD INSKO: Passive Haptics Significantly Enhances Virtual Environments (Under the direction of Frederick P. Brooks, Jr.) One of the most disconcertingly unnatural properties of most virtual environments (VEs) is the ability of the user to pass through objects. I hypothesize that passive ..."
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Cited by 74 (5 self)
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BRENT EDWARD INSKO: Passive Haptics Significantly Enhances Virtual Environments (Under the direction of Frederick P. Brooks, Jr.) One of the most disconcertingly unnatural properties of most virtual environments (VEs) is the ability of the user to pass through objects. I hypothesize that passive haptics, augmenting a high-fidelity visual virtual environment with low-fidelity physical objects, will markedly improve both sense of presence and spatial knowledge training transfer. The low-fidelity physical models can be constructed from cheap, easy- to-assemble materials such as styrofoam, plywood, and particle board.
The cricket indoor location system
, 2005
"... Indoor environments present opportunities for a rich set of location-aware applications such as navigation tools for humans and robots, interactive virtual games, resource discovery, asset tracking, location-aware sensor networking etc. Typical indoor applications require better accuracy than what c ..."
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Cited by 72 (0 self)
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Indoor environments present opportunities for a rich set of location-aware applications such as navigation tools for humans and robots, interactive virtual games, resource discovery, asset tracking, location-aware sensor networking etc. Typical indoor applications require better accuracy than what current outdoor location systems provide. Outdoor location technologies such as GPS have poor indoor performance because of the harsh nature of indoor environments. Further, typical indoor applications require different types of location information such as physical space, position and orientation. This dissertation describes the design and implementation of the Cricket indoor location system that provides accurate location in the form of user space, position and orientation to mobile and sensor network applications. Cricket consists of location beacons that are attached to the ceiling of a building, and receivers, called listeners, attached to devices that need location. Each beacon periodically transmits its location information in an RF message. At the same time,
Going out: Robust modelbased tracking for outdoor augmented reality
- Proceedings of 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR
, 2006
"... Figure 1: (Left) A user operating a handheld augmented reality unit tracked in an urban environment. (Middle) Live shot showing the unit tracking a building. (Right) Screenshot from a pose close to the left images with overlaid building outline. This paper presents a model-based hybrid tracking syst ..."
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Cited by 66 (3 self)
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Figure 1: (Left) A user operating a handheld augmented reality unit tracked in an urban environment. (Middle) Live shot showing the unit tracking a building. (Right) Screenshot from a pose close to the left images with overlaid building outline. This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system combines several well-known approaches to provide a robust experience that surpasses each of the individual components alone: an edge-based tracker for accurate localisation, gyroscope measurements to deal with fast motions, measurements of gravity and magnetic field to avoid drift, and a back store of reference frames with online frame selection to re-initialise automatically after dynamic occlusions or failures. A novel edge-based tracker dispenses with the conventional edge model, and uses instead a coarse, but textured, 3D model. This yields several advantages: scale-based detail culling is automatic, appearance-based edge signatures can be used to improve matching and the models needed are more commonly available. The accuracy and robustness of the resulting system is demonstrated with comparisons to map-based ground truth data.
Optical Versus Video See-Through Head-Mounted Displays
- in Medical Visualization. Presence: Teleoperators and Virtual Environments
, 2000
"... We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology by reviewing several medical applications of augmented-reality research efforts driven by real needs in the medical �eld, ..."
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Cited by 63 (7 self)
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We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology by reviewing several medical applications of augmented-reality research efforts driven by real needs in the medical �eld, both in the United States and in Europe. We then discuss the issues for each approach, optical versus video, from both a technology and human-factor point of view. Finally, we point to potentially promising future developments of such devices including eye tracking and multifocus planes capabilities, as well as hybrid optical/video technology. 1