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Defining Virtual Reality: Dimensions Determining Telepresence

by Jonathan Steuer - JOURNAL OF COMMUNICATION , 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract - Cited by 557 (0 self) - Add to MetaCart
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "

Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 725 (27 self) - Add to MetaCart
Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches

Virtual Reality;

by Jadrian Miles, Daniel F. Keefe, Sharon M. Swartz
"... We present the design of an immersive virtual reality (IVR) illustration and its use in teaching a biology lesson on the active structure of a termite mound. Educators at all levels use illustrations in textbooks and lectures to enhance students ’ comprehension of ..."
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We present the design of an immersive virtual reality (IVR) illustration and its use in teaching a biology lesson on the active structure of a termite mound. Educators at all levels use illustrations in textbooks and lectures to enhance students ’ comprehension of

for Virtual Reality

by L Um, Warren Robinett, Richard Holloway, Richard Holloway , 1994
"... The visual display transformation for virtual reality (VR) systems is typically much more complex than the standard viewing transformation discussed in the literature for conventional computer graphics. The process can be represented as a series of transformations, some of which contain parameters t ..."
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The visual display transformation for virtual reality (VR) systems is typically much more complex than the standard viewing transformation discussed in the literature for conventional computer graphics. The process can be represented as a series of transformations, some of which contain parameters

Virtual realities

by Hilary McLellan
"... ..."
Abstract - Cited by 37 (0 self) - Add to MetaCart
Abstract not found

Virtual reality

by Luv Kohli
"... Passive haptic feedback is very compelling, but a different physical object is needed for each virtual object requiring haptic feedback. I propose to enhance passive haptics by exploiting visual dominance, enabling a single physical object to provide haptic feedback for many differently shaped virtu ..."
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Passive haptic feedback is very compelling, but a different physical object is needed for each virtual object requiring haptic feedback. I propose to enhance passive haptics by exploiting visual dominance, enabling a single physical object to provide haptic feedback for many differently shaped

Virtual reality.

by Joan Llobera, Bernhard Spanlang, Giulio Ruffini, Mel Slater
"... An experiment was carried out to examine the impact on electrodermal activity of people when approached by groups of 1 or 4 virtual characters to varying distances. It was premised on the basis of proxemics theory that the closer the approach of the virtual characters to the participant, the greater ..."
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An experiment was carried out to examine the impact on electrodermal activity of people when approached by groups of 1 or 4 virtual characters to varying distances. It was premised on the basis of proxemics theory that the closer the approach of the virtual characters to the participant

VIRTUAL REALITY

by Giuseppe Riva , 2006
"... ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
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Virtual reality

by Steven M. Lavalle , 2015
"... ..."
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in Virtual Reality

by unknown authors
"... Experiencing non-Newtonian physics in VR ..."
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Experiencing non-Newtonian physics in VR
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