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EVALUATION AND METRICS FOR VIDEO UNDERSTANDING

by unknown authors
"... The objective of this document is to introduce the video sequence selection criteria and the metrics expected to be used at INRIA for video understanding projects. 1. DATA TERMINOLOGY This section enumerates and defines all the vocabulary describing data used in a video understanding process. Image: ..."
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The objective of this document is to introduce the video sequence selection criteria and the metrics expected to be used at INRIA for video understanding projects. 1. DATA TERMINOLOGY This section enumerates and defines all the vocabulary describing data used in a video understanding process. Image

Video Understanding for Metro Surveillance

by Frederic Cupillard, Alberto.Avanzi, Francois Bremond, Monique Thonnat - IEEE International Conference on Networking, Sensing and Control , 2004
"... We propose in this paper an approach for recognising either isolated individual, group of people or crowd behaviours in the context of visual surveillance of metro scenes using multiple cameras. In this context, a behaviour recognition module relies on a vision module composed of three tasks: (a) mo ..."
Abstract - Cited by 22 (4 self) - Add to MetaCart
We propose in this paper an approach for recognising either isolated individual, group of people or crowd behaviours in the context of visual surveillance of metro scenes using multiple cameras. In this context, a behaviour recognition module relies on a vision module composed of three tasks: (a) motion detection and frame to frame tracking, (b) multiple cameras combination and (c) long term tracking of individuals, groups of people and crowd evolving in the scene. For each tracked actor, the behaviour recognition module performs three levels of reasoning: states, events and scenarios. We have also defined a general framework to easily combine and tune various recognition methods (e.g. automaton, Bayesian network or AND/OR tree) dedicated to the analysis of specific situations (e.g. mono/multi actors activities, numerical/symbolic actions or temporal scenarios). Validation results on different methods used to recognise specific behaviours are described.

The State of the Art in Video Understanding

by C. Chang
"... this paper, two approaches for motion based representations are described. The first approach demonstrates that dominant 2D and 3D motion techniques are useful for computing video mosaics through the computation of dominant scene motion and/or structure. However, this may not be adequate if objec ..."
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this paper, two approaches for motion based representations are described. The first approach demonstrates that dominant 2D and 3D motion techniques are useful for computing video mosaics through the computation of dominant scene motion and/or structure. However, this may not be adequate

Digital Video Understanding Group

by Marius Monton Jordi, Carrabina Carlos, Montero Javier Serrano, Xavier Binefa Ciro
"... Semantic Search and Ontologies are one of the key technologies that can improve content management. Nonetheless, in order to be widely diffused, these technologies lack real-time capabilities, that speed up both the indexing and the retrieval processes. This contribution presents the approach and st ..."
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Semantic Search and Ontologies are one of the key technologies that can improve content management. Nonetheless, in order to be widely diffused, these technologies lack real-time capabilities, that speed up both the indexing and the retrieval processes. This contribution presents the approach and strategy proposed to tackle this problem, within the Spanish project E-Sentencias; a project for the development of a management system for lawyers that includes documentation and multimedia related to the management of their legal cases. Categories and Subject Descriptors D.3.3 [Programming Languages]: Language Contructs and Features – abstract data types, polymorphism, control structures.

Understanding Code Mobility

by Alfonso Fuggetta, Gian Pietro Picco, Giovanni Vigna - IEEE COMPUTER SCIENCE PRESS , 1998
"... The technologies, architectures, and methodologies traditionally used to develop distributed applications exhibit a variety of limitations and drawbacks when applied to large scale distributed settings (e.g., the Internet). In particular, they fail in providing the desired degree of configurability, ..."
Abstract - Cited by 549 (34 self) - Add to MetaCart
, code mobility is generating a growing body of scientific literature and industrial developments. Nevertheless, the field is still characterized by the lack of a sound and comprehensive body of concepts and terms. As a consequence, it is rather difficult to understand, assess, and compare the existing

Why We Twitter: Understanding Microblogging Usage and Communities

by Akshay Java, Tim Finin
"... Microblogging is a new form of communication in which users can describe their current status in short posts distributed by instant messages, mobile phones, email or the Web. Twitter, a popular microblogging tool has seen a lot of growth since it launched in October, 2006. In this paper, we present ..."
Abstract - Cited by 547 (2 self) - Add to MetaCart
Microblogging is a new form of communication in which users can describe their current status in short posts distributed by instant messages, mobile phones, email or the Web. Twitter, a popular microblogging tool has seen a lot of growth since it launched in October, 2006. In this paper, we present our observations of the microblogging phenomena by studying the topological and geographical properties of Twitter’s social network. We find that people use microblogging to talk about their daily activities and to seek or share information. Finally, we analyze the user intentions associated at a community level and show how users with similar intentions connect with each other.

Analysis, Modeling and Generation of Self-Similar VBR Video Traffic

by Mark Garrett, Walter Willinger , 1994
"... We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
Abstract - Cited by 546 (6 self) - Add to MetaCart
We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can

What Video Games Have to Teach us About learning and Literacy

by James Paul Gee
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract - Cited by 1074 (16 self) - Add to MetaCart
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest. Of course, game designers could have solved their learning problems by making games shorter and easier, by dumbing them down, so to speak. But most gamers don’t want short and easy games. Thus, designers face and largely solve an intriguing educational dilemma, one also faced by schools and workplaces: how to get people, often young people, to learn and master something that is long and challenging—and enjoy it, to boot.

Overview of the scalable video coding extension of the H.264/AVC standard

by Heiko Schwarz, Detlev Marpe, Thomas Wiegand - IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY IN CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY , 2007
"... With the introduction of the H.264/AVC video coding standard, significant improvements have recently been demonstrated in video compression capability. The Joint Video Team of the ITU-T VCEG and the ISO/IEC MPEG has now also standardized a Scalable Video Coding (SVC) extension of the H.264/AVC stand ..."
Abstract - Cited by 497 (5 self) - Add to MetaCart
With the introduction of the H.264/AVC video coding standard, significant improvements have recently been demonstrated in video compression capability. The Joint Video Team of the ITU-T VCEG and the ISO/IEC MPEG has now also standardized a Scalable Video Coding (SVC) extension of the H.264/AVC

Video understanding and content-based retrieval

by Yun Zhai, Jingen Liu, Xiaochun Cao, Arslan Basharat, Asaad Hakeem, Saad Ali, Mubarak Shah, Costantino Grana, Rita Cucchiara - in TREC Video Retrieval Evaluation WorkshopOnline Proceedings (TRECVID2005 , 2005
"... This year, the joint team of UCF and the University of Modena has participated in the following tasks: (1) shot boundary detection, (2) low-level feature extraction, (3) high-level feature extraction, (4) topic search and (5) BBC rushes management. ..."
Abstract - Cited by 14 (5 self) - Add to MetaCart
This year, the joint team of UCF and the University of Modena has participated in the following tasks: (1) shot boundary detection, (2) low-level feature extraction, (3) high-level feature extraction, (4) topic search and (5) BBC rushes management.
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