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Quicktime VR - an image-based approach to virtual environment navigation.
- In SIGGRAPH 95 Conference Proceedings,
, 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract
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Cited by 527 (0 self)
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ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
, 1993
"... We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithm ..."
Abstract
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Cited by 450 (10 self)
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We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering
User Embodiment in Collaborative Virtual Environments
, 1995
"... This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual realit ..."
Abstract
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Cited by 213 (11 self)
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This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual
Crowded Collaborative Virtual Environments
- Communications of the ACM
, 1997
"... We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and aims to provide greater scaleability and flexibility for communication between the inhabitants of vi ..."
Abstract
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Cited by 152 (19 self)
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We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and aims to provide greater scaleability and flexibility for communication between the inhabitants
Virtual Environment Interaction Techniques
, 1995
"... Virtual environments have shown considerable promise as a natural (and thus it is hoped more effective) form of human-computer interaction. In a virtual world you can use your eyes, ears, and hands much as you do in the real world: move your head to set your viewpoint, listen to sounds that have dir ..."
Abstract
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Cited by 142 (3 self)
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Virtual environments have shown considerable promise as a natural (and thus it is hoped more effective) form of human-computer interaction. In a virtual world you can use your eyes, ears, and hands much as you do in the real world: move your head to set your viewpoint, listen to sounds that have
and Virtual Environments
"... The full power of mobile augmented and virtual reality systems is realized when these systems are connected to one another, to immersive virtual environments, and to remote information servers. Connections are usually made through wireless networks. However, wireless networks cannot guarantee connec ..."
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The full power of mobile augmented and virtual reality systems is realized when these systems are connected to one another, to immersive virtual environments, and to remote information servers. Connections are usually made through wireless networks. However, wireless networks cannot guarantee
in Virtual Environments
, 2005
"... Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size of the virtual space. One potential explanation for the compression is that inaccuracies and cue conflicts involving ster ..."
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Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size of the virtual space. One potential explanation for the compression is that inaccuracies and cue conflicts involving
Virtual Environment and
, 2004
"... The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs and to ..."
Abstract
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The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs
Stable Haptic Interaction with Virtual Environments
- IEEE Transactions on Robotics and Automation
, 1999
"... A haptic interface is a kinesthetic link between a human operator and a virtual environment. This paper addresses fundamental stability and performance issues associated with haptic interaction. It generalizes and extends the concept of a virtual coupling network, an artificial link between the hapt ..."
Abstract
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Cited by 161 (10 self)
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A haptic interface is a kinesthetic link between a human operator and a virtual environment. This paper addresses fundamental stability and performance issues associated with haptic interaction. It generalizes and extends the concept of a virtual coupling network, an artificial link between
Report on Use of Virtual Environment
"... on use of virtual environment. CRC for Construction Innovation, Brisbane. ..."
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on use of virtual environment. CRC for Construction Innovation, Brisbane.
Results 1 - 10
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29,875