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Table 2: Major VE projects utilizing 3D Game Engines

in Virtual Office Walkthrough Using a 3D Game Engine
by Mohd. Fairuz Shiratuddin, Walid Thabet 2002
"... In PAGE 14: ... The projects utilized 3D Game Engines to create highly realistic, believable and fascinating virtual worlds. Table2 lists some of the major VE projects that utilized a mixture of 3D CAD models and 3D Game Engines. ... ..."
Cited by 1

Table 1. Feature comparison of immersive game systems.

in User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction
by Zhiying Zhou, Jefry Tedjokusumo, Stefan Winkler, Bingbing Ni
"... In PAGE 3: ... Our solution of separating the views offers a new approach for FPS games. Table1 summarizes the comparison between our system and the others. Our system provides an intuitive and tangible controller in the virtual world and at the same time maintains collaborative/competitive physical interaction between the players.... ..."

Table 2: Values for an example Virtual World

in From Knowledge Representation to Virtual Reality Environments
by Promoter Prof, Dr. Olga, De Troyer, Van Kennis Representatie Naar, Virtuele Realiteit Omgevingen, Wesley Bille, Wesley Bille

Table 3 : World Confidence Game Arenas in 2000

in unknown title
by unknown authors 2004
"... In PAGE 43: ... After all, where else do you get Ministers of Finance and Central Bank Governors from over 180 countries gathered under one roof, participating in roundtables, and willing/able to hold frank one-on-one meetings with investors? Our specific aim in going to Prague (the 2000 annual meeting took place in this city) is to obtain further input for the day-to-day management of structural and tactical strategies impacting our emerging market portfolio 60. (See Table3 : World Confidence Game Arenas in 2000). The IADB and the World Bank/IMF Annual Meetings bring the opportunity for securities houses to organize their own encounters, such as the ones organized by Deutsche Bank.... ..."

Table 1. Mapping objects in digital libraries into virtual worlds. Digital Libraries Virtual Worlds

in Visualising semantic spaces and author co-citation networks in digital libraries
by Chaomei Chen 1999
"... In PAGE 5: ... This similarity matrix is submitted to Pathfinder network scaling and is subsequently rendered as a virtual- reality model in a 3-dimensional space. Table1 summarises how various objects in a digital library are rendered. For example, a document is visualised as a sphere in the virtual world; the year of publication or the source of literature is indicated by the colour of the sphere.... ..."
Cited by 65

Table 1: Successful Virtual-World Application Domains

in Moving Cows In Space: Exploiting Proprioception As A Framework For Virtual Environment Interaction
by Mark Mine

Table 1. Results in virtual Worlds (SMALL) Table 2. Results in virtual Worlds (LARGE) (a) Avatars in a Uniform Distribution

in A grid representation for Distributed Virtual Environments
by Pedro Morillo, Marcos Fernández, Nuria Pelechano
Cited by 1

Table 1: Features of the virtual environment chosen. Virtual

in Progress Report September 2002
by Agoraphobia Research Daniela, Daniela Romano, Andrea Brogni, Anthony Steed, Mel Slater 2002
"... In PAGE 4: ... From open uncluttered to close clutters spaces, with different realism in the avatars populating the world, from no-texture to detailed textures, with different setting in the collision detection. Below in Table1 there is a description of the features of each of the virtual environments chosen, while in Figures 1 to 6 there are snapshots of the environments themselves. Table 1: Features of the virtual environment chosen.... ..."

Table 2: Projected growth in number of users with high-speed Internet access (PC Computing, April 2000)

in The Case for Reexamining Multimedia File System Design Position Statement
by unknown authors
"... In PAGE 1: ... In contrast to the slow 56 Kbps analog modem speeds, these technologies provide either a 10 Mbps shared connection (in case of cable modems) or a 384 Kbps dedicated connection (in case of DSL modems). Table2 depicts the projected growth of users with high-speed Internet access. The broad availability of higher bandwidth connections is resulting in increasing use of bandwidth-starved applications such as 3D multi- player games, online virtual worlds, and high-quality continuous media.... ..."

Table 2: A comparison of spatial and building frameworks in five current virtual world environments

in Final year Industrial Design dissertation
by Laurence Crew 2002
"... In PAGE 3: ...n six current virtual world environments ................................................................................23 Table2 : A comparison of spatial and building frameworks in five current virtual world environments .... ..."
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